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Author Topic: [Standard] bwg allies  (Read 4273 times)

robort

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[Standard] bwg allies
« on: November 22, 2015, 05:52:14 pm »
bwg allies

no side board just yet
A legend in my own mind or so what the voices keep telling me

robort

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Re: [Standard] bwg allies
« Reply #1 on: November 22, 2015, 07:35:31 pm »
does anybody think it may need 1 drops? Also at recent fnm someone suggested to dump the green and go bw only, if I do then what? any suggestions is appreciated.
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G. Moto

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Re: [Standard] bwg allies
« Reply #2 on: November 23, 2015, 08:02:23 am »
Well i do have a few suggestions if you'd be willing to try them out. Firstly abzan is a pretty good color combo for this block and if played right can make some serious combos. This is my deck and what it's shaped up to become so far if you want to view it: http://deckstats.net/decks/24826/359025-omnivores/en Black and white are an ok color combo as long as you have the right cards to support it but most of the decks all end up looking the same. I recommend keeping the green and using it for growth and removal. Also add more basic lands otherwise your blighted woodland will be a wasted card.

robort

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Re: [Standard] bwg allies
« Reply #3 on: November 24, 2015, 02:14:21 am »
Well i do have a few suggestions if you'd be willing to try them out. Firstly abzan is a pretty good color combo for this block and if played right can make some serious combos. This is my deck and what it's shaped up to become so far if you want to view it: http://deckstats.net/decks/24826/359025-omnivores/en Black and white are an ok color combo as long as you have the right cards to support it but most of the decks all end up looking the same. I recommend keeping the green and using it for growth and removal. Also add more basic lands otherwise your blighted woodland will be a wasted card.

I personally wouldn't  use voracious null, 3 drop for a 2/2 and 2 more mana and a sacraficed creature to make it a 4/4. To make that into a 4/4 , I have to use it as a scorcery. Nothing screams more here letting my opponent know exactly what I am doing. There are other cards with better value for 5 mana then him but do agree I need 1- 3 more basic lands.

Also if your are sacrificing creatures, why not blisterpod which is a 1 drop and can be sacraficed twice. Along with, forgot the
name of card but 2 drop black and can be sacraficed twice.
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dakkaknight

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Re: bwg allies - Comments
« Reply #4 on: November 24, 2015, 05:16:58 am »
I'd suggest dropping the Valor in Arkos for more Kor Bladewhirls. In an Rally deck you need to be able to play Allies early and often.

G. Moto

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Re: [Standard] bwg allies
« Reply #5 on: November 24, 2015, 05:59:16 am »
For robort, the reason why i use voracious null is because no one is using it. Also I like the feel of the deck that it gives. A hungry zombie that can eat either plant tokens or kor (people) tokens. Hence the name OMNIVORE because the deck was designed for an under appreciated card like him. Plus he's a creature that helps with the sacrifice engine I work with zulaport cuthroat so I'll have board presence and life gain at the same time. No one has to use it, but i do because no one IS using it. It's just one of those things that people wouldn't expect.

robort

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Re: [Standard] bwg allies
« Reply #6 on: November 24, 2015, 07:16:59 pm »
For robort, the reason why i use voracious null is because no one is using it. Also I like the feel of the deck that it gives. A hungry zombie that can eat either plant tokens or kor (people) tokens. Hence the name OMNIVORE because the deck was designed for an under appreciated card like him. Plus he's a creature that helps with the sacrifice engine I work with zulaport cuthroat so I'll have board presence and life gain at the same time. No one has to use it, but i do because no one IS using it. It's just one of those things that people wouldn't expect.

Good idea, just for now I switched out 1 for beastcaller sevant
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robort

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Re: [Standard] bwg allies
« Reply #7 on: November 25, 2015, 04:11:55 am »
Now it is almost complete , few land adjustments but it is updated. Now a sideboard as well.. hmmm
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G. Moto

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Re: [Standard] bwg allies
« Reply #8 on: November 25, 2015, 05:39:51 am »
What colors are you playing and what's the theme and mechanic of the deck?

robort

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Re: [Standard] bwg allies
« Reply #9 on: November 26, 2015, 05:00:00 pm »
What colors are you playing and what's the theme and mechanic of the deck?

lol are you gonna seriously ask that ? But I will explain .
Allies that support themselves. When an ally hits field X happens.
Everything from vigilance, lifelink, first strike and even death.

More support comes from drana who is an ally, and
Consul's Lieutenant with the renown ability.
That ability gives +1/ +1 to all attacking creatures

While drana's ability with first strike and flying for a 3 drop,
That ability is when drana deals damage to a player put a +1/ +1
counter on all attacking creatures

Now support for mainly drana and Consul comes from
Rereat to kanzandu where renown in particular doesn't
care where the +1/ +1 counter came from. 

Now more support comes from Rereat to emeria
This is used for with ally triggers or gives
+1/ +1 to creatures to end of turn.

Both retreats need landfall for them to activate.
The support comes from land of course, such as
Windswept Heath is a fetchland so 2 triggers could
possibly go off. Play Windswept, pay a life, sac
Windswept , get a basic of forest/plains or get
Canopy vista. With those 2 enchantments in play
I could end up with either 2 allies and 2 +1/ +1
counters or 1 ally +1/ +1 to all creatures I cotrol
and gain 4 life. The combonations here are endless.

