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Mono-green Wurm deck! (Casual)

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Descendants Path + Wurms. Ramp as an alternative.

Ramp cards: 6 1 drop mana dorks, 4 Somberwald Sage. Ideally, this would go:
T1: Land and dork. T2: Land, Somberwald Sage. T3: Land, 7 drop wurm.

If I don't run into my ramp cards, Argothian Wurm provides a strong early body, with it's downside synergizing nicely with Descendant's Path.

On the Descendants Path side, it's basically that: Descendants Path. Most of the cards in this deck are worms, I have 6 elves and 8 humans as well, but they can be good to use with it as well. The Changelings work as everything, so if I hit a creature (over 50% of this deck), it's almost guaranteed to be played. Using Snow Covered Forests and Scrying Sheets lets me get rid of lands, so the chance for Descendants Path to work becomes much greater. The main objective is to play Mwonvuli Beast Tracker when I have Descendants Path and a wurm out to tutor Worldspine Wurm to to the top of my deck, and play it for free on the next turn. It can also be used to get a Pelakka Wurm or Wurmcoil Engine to ramp into, or Argothian Wurm to have something for Descendants Path to work with. I can also get Elderscale Wurm to save my ass, if I need it.

One neat little combo is: Pelakka Wurm + Voracious Wurm (7/7 and 9/9 for 9 mana, or 7/7 and 2x 9/9s for 11. Hell, let's take it all the way, 4x 7/7s, and 4x 30/30's for 34 mana!)

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
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» Revision 6 February 8, 2015 Bogaragaraga
Revision 5 November 22, 2014 Bogaragaraga
Revision 4 November 22, 2014 Bogaragaraga
Revision 3 November 21, 2014 Bogaragaraga
Revision 2 November 21, 2014 Bogaragaraga
Revision 1 November 21, 2014 Bogaragaraga
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