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Atarkas Rage (Standard)

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Simple Strategie: Ein paar Mana Dorks spielen um schnell Atarka spielen zu können
Unterstützt von Generator Servant, Dragon Tempest und Xenagos, God of Revels kann es sehr früh sehr explosiv werden.

Beispiel:
T1: Forest + Elvish Mystic
T2: Mountain + Shaman oder Forgotten Ways
T3: Land + Generator Servant oder Sylvan Carytid
T4: Schon mindestens 7 Mana für Atarka World Render - mit Haste vom Servant!
Mit Xenagos im Spiel wäre das schon direkt ein potentieller Kill.

Ganz zu schweigen vom Savage Ventmaw der 6 Mana spendet, mit haste dazu wird das verheerend sein. In Kombination mit Crater's Claws teilt man im idealfall direkt schon 11 Schaden aus.

Massenvernichtung seitens des Gegners ist immer blöd, aber ein Crux of Fate z.B. sollte nicht so wild sein: entweder bleiben dicke Drachen übrig oder halt eine Menge Manadorks um direkt den nächsten Drachen zu spielen.

Das Sideboard:
Da bin ich noch nicht ganz im Klaren, eventuell ein paar Defensivsprüche oder sowas.
Bitte um Vorschläge!!

Das Deck hat wenig Blocker, aber es soll ja auch schnell genug gehen damit der Gegner zuerst umfällt.

Bei Frontier Siege bin ich nicht sicher ob das sinnvoll ist, da ich nicht genau weiss ob ich das Mana überhaupt brauche. Es hilft halt eben durch den 2. Modus die Kreaturen des Gegners etwas unter Kontrolle zu halten.

Also, was denkt ihr über meine Idee?
Bitte um Kritik / Vorschläge

Gruss Klataro

.........................................................................................................

Simple strategy: Play lots of Mana Dorks, build a ramp to get Atarka in play and kill your opponent quickly.
Supported by Generator Servant, Dragon Tempest and Xenagos, God of Revels this may be extremely explosive in an early stage.
Example:
T1: Forest + Elvish Mystic
T2: Mountain + Shaman of Forgotten Ways
T3: Land + Generator Servant or Sylvan Carytid
T4: already at least 7 Mana to cast Atarka World Render - remember, it gets haste from the Servant!
With Xenagos in play this would be a serious threat: a potential instant kill

Not to mention Savage Ventmaw which offers you 6 Mana and with haste it will be devastating. Depending on the opponents deck, take in Craters Claws and punch your opponent with your rich mana, or use feed the clan against plenty of direct damage.
Of course, any mass removal is always a threat but i hope in most cases the enemy will not be even quick enough to react. A Crux of Fate is not that effective: either it kills all your fatties or your mana dorks - i both cases there is plenty left: either attacking force or just lots of mana to cast the next dragon immediatly.

The Sideboard:
not quite clear yet. I am not so much aware of the metagame after Dragons of Tarkir. Perhaps some Naturalize or other defensive spells.

The deck lacks blockers and defensive tricks, but the goal is to beat your opponent down as quickly as possible before he does.

I am not shure about Frontier Siege. It provides 2 more mana or helps to keep the enemys army under control but i am not shure i i really need this extra mana or if i have to be very aware of the enemys Creatures as long they dont are flying deathtouchers ... this would be bad but at least i have flyers with trample.

So what do you think about my sketch?
Any comments / suggestions / critics welcome!

Greetings Klataro

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Sideboard

This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Atarka, World Render, Dragon Tempest, Dragonlord Atarka, Dragonlord Dromoka, Elvish Mystic, Generator Servant, Haven of the Spirit Dragon, Radiant Fountain, Savage Ventmaw, Shaman of Forgotten Ways, Sylvan Caryatid, Temple of Abandon, Thunderbreak Regent, Wooded Foothills, Xenagos, God of Revels, Feed the Clan, Crater's Claws, Rending Volley, Display of Dominance, Destructive Revelry.

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