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Infinite Possibility (Elvephants) (Modern)

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Let's murder people on turn 3 if we can.

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility." - Vorel of the Hull Clade

Sound the alarm, the elvephants are coming.

wtf is an elvephant you may ask - allow me to explain

Intruder Alarm + Kazandu Tuskcaller = infinite 3/3 Elephants.

Intruder Alarm + Presence of Gond = infinite 1/1 Elves.

INFINITE ELVEPHANTS!
Elvish Archdruid or Karametra's Acolyte + Staff of Domination = infinite life, card draws, etc. It produces infinite mana if you have a creature that you can tap for 5 mana or more. The way it does this is by using the staff to untap the creature for 3 mana, and the staff itself for 1. This would leave you with 1 extra mana in your pool from where you started, and an untapped creature/staff. By repeating this process over and over, you theoretically create "infinite" mana. You would draw an infinite amount of cards/gain infinite life via another effect on the Staff. You get to play your whole deck and mark your life up to 9 trillion.

Once the Staff combo is out, Craterhoof Behemoth acts as the finisher (all your creatures go infinite with trample)

Example hands:
Perfect Nut Draw(s)
Cards needed in hand: Arbor Elf, 2x Forest, Elvish Mystic, Utopia Sprawl, Presence of Gond, Staff of Domination (total of 7)

Turn 1: Forest, Arbor Elf

Turn 2: Forest, Utopia Sprawl. Use the Elf to tap the enchanted forest for a total of 4 mana, and drop an Intruder Alarm. With the 1 mana you have left floating, drop in a Elvish Mystic.

Turn 3: Presence of Gond on an elf. You can now generate infinite mana and infinite 1/1 elves. Staff of Domination is in this hand, so it's a turn 3 win.

Cards needed in hand: Forest x2, Utopia Sprawl, Staff of Domination, Karametra's Acolyte, Elvish Archdruid, Arbor Elf

T1: Forest, Arbor Elf

T2: Forest, Utopia Sprawl. Drop in your Karametra's Acolyte

T3: Elvish Archdruid (or two manadorks, that's more than a hand size) + Staff of Domination. Tap the Acolyte after your Archruid hits the field. You will generate 5 mana from the Acolyte, and still have 2 remaining from the lands you've tapped. Drop in your Staff of Domination, use its 2 mana untap effect to untap the Acolyte, and with the last floating mana you have, untap the Staff itself. Play your whole deck, mark your life up to 9 trillion.

Turn 3 infinite creatures:
T1: Forest , Arbor Elf

T2: Forest, Utopia Sprawl. Tap the enchanted Forest for GU, play Kazandu Tuskcaller. Tap Arbor Elf to untap the enchanted forest to put 1 level counter on Kazandu Tuskcaller .

T3: Add a level counter, untap the Forest with elf, play Intruder Alarm.

this combo is much less likely to happen but still can

T1: Forest, Arbor Elf

T2: Forest, Utopia Sprawl x2 (why didn't you mulligan this? are you really gonna topdeck your combo?)

T3: Forest. Using the Elf, you can now have 7 mana in your pool. Play Presence of Gond, drop Intruder Alarm, proc its untap effect by dropping in another elf.

I'd probably mulligan this one lol

Turn 4 plays
T1: Forest, Elvish Mystic

T2: Forest, Predator Ooze (this in in my sideboard against people who work with a lot of board wipe)

T3: Karametra's Acolyte, play a land.

T4: any 1 or 2 drop card, Staff of Domination. Infinite.

T1: Forest, Utopia Sprawl

T2: Forest, Elvish Visionary and Elvish Mystic - or another Utopia Sprawl.

T3: Karametra's Acolyte (possibly a land, not entirely necessary)

T4: Staff of Domination + something that can boost your devotion by 1. Infinite if Karametra remains untapped. If Karametra needed to be tapped, it's turn 5 win.

Another win-con is Craterhoof Behemoth - if I have 5 elves out, they all become 6/6 with trample and the Behemoth becomes 11/11 with trample. I can easily have 5 elves out on turn 3, so it can be a T4 win con in the right hand.

There's plenty of other ways for these infinite combos to happen as well. These are just some of the quick ones.

Sideboard Explanations
Spellskite - This is the ultimate sideboard card. Splinter Twin? Let me steal that and make a bunch of Spellskite for free. Lightning Bolt? Spellskite is there to eat that for you. Path to Exile? Bye bye, Spellskite. You served your purpose well. Love you, Spellskite <3

Creeping Corrosion Getting tired of your shit, Affinity.

Scavenging Ooze - My god, I don't know whether to run this or Ground Seal - the reason I'm going for the Ooze is because it can shut down the Tarmogoyf, where as groundseal just lets it get fat. It can also effectively prevent Snapcaster Mage assaults.

Surgical Extraction - I don't care if I have to pay 2 life. This gravehate is too much to pass up. Imagine this if you will - You're playing Jund. They use Lightning Bolt on one of your creatures, damn! You're down a creature, AND their Goyf is just getting fatter and fatter. What's a player to do? Well, take out all of their Lightning Bolts! of course. Protect your creatures, shrink the Goyf, and prevent a Snapcaster Mage from scavenging that dirty ol' bolt. Fuck yeah.

Relic of Progenitus - Really strong in the meta right now. Shuts down a lot of the strongest decks.

Nature's Claim - Some enchantment/arti hate, just in case.

Mana Leak / Remand - Are those bastards out-controlling you? Tired of long, drawn-out games where all of your win-cons are countered nonstop? Counter their win-con. Make the game longer. Cry if it doesn't go your way. Don't forget to flip the table for added flair, it shows good sportsmanship!

Comments/upvotes/suggestions always appreciated. :)

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This deck appears to be legal in Modern.

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