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Heroic Lonewolves

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You can read my description in either English or German.
Du kannst meine Beschreibung in Deutsch oder Englisch lesen.

You don't need many lands in order to roll on this deck.

Basically, you would want to start with at least one creature. Most preferably, Kor Spiritdancer. Hero Of Iroas would be the second best choice, followed by Fabled Hero (who you should play in midgame, if possible. More on that later).

A good combination would be Remote Farm and Gift Of Estates, since you might have to sacrifice Remote Farm sooner or later and that eventually lets you have fewer lands, anyway. With 3 stable (basic) lands, you have anything you need.

You want to cast any Aura on Kor Spiritdancer, if possible. She has the best bang for your buck (basically, at least +1/+1 for almost every Aura, anyway. Plus +2/+2 for her passive ability. Also, drawing an extra card).

Hero of Iroas and Fabled Hero are also okay to buff and give you satisfying results, too. You won't draw a card every time, but that's okay.

You should keep Rebuff the Wicked (or Gods Willing) handy in order to prevent your creature from being exiled.

If you are forced to discard a card, you should go with the most expensive Aura, first, in most cases. For example, Spectra Ward. Since it's the most expensive card (but also our finisher), it's likely to be casted very lategame. So keep it in your graveyard for later use. I will explain now:

The worst that could happen to you is having your creature exiled, put back into your hand or just have it destroyed (if you don't have Hyena Umbra with the Totem Armor ability on it). But don't worry, there's an escape plan:
Retether is the best to get everything back for a cheap price.
If your over-buffed creature happens to be gone and any Aura on it is being put into the graveyard, you can just bring them all back on any creature(s) you like. So basically, this is where our Fabled Hero with his Double Strike comes handy.

In most cases, you won't need more than one creature on the battlefield, anyway. If you can afford it and have an easy game, you could cast Hero of Iroas to make your Auras cheaper. But it's better to keep creatures on your hand, just in case.

If you want to shake the other creatures up a little bit, Day of Judgment and Hyena Umbra go along just perfectly. What you are doing is basically keeping your creature save from being destroyed with Totem Armor. So when your enemy spammed the battlefield with his zoo or tokens, you will just hit the reset button, let your creature survive and attack while your opponents guard is down.


You can read my description in either English or German.
Du kannst meine Beschreibung in Deutsch oder Englisch lesen.

Du brauchst nicht viele Länder, um mit diesem Deck durchzustarten.

Im Prinzip willst du mit mindestens einer Kreatur in der Hand anfangen. Am besten Kor Spiritdancer. Hero Of Iroas wäre die zweitbeste Wahl, dicht gefolgt von Fabled Hero (der am besten im Mittelteil des Spiels raus kommt, sofern möglich. Mehr dazu später)

Eine gute Kombination ist Remote Farm und Gift of Estates, da Remote Farm früher oder später sowieso geopfert werden muss, was für weniger Länder sorgt. Mit 3 sicheren (Basis) Ländern hast du alles, was du brauchst.

Nach Möglichkeit solltest du versuchen, jede Aura auf Kor Spiritdancer zu zaubern. Sie hat die beste Gewinnausschüttung (mindestens +1/+1 für fast jede Aura. Plus +2/+2 für ihre passive Fähigkeit. Außerdem eine Karte zusätzlich ziehen).

Hero of Iroas und Fabled Hero sind auch in Ordnung zum pushen und geben befriedigende Resultate. Du ziehst zwar nicht immer eine Karte, aber das ist okay.

Du solltest Rebuff the Wicked (oder Gods Willing) behalten um deine Kreatur vorm Exil zu bewahren.

Wenn du eine Karte abwerfen musst, solltest du, in den meisten Fällen, zuerst die teuerste Aura abwerfen. Zum Beispiel Spectra Ward. Da es die teuerste Karte ist (und unser Finisher), wird sie wahrscheinlich erst spät ins Spiel gebracht. Behalt sie im Friedhof für den späteren Gebrauch. Ich erkläre jetzt warum:

Das schlimmste, das dir passieren könnte, wäre ein Exile deiner Kreatur, sie zurück in die Hand nehmen oder sie zerstört zu bekommen (falls du nicht Hyena Umbra mit der Totem Armor Fähigkeit auf ihr liegen hast). Aber keine Sorge, es gibt einen Ausweg:
Retether ist das Beste, um alles wieder für einen günstigen Preis zurück zu bekommen.
Falls deine über-zauberte Kreatur verschwinden sollte und jede an ihr liegende Aura in den Friedhof geht, bringst du so alle zurück auf jede Kreatur(en) die du willst. Also heißt das, hier käme unser Fabled Hero mit Double Strike ins Spiel.

In den meisten Fällen wirst du sowieso nicht mehr als eine Kreatur auf dem Schlachtfeld brauchen. Falls du es dir leisten kannst und es gut läuft, könntest du Hero of Iroas ins Spiel bringen, um deine Auren günstiger zu machen. Aber es ist besser, eine Kreatur auf der Hand zu behalten, nur für den Fall.

Wenn du die anderen Kreaturen ein bisschen aus der Komfortzone bringen willst, harmonieren Day of Judgment und Hyena Umbra hervorragend. Im Prinzip sorgst du dafür, dass deine Kreatur nicht zerstört wird über Totem Armor. Wenn der Gegner also das Schlachtfeld mit seinem Zoo oder Kreaturenspielsteinen vollstopft, drückst du einfach den Reset-Knopf, lässt deine Kreatur überleben und greifst deine(n) Gegner an, während die Mauer offen ist.

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