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"Steam Clairvoyant" Control Blue/White/Red (Standard)

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This deck is similar to http://deckstats.net/decks/13773/73411-aurelia-medomai-control-combo.
Basically you keep controling the battlefield until you can cast creatures to finish your opponent.

Drop 2

Disperse - Useful in case your opponend play a drop one creature and you do not have Lightining Strike. In late game it becomes useful to remand dangerous spells while waiting for a counter to deal with them or to save one of the final bi creatures.

Lightning Strike - Useful mostly to keep controlling the battlefield against creatures. It can be used to finish the opponent once Medomai and Aurelia dealt theire 17 damages in one shot.

Azorius Charm - Just in case. Return a dangerous creature or, if needed you can use it for an extra draw.

Syncopate - Useful mostly during turns 2 and 3, later you will be able to use better counters.

Drop 3

Dissolve - Big counters start here. This is an improved Cancel, use it for your opponent main cards.

Counterflux - Uncounterable counter which can work on a single spell or the entire pile. Keep it to protect your bigger drops (see creatures below).

Divination - Use it to to dig in your deck if you run out of countermeasures. Since it is a sorcery avoid to tap out all your lands unless really needed. Its better to leave some mana open to use your counters.

Drop 4

Sphinx's Revelation - It speaks by itself.

Supreme Verdict - A bomb to drop if your opponent battlefield grow too much. Use it to clean the way for your creature before closing the match.

Warleader's Helix - A bigger shot than the previous ones. Use it to get rid of enemy creatures or planeswalkers. If needed use it to close tha match after Aurelia and Medomai attacked.

Drops 6 and 7

Aurelia, the Warleader + Medomai the Ageless - Combo to deal 26 damages in a row and obtain two extra turns.

Colossal Whale - Alternative closure solution.

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Sideboard

This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Hallowed Fountain, Sacred Foundry, Steam Vents, Temple of Enlightenment, Counterflux, Disperse, Dissolve, Jace, Architect of Thought, Chained to the Rocks, Sphinx's Revelation, Supreme Verdict, Detention Sphere, Aurelia, the Warleader, Aetherling, Medomai the Ageless, Detention Sphere, Revoke Existence, Gainsay, Skullcrack.

Turn: Your life: Opponent's life: Poison counters:
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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
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» Revision 9 March 28, 2014 Plasticman01
Revision 8 March 25, 2014 Plasticman01
Revision 7 March 13, 2014 Plasticman01
Revision 6 March 13, 2014 Plasticman01
Revision 5 March 13, 2014 Plasticman01
Revision 4 March 12, 2014 Plasticman01
Revision 3 March 12, 2014 Plasticman01
Revision 2 March 12, 2014 Plasticman01
Revision 1 March 12, 2014 Plasticman01
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