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Sets » [OARC] Archenemy Schemes (45 Cards)

45 Cards

Card Name Type Mana Rarity Nr.
Scheme CCommon #8★
 
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Scheme CCommon #1★
 
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
Scheme CCommon #2★
 
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
Scheme CCommon #3★
 
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Scheme CCommon #4★
 
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
Scheme CCommon #5★
 
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
Scheme CCommon #6★
 
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefie…
Scheme CCommon #9★
 
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
Scheme CCommon #10★
 
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
Scheme CCommon #11★
 
When you set this scheme in motion, you may pay . If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.
Scheme CCommon #12★
 
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
Scheme CCommon #14★
 
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents…
Ongoing Scheme CCommon #15★
 
Each opponent can't cast more than one spell each turn. · At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
Scheme CCommon #16★
 
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand…
Scheme CCommon #17★
 
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
Ongoing Scheme CCommon #18★
 
Untap all permanents you control during each opponent's untap step. · At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme…
Scheme CCommon #19★
 
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
Scheme CCommon #20★
 
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
Scheme CCommon #21★
 
When you set this scheme in motion, choose one -- · • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. · • You may put a creature card from your hand…
Scheme CCommon #23★
 
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
Scheme CCommon #24★
 
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
Scheme CCommon #25★
 
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sa…
Scheme CCommon #26★
 
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
Scheme CCommon #27★
 
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its…
Scheme CCommon #28★
 
When you set this scheme in motion, you may pay . If you do, you gain X life and draw X cards.
Ongoing Scheme CCommon #29★
 
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. · When a creature put onto the battlefield with this scheme die…
Scheme CCommon #30★
 
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
Scheme CCommon #31★
 
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a lan…
Ongoing Scheme CCommon #32★
 
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature. · When four or more creatures attack you, abandon t…
Ongoing Scheme CCommon #33★
 
If a source an opponent controls would deal damage to you, prevent 1 of that damage. · At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
Scheme CCommon #34★
 
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
Scheme CCommon #36★
 
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Scheme CCommon #37★
 
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
Scheme CCommon #38★
 
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
Scheme CCommon #39★
 
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents dis…
Scheme CCommon #7★
 
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owne…
Scheme CCommon #13★
 
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 da…
Scheme CCommon #22★
 
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
Scheme CCommon #35★
 
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost less to cast.
Ongoing Scheme CCommon #41★
 
Creatures you control get +2/+2 and have trample. · When a creature you control dies, abandon this scheme.
Scheme CCommon #40★
 
When you set this scheme in motion, destroy up to three target nonland permanents.
Scheme CCommon #42★
 
When you set this scheme in motion, you may pay . If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
Scheme CCommon #43★
 
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
Scheme CCommon #44★
 
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
Scheme CCommon #45★
 
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
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