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Primary Synergy: Artifacts that benefit from being bounced, or from other artifacts being bounced (artifacts with an "enter the battlefield" condition).
Blood Clock and Esperzoa are the main bouncers used to replay artifacts (Undying Evil and Far//Away also work in a pinch). Most cards are control/delay/chip damage cards. If this isn't enough to drain your opponents life, it will keep you alive until:
You can bounce Shieldmages every turn to protect your creatures from all damage.
You create a giant Arcbound Crusher.
Mirrorworks gives you infinite copies of artifact creatures.
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Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |