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Ladies and Gentleman I present to you Piper Breach! A sweet Temur Combo deck, the mission is to get a elvish piper into play and stick some boots on it to cheat in a big fatty then move your boots to your fatty so you can end the game in a couple of swings, or cast a through the breach in between turns to find an opening in your opponent's defenses to touch them with a lethal Blightsteel. I like blightsteel and emrakul as normal targets alot. I like blightsteel in game 1 a lot because your opponent should not really know what you are trying to to do at first so end step blightsteel after they just tapped down and swung out is usually lethal. Now game 2 they will understand what is going on so I like to bring in Emrakul to basically say no you can't kill this one, even tho more times than not the one swing may not be lethal most people will scoop em up to emrakul's annihilator trigger. And if they wish to continue there's 4 raging ravines to finish off a stubborn opponent. I've been considering lumbering falls but it falls short of they are still alive if they have only taken 2 damage prior and can absolutely get you killed on back swings, so that being there may be an argument about playing fumarole but i haven't really put much thought into fumarole. Now along with the 4 blightsteel and 4 emrakul i have 1 worldspine wurm, 1 terastodon, and 1 woodfall primus out of the board. Each has situations where one will be better than the other, and all 3 are summoner's pact targets as is elvish piper. You can summoner's pact for Piper then cast here pass, untap, pay for pact, play a green source, then cheat in a big body. Anyways the deck is really not that bad, there may be a couple of things i'm willing to change but so far the deck has been putting in some good beats and has definitely been a blast to play. As for side boarding advice, I usually sideboard out my Colossus's to bring in Emrakul's, Izzet charms or Remands(which ever i feel is worse in the match up) for Anger's or Leylines. And woodfall primus is pretty much a catch all, if feel like there's something i'm gonna have a tough time beating like ensnaring bridge woodfall comes in and from there it's just judgment call on what you think you should take. There has been matchups where I bring in more Monsters and take my more interactive spells out and matchups where i leave all of the interactive spells in and bring in my angers and my nature's claims. So needless to say the deck could probably do for little adjustments but i think this could definitely become a thing.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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