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Selvala, Explorer Returned EDH (EDH / Commander)

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This deck is made for a more "fun"/ casual environment. The main goal is too not be the target at the table, and eventually win the game when no one is expecting. In addition there are also several cards in which we draw several cards from so we can hit the late game bomb, craterhoof behemoth, which around 90% of the time will win us the game. Helping us get to craterhoof behemoth we have several cards to tutor him up, or worst case scenario draw him. Meanwhile we have spot removal such as path to exile, swords to plowshares, and beast within just in case there are threats on the table getting out of hand. In addition we have wrath of god, just in case things get too out of hand, but we do have several token producers to keep blocking, if for some reason we are getting targeted, which we usually aren't because we aren't playing a lot if any threats mid/late game. Even if for some reason we are getting attacked or losing life fast, we do have several life gain cards to help us get to the late game so we can hit craterhoof behemoth. Finally if you have been getting some "heat" from your table make sure to play the spells that benefit everyone!

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This deck does not appear to be legal in EDH / Commander.

Problems: A commander deck should contain exactly 100 cards, including the commander.

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