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Green/Black Werewolves (Standard)

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The strategy I have for this deck is to Aggro with the werewolves, then use the black spells for removal and getting rid of pesky little creatures...the Transguild Promenade, and Prophetic Prisms let me tap for red to activate some of my werewolves' abilities...

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Tracker's Instincts, Doom Blade, Disentomb, Crippling Blight, Death's Approach, Midnight Recovery, Spiteful Shadows, Clinging Mists, Lambholt Elder // Silverpelt Werewolf, Wildwood Rebirth, Tablet of the Guilds, Predator's Rapport, Hunger of the Howlpack, Mayor of Avabruck // Howlpack Alpha, Seek the Horizon, Staff of the Death Magus, Staff of the Wild Magus, Gatstaf Shepherd // Gatstaf Howler, Moonmist, Deadly Recluse, Full Moon's Rise, Increasing Savagery, Ulvenwald Mystics // Ulvenwald Primordials, Wolfbitten Captive // Krallenhorde Killer, Young Wolf, Grizzled Outcasts // Krallenhorde Wantons, Garruk Relentless // Garruk, the Veil-Cursed, Scorned Villager // Moonscarred Werewolf, Villagers of Estwald // Howlpack of Estwald, Golgari Guildgate, Reliquary Tower, Transguild Promenade, Daybreak Ranger // Nightfall Predator, Fatal Fumes, Ulvenwald Mystics // Ulvenwald Primordials, Death's Approach, Mayor of Avabruck // Howlpack Alpha, Lambholt Elder // Silverpelt Werewolf, Drown in Filth, Enlarge, Moonmist, Young Wolf, Villagers of Estwald // Howlpack of Estwald, Grizzled Outcasts // Krallenhorde Wantons, Quag Sickness, Shadow Slice.

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» Revision 4 August 23, 2013 Wolfsbane6654
Revision 3 August 4, 2013 Wolfsbane6654
Revision 2 August 4, 2013 Wolfsbane6654
Revision 1 August 4, 2013 Wolfsbane6654
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