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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
1.Set up the first combo in game one: One land in your hand + Sakura-Tribe Scout + Retreat to Coralhelm + Meloku the Clouded Mirror = Infinite Illusion tokens.
How it works: Play the land with Sakura-Tribe Scout, and activate the untap ability of Retreat to Coralhelm and untap Sakura-Tribe Scout. Using the land, pay 1 and make an Illusion with Meloku the Clouded Mirror and bounce the land back to your hand. Repeat this process until you have enough Illusions to beat for lethal.
2.Sideboard in the alternate combo (if necessary or desired).
3.Set up the new combo in game two: Voyaging Satyr + Forbidden Orchard + Intruder Alarm = Infinite mana of any color. Plug that mana into Blue Sun's Zenith and draw your opponent to death.
How it works: Tap Forbidden Orchard for 1 mana, then tap Voyaging Satyr to untap it and tap it again for another. When the token enters the battlefield it triggers Intruder Alarm and untaps Voyaging Satyr, allowing you to repeat this process an infinite amount of times and obtain an infinite amount of mana. However, it will result in your opponent obtaining a lot of 1/1 Spirit tokens. So you need to use that mana on Blue Sun's Zenith and make them draw their deck.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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