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Amulet Combo Turn 1 Kill without Summer Bloom (Modern)

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After playtesting this list it is surprisingly still resilient and potentially just as explosive as before. You cant turn 2 kill as consistently (probably a good thing for the format) but can kill on turn 3-4 with the same regularity as before.
Many say that the early editions of the deck that ran Simian Spirit Guide were not as good as the ones that ran Sleight of Hand for extra cantrips to dig for combo pieces.
With Summer Bloom now gone though I like the deck with the additional free mana as I've found through playtesting that it makes for more consistent turn 2-3 kills and almost certain turn 4-5 kill.

Winning on Turn 1:
For a t1 with no summer bloom you need two SSG, two amulets, one bounce land, one Azusa, and a prime time. With the two amulets you can give it +4/+0 vigilance and haste from slayers stronghold and double strike from sunhome for 20 damage

Winning On Turn 2:
T1: Untapped land and Amulet of Vigor

T2: Second Amulet of Vigor then bounce land for 4 mana. Play Azusa, Lost but Seeking and then bounce land 2 more times to play Pact or Titan (should have 3 mana floating). From here you can tutor for Simic Growth Chamber and Tolaria West and transmute for a pact to play a second Titan if attacking with 1 will not be enough because of blockers. Other wise you just get Slayers' Stronghold and Boros Garrison give 1 Titan +4/+0 or 2 Titans +2/+0, attack and give doublestrike for the win.

This same line of play can be done to play Hive Mind if you have a pact or Tolaria West in your hand.

Alternatively you can play a Hive Mind or Primeval Titan on turn two with only 1 Amulet of Vigor but will require a Simian Spirit Guide since you will only be able to generate 5 mana after playing Azusa. To give your Titan doublestrike on turn 2 with 1 Amulet you would need a second Simian Spirit Guide as well since 1 Amulet + Sunhome + Boros Garrison will only generate 1RW .

Banning Summer Bloom has certainly nerfed our decks consistency but the deck can still unleash 32 damage on turn 2!!!

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This deck does not appear to be legal in Modern.

Problems: Simian Spirit Guide is banned.

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