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Author Topic: [EDH / Commander] Competitive Melek Madness  (Read 2027 times)

JermEx

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[EDH / Commander] Competitive Melek Madness
« on: April 16, 2014, 06:08:03 pm »
Competitive Melek Madness

Melek copyspell madness.

DISCLAIMER: This deck can take long turns (10-20 mins) So it isn't much fun to play against.
It is however, quite enjoyable to play. If you are considering a stormy Melek deck, do so with the understanding that you can generally only be stopped by lethal damage, counterspells, and land destruction. You generally hit a critical mass of mana at 9-12 mana.

Generally you will sit back and try to play politically by making a defensive play on someone else's behalf. Making a friend means one less immediate enemy. Melek needs to wait a few turns before he has enough mana to roll a board.

Use your foe's off color spells to your advantage. Use a copyspell when someone fires off a tutor, ramp spell, or extra turn spell.
Take advantage of your ability to capitalize on your enemies plays. When you copy someone's boundless realms and then untap all that land on your turn, you can possibly win straight up.

Spells that generate mana, copy, cast other spells for free, draw cantrips, and storms for finishers.

Reiterate allows for some infinite mana/storm combo's and general copyspell madness, Capsize is a temporary answer that you can reuse , Mystic speculation fixes your top card, shattering pulse is artifact removal.

Liquimetal coating allows you to sculpting steel or mizzium transreliquat any permanent you like. Or perhaps you would like more targets for your shattering pulse. It allows you to strike deals with opponents to work together with their artifact removal against someone else's permanents .

Essentially the deck is a Mimic thief. You copy and steal wincons from opponents. If you aren't shut down you have the potential to storm out your own wincons. Even without Melek Victory is still quite possible.

Get Future sight in play to get the land and artifacts off your deck to make way for copyspell madness.

Mystical tutor can tutor a doublecast for a U. Generally this can be used as a utility answer or you can tutor up Epic experiment as a potential wincon. If you have 10 mana, Mystical tutor in hand, and melek on the board. You can tutor Epic Experiment to the top, then double cast it with 7 for the X. This will generally win you the game depending on the RNG gods favor.

I've playtested it quite a bit, It gets shut down by early aggro and focused control decks. Other than that, you can storm out a victory on turn 4 if you get an ideal hand.