For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Deck is split into two camps: Creatures that benefit from gaining life (BBVampire, DFBloodlord, etc) and creatures and cards that gain life (SHMedic, KHealer, FTClan).
This deck is vulnerable early game, particularly to synergistic rush decks. The powerful creatures (DFBloodlord, BBVampire) require a support caste of lower creatures before they can truly start to bring their true weight to the table.
Early on, don't worry about losing a few NKAssasins, KHealers, or JOffshoots. While they're still relevant late game, they're not game winners. Try and conserve your SHMedics and DEmmisary's as much as possible, as their true purpose is to boost the BBVampires and deal passive damage via DFBloodlord.
Also, remember. This is a life gain deck. You can take more hits than usual. If it's a choice between a SHMedic or 5 life, just take the hit.
I like to use GReproach early on to keep my opponent from becoming too creature heavy. BSplinters I also tend to use early, since late-game there are few bombs that will be able to beat my BBVampires. I usually target either megabombs, or synergistic BOH creatures. Remember that you can use GReproach to get around Deathtouch.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |