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DUKE NUKEM 3D - Nekusar EDH (competative 1vs1+Multiplayer) (EDH / Commander)

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Nekusar+Wheels+Enables=Pain

I run several control elements to stall until I can successfully wheel the entire table for mass damage. This style is not to be played balls to the wall. I have a low creature count to help capitalize on the decks board wipes and control elements. I don't run howling mine effects because I don't want to give my opponents card advantage. 99% of the time Nekusar will not last after you cast him. That is why I run as many Megrim effects as possible.

Dissipation Field helps against the mirror match and copies of your commander.

I only have two combos the rest is synergy based.
Mind Over Matter + Temple Bell
Curiosity + Niv-Mizzet, the Firemind

Good starting hands involve lands, control, and political effects. In a pinch you can wheel a new hand.

These help in directing the damage to your opponents. May include some more to help stall but have yet to find ones with good synergy.
Dissipation Field
No Mercy
Mindcrank

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This deck does not appear to be legal in EDH / Commander.

Problems: You must not have more than 15 cards in your sideboard. · A commander deck should contain exactly 100 cards, including the commander. · You cannot play more than 1 of: Stranglehold, Leyline of the Void.

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