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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
If you have four creatures on the battlefield, one of which is a Biovisionary, suddenly you have four Biovisionarys out of nowhere. You win!
That's the core combo of the deck—but the deck still has a Plan B as well. It can also function as a reasonable Simic deck. Cards like Master Biomancer threaten to allow your creatures to take over the board, and Zameck Guildmage can help you search for your combo.
Best of all, Infinite Reflection also works well with many of the other cards in the deck! Turning all of your creatures into Elvish Archdruids provides you with an incredible amount of mana—and makes all of your creatures get +1/+1 for each other creature you control.
But where it gets really insane is with Master Biomancer. When all of your creatures are Master Biomancers, each new creature you play enters the battlefield with a ton of +1/+1 counters. Better yet, all of those creatures are Master Biomancers, which means the next creature will come in with even more +1/+1 counters.
Presuming you only have one Master Biomancer with an Infinite Reflection on the battlefield, your second creature is a 4/6 Master Biomancer, and your third creature is a 10/12 power Master Biomancer.
It only goes up from there! If you want to make some of the largest experiments in Standard, this is the deck to do it.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Compare | Revision | Created | By | |||
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» | Revision 2 | January 30, 2015 | Wearsmi | |||
Revision 1 | January 30, 2015 | Wearsmi |