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Author Topic: [Standard] Thing Combo  (Read 1229 times)

Captain_Fluffel

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[Standard] Thing Combo
« on: May 01, 2016, 11:32:56 am »
Thing Combo

Get thing in the ice to two counters. On your turn cast uncaged fury and rush of adrenaline to pump to an instant win for 20 life or less.

ladof

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Re: [Standard] Thing Combo
« Reply #1 on: May 01, 2016, 03:07:09 pm »
Maybe I'm not getting the function right, but wouldn't invaded fury and rush of adrenaline fizzle, since the creature you target (thing in the ice) leaves the board? It comes back as awoken horror, so it's an entirely different creature, right?
Caedite eos. Novit enim Dominus qui sunt eius.

ushiikun

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Re: [Standard] Thing Combo
« Reply #2 on: May 01, 2016, 06:06:55 pm »
I think this works as the OP intends, as the card isn't exiled for the transformation, like the Origins planeswalkers.

Ethanfireb

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Re: Thing Combo - Comments
« Reply #3 on: May 01, 2016, 07:19:23 pm »
The creature never leaves the battlefield. It's like a morph. Also, it targets the creature and doesn't specify the name.

Captain_Fluffel

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Re: Thing Combo - Comments
« Reply #4 on: May 01, 2016, 08:59:48 pm »
The card will stay pumped. If an enchantment is on a flip card and the card does flip, the enchantment will stay. Same with any temporary or permanent buffs like 1/1 counters.

Alec Garst

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Re: Thing Combo - Comments
« Reply #5 on: May 02, 2016, 08:55:59 pm »
Also its on casting so before the card ever happens Thing in the Ice trigger happens and flips then the spell resolves. Cause he ticks down on casting not on resolution of the spell