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Infinite Lore (Modern)

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Pretty fast mill:
1) Land (vapor snag)
2) Land (vapor snag or counter spell or arcane denial or disperse, as needed)
3) Land, frantic search, draw 2 (discard enter the infinite) Sphinx's Tutelage
4) Living Lore (exile Enter the Infinite, Living Lore becomes a 12/12) (Turn 4 win, block incoming attack)
5) and swing.

For anti mill, play laboratory maniac from your now monstrous hand.

If you take it legacy, Rites of Refusal is not a bad sideboard. Also for a legacy turn 3 win, you could play with a sol ring and a hall of the bandit lord:
1) island, sol ring
2) hall of the bandit lord, sphinx's tutelage
3) island, tap 3 lands frantic search, discard infinite, (take 3 damage) tap sol ring, island, and hall of the bandit lord, (take 3 more damage,) play Living Lore, swing for 12 with your haste, play the infinite and win.

This is probably my favorite control deck so far. First deck I ever built and the combo is kind of convoluted, so no one really sees it coming. This deck can be extremely fast (I have had turn 4 mills before) and has multiple avenues for winning (not just the combo).
Ways to win:
1) Combo
2) Normal Mill with tutelage
3) Self mill then play Laboratory Maniac

Thoughts? Cheers.

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This deck does not appear to be legal in Modern.

Problems: Not legal in this format: Arcane Denial, Frantic Search.

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» Revision 2 October 28, 2015 Dboe
Revision 1 October 28, 2015 Dboe
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