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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This is an Archenemy deck, the schemes are in the sideboard. It's pretty fun, even without the schemes. Courser makes it ridiculous, because you're never manascrewed by drawing only lands, and can get to the good stuff faster.
Realms Befitting My Majesty - When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
All In Good Time - When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
My Crushing Masterstroke - When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
Which of You Burn Brightest? - When you set this scheme in motion, you may pay X. If you do, this scheme deals X damage to target opponent and each creature he or she controls.
Plots That Span Centuries - When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
The Very Soil Shall Shake - Ongoing Scheme - Creatures you control get +2/+2 and have trample. When a creature you control is put into a graveyard from the battlefield, abandon this scheme.
Tooth, Claw, and Tail - When you set this scheme in motion, destroy up to three target nonland permanents.
Introductions Are In Order - When you set this scheme in motion, choose one - Search your library for a creature card, reveal it and put it into your hand, or put a creature card from your hand onto the battlefield.
Embrace My Diabolical Vision - When you set scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.
Evil Comes to Fruition - When you set this scheme in motion, put seven 0/1 green Plant tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
Your Fate is Thrice Sealed - When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 4 | February 5, 2015 | sieglsiegl | |||
Revision 3 | February 5, 2015 | sieglsiegl | ||||
Revision 2 | January 30, 2015 | sieglsiegl | ||||
Revision 1 | January 30, 2015 | sieglsiegl |