pretty nice hall with that foil Nissa. It is always a good consideration to run duplicates when you can, just so that you can get some sort of draw consistency (and running 2 Nissa's is a great idea)
Loam larva works wonders in draft, as it helps you mana fix, especially when you run multiple colors. You seem to be a little over the place in terms of allys vs nonallys, and that likely comes from what you see in the packs, but building off of ally mechanics would not be the way to go (unless you pull a ton of allys) So some of your higher cost allys with the cohort ability could have been a better pick. I'd like to see a few more instances of control and a few more big beats creatures. It looks like you only have 1, and in draft, the games can go stagnate some and a big drop could make or break you.
Just my 2 cents, hope it helps. Kind of hard to give more advice without knowing what was in the packs to begin with. Most importantly, when you played it: how did you do? what were your biggest weaknesses? did you have fun?