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Add another Exquisite Blood?
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Author Topic: [Legacy] Mono Black Vampire - Infinite Life Gain - Life Loss Combo  (Read 1060 times)

MPexiner

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Mono Black Vampire - Infinite Life Gain - Life Loss Combo

The whole idea of this deck is to survive long enough to either pull out demonic pact and play that on your opponent, the sanguine bond + exquisite blood + nevinyrral's disk infinite life gain (for you) infinite life loss (for opponent) combo. Nevinyrral's Disk is to then destroy the infinite combo at the desired time otherwise the game will end in a draw (look at the MTG rulings book for more info on combos).

MPexiner

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Please comment suggestions and like the deck if you think it's good!

Drunk Cynic

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Re: [Legacy] Mono Black Vampire - Infinite Life Gain - Life Loss Combo
« Reply #2 on: May 02, 2016, 04:00:07 am »
How do you play Demonic Pact on your opponent?

You're mana curve is too steep for legacy. If Sanguine Bond and Exquisite Blood are the core combo of your deck, they should both be at 4.

Nevinyrral's Disk isn't needed; the game will end next time an ability resolves and the opponent has 0 life.

704.3. Whenever a player would get priority (see rule 116, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no statebased actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.

704.5. The state-based actions are as follows: 
704.5a If a player has 0 or less life, he or she loses the game.

116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves
« Last Edit: May 02, 2016, 04:08:21 am by Drunk Cynic »
Perpetual Johnny. Interactions and originality are preferable to winning, though winning doesn't hurt.
If I throw statistics at you, they likely came from:
http://stattrek.com/online-calculator/hypergeometric.aspx