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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Gain control of opponents creatures with 'Traitorous Blood' and 'Mark of Mutiny'; attack with them if you doubt they will be blocked and killed and then in main phase 2 gain control permanently with 'Bazaar Trader's tap effect. Don't use your creature steal cards unless you have a bazaar trader out (Unless it will win you the game or you have the momentum clearly in your favor), otherwise the opponent will regain control after your turn. If you're struggling to get 'Bazaar Trader' on the field or other cards to combo with and are relying on your next draw, 'Sensation Gorger' can help get a new hand out with hopefully cards you can use. Just be wary because you give your opponent cards too which could help or hinder them, depending what they have. You can also use 'Bazaar Trader' to give the opponent a mountain (If they don't have red in their deck), which will enable your goblins to have mountainwalk when combined with 'Goblin King's effect and become unblockable. If you can pull this off go in for the kill, but be wary as you're giving them an extra land to play with.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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