The other land here for possibly 3 triggers, but garanteed
2 triggers is Blighted Woodland. Pay 4 mana including 1
green, tap and sac it. Place 2 basic lands on the field
tapped. 

Other support for those land triggers come in the artifacts.
What better way to have a garanteed land trigger then these.
Slab Hammer gives creature +2 /+2 as long as I return a land
to my hand so next turn I place a land. Rince and repeat.
Works great with Sandstone bridge where when that is played,
a creature gets +1/ +1 and vigilance. So in essence a creature
could get +3/ +3 and vigilance every single turn.

Sword of the Animist, creature gets +1/ +1 and when
creature attacks search library for basic land and put it onto
the battlefield tapped. Let's for example put this on
Kalastra Healer who is a 1/2 now he is a 2/3. We also have
both enchantments out. Kalastra Healer attacks, Sword of
Animist triggers which now both enchantments
triggers, that in turn now could make Kalastra a 4/5.
+1/ +1/ counter for 1 trigger and all creatures get +1/ +1
Or Kalastra's rally goes off where opponent loses a life
and I gain a life and I get a 1/1 ally along with Kalastra
becoming a 3/4 or staying a 2/3 and I gain 2 more life.
Making a 3 point lifegain because of 1 swing.

Now those enchantments also help out the Blood-Cursed Knight.
He is a 3/2 3 drop but gets a +1/ +1 and lifelink as long as I
control an enchantment. With having 2 of him, I don't need to
worry about him doing any of the ally triggers. With 8 enchantments
to compliment him. He becomes a bonus threat on the field.
Especially with all those other triggers including vigilance,
first strike, + 1 counters, ect...

Now with Gideon , need I say more? ally triggers, +1/ +1/ to all
my creatures, even becomes a 5/5 indestructable. Which makes
Him board presence.

Now that I established all that, yes there is more.
Beastcallar Savant mainly used early but can be used late
because he is an ally which makes use of the ally triggers,
Also tap him for mana but must only be used to cast a creature.
Works good with Slab Hammer. He helps cast while I bounce a
land without losing mana to that land.

Ally Encampment, helps cast allies, works with Savant and
sacrifice it to bring back an ally to my hand.

Last but not least the Shambling Vent, land but I pay 3 and
it becomes a 2/3 Elemental till the end of turn. I just need
this in for 1 turn so then that eliminates summoming sickness
Another creature for an attack, Savant also helps again here.
Which is why I will look for another Shambling Vent, and
substitute it for another land.

All in all, there is something happening with this deck on every turn.
It puts pressure on the opponent either life gain, creatures dying,
constant triggers going off, all the while you build an army.
Then matter what you top deck, if you get that far. Either drawing a
land ( enchantments ability ) or creature/planeswalker ( ally ability )
One should be almost attacking each turn especially no later than
turn 3-4 cause constant triggers should dictate that. Unless you
are willing to make a massive army and do nothing, me I
personally want the aggressive route and put pressure.

Sorry so long but you had to ask. ;D
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dakkaknight

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Re: [Standard] bwg allies
« Reply #10 on: November 26, 2015, 06:21:54 pm »
Minor note, Renown isn't tied to the +1/+1 counter. You have to attack successfully for that to happen. The counter is just a bonus feature.

robort

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Re: [Standard] bwg allies
« Reply #11 on: November 26, 2015, 09:12:57 pm »
Minor note, Renown isn't tied to the +1/+1 counter. You have to attack successfully for that to happen. The counter is just a bonus feature.

No you don't. Read the text of the card a little more closely. "if it isn't renowned, put a +1 +1 counter on it and it becomes renowned ". The card text says if it isn't and that is after this text " When this creature deals combat damage to a player".

by placing a +1 +1 counter on it before any combat, the requirement for renowned are filled. Which is again the +1 +1 counter
doing combat damage is just another way to get the +1 +1 counter. But it isn't totally required or the only way.
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dakkaknight

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Re: [Standard] bwg allies
« Reply #12 on: November 27, 2015, 12:18:44 am »
The trigger for the entire ability is doing combat damage to a player, with the requrement of not being renowned. The ability then applies the +1/+1 counter and the creature becomes renowned.

robort

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Re: [Standard] bwg allies
« Reply #13 on: November 27, 2015, 02:17:22 am »
The trigger for the entire ability is doing combat damage to a player, with the requrement of not being renowned. The ability then applies the +1/+1 counter and the creature becomes renowned.

Please read the text of the card *shakes head*

If it has a +1 +1 counter on it it becomes renowned, the first part is redundant unless it doesn't have the +1 +1 counter
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G. Moto

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Re: [Standard] bwg allies
« Reply #14 on: November 27, 2015, 07:17:46 am »
Well i didn't think i was gonna bring up a new topic but i guess i should mention this;
Consul's Lieutenant is a creature who has a secondary effect, that only works when it becomes renowned. Giving a +1/+1 counter to the creature does not make it renowned, it HAS to deal damage to become renowned, and if it already has a +1/+1 counter on it then it will get another one. So if it's a a 2/1 and you give it a +1/+1 counter then it'll be just a first strike creature sitting at 3/2 WITHOUT RENOWN. Now if that creature then deals damage to the enemy THEN it'll become renowned and THEN it'll get another +1/+1 counter and it'll be a 4/3 WITH its secondary effect. I guess it was silly to ask the deck question but it looks like it brought up another issue.