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GW Multidudes (Modern)

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A super Spam-my Token deck that just keeps coming and coming!

Personally I find tokens are the best kind of creatures, more often then not an opponent wont gain anything from killing a token because many more will take its place. The only thing tokens are afraid of is mass removal, and even then tokens can brush that off with a Brave the Elements or the token oriented Rootborn Defenses.

This deck was made to show just how much raw power a token holds. With excellent buffs like Intangible Virtue, Honor of the Pure and Battle Cry triggers your opponent's creatures will quake in their sleeves as your token assault quickly dominates the board.

Commander In Chief: Hero of Bladehold If you are running an aggressive token deck you want this card. +1/0 to all attacking creatures plus 2 extra soldiers? Not to mention your opponent is on a maximum 3 turn clock with her.

Vice President:Brimaz, King of Oreskos Just like Hero he's an army in a can, best thing is if you need to be on the defensive he still produces tokens. Worst case scenario he eats removal a turn before a Elspeth or Hero of Bladehold comes out.

General:Voice of Resurgence Talk about value, this creatures is just begging to die (with the exception of exile),

Extra Power:Dryad MilitantTakes care of the recent delve mechanics that have hit the modern table

Solider Deployment:

Raise the Alarm Instant speed 2 power, we all know raise the alarm combat tricks.

Spectral Procession Turn three 3 power in the air is no joke, when Intangible Virtue drops they are on a 4 turn clock

Enchanted Weaponry:

Intangible Virtue +1/+1 and vigilance, stack em' to bring on more pain Honor of the Pure in this deck it basically reads +1/+1 to all creatures you control.

Defensive Maneuvers:

Path to Exile There are two ways to use this card, removing threats or getting land for yourself by sacrificing your token for the greater cause.

Brave the Elements Using this to save yourself from mass removal is great, but don't forget that you can use this to get past your opponents defense.

Selesnya Charm Three modes, great for every situation you find yourself in.

Ally from over the Planes:

Elspeth, Knight-Errant Elspeth can give us small reinforcements or super charge one of our tokens for a game winning blow. If you manage to ultimate her then you've become an Indestructible force to be reckoned with.

As always Suggestions welcome and encouraged!

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This deck appears to be legal in Modern.

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