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Sets » [AVR] Avacyn Restored (244 Cards)

244 Cards

Card Name Type Mana Rarity Nr.
Enchantment - Aura (1) CCommon #167
 
Enchant land · When Abundant Growth enters the battlefield, draw a card. · Enchanted land has ": Add one mana of any color."
Instant (5) UUncommon #125
 
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Creature - Human Wizard (2) CCommon #42
 
(1/1) Sacrifice Alchemist's Apprentice: Draw a card.
Land RRare #225
 
: Add . · , : You may cast spells this turn as though they had flash.
Sorcery (4) CCommon #43
 
Draw three cards, then put a card from your hand on the bottom of your library.
Creature - Angel (7) RRare #1
 
(4/6) Flying · When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Creature - Angel (4) RRare #2
 
(3/3) Flying · Other nonblack creatures you control get +1/+1. · Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Instant (4) CCommon #3
 
You gain 7 life.
Artifact (3) UUncommon #211
 
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Artifact - Equipment (3) UUncommon #212
 
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. · Equip
Creature - Wall (2) CCommon #4
 
(0/4) Defender · Flying
Sorcery (1) UUncommon #84
 
Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
Enchantment (5) RRare #44
 
Instant and sorcery spells cost less to cast.
Creature - Angel (7) UUncommon #5
 
(5/5) Flying, vigilance
Creature - Dragon (4) RRare #126
 
(4/4) Flying, haste · At the beginning of the end step, return Archwing Dragon to its owner's hand.
Legendary Creature - Angel (8) MMythic Rare #6
 
(8/8) Flying, vigilance, indestructible · Other permanents you control have indestructible.
Instant (6) UUncommon #7
 
Put target artifact, creature, or enchantment on the bottom of its owner's library. · Miracle
Instant (1) CCommon #127
 
Creatures you control get +1/+0 until end of turn.
Sorcery (4) UUncommon #85
 
Each player sacrifices two creatures.
Instant (2) CCommon #128
 
Add for each creature you control.
Artifact - Equipment (1) CCommon #213
 
Equipped creature gets +1/+1. · As long as equipped creature is a Human or an Angel, it has vigilance. · Equip
Sorcery (5) UUncommon #168
 
Distribute four +1/+1 counters among any number of target creatures. · Miracle
Creature - Vampire (2) UUncommon #86
 
(0/1) Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire (3) CCommon #87
 
(1/1) Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
Sorcery (1) CCommon #88
 
As an additional cost to cast this spell, sacrifice a creature. · Destroy target creature.
Sorcery (1) MMythic Rare #129
 
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. · Miracle
Creature - Human Scout (3) CCommon #169
 
(2/2) When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Enchantment (2) UUncommon #170
 
Creatures with flying can't block creatures you control.
Legendary Creature - Angel (6) MMythic Rare #208
 
(5/5) Flying, vigilance · Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of A…
Enchantment (4) UUncommon #8
 
Untapped creatures you control get +0/+2.
Sorcery (5) RRare #130
 
As an additional cost to cast this spell, tap any number of untapped creatures you control. · Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
Creature - Zombie (2) CCommon #89
 
(1/1) Undying
Enchantment - Aura (2) CCommon #9
 
Enchant nonblack creature · Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Creature - Human Wizard (3) RRare #45
 
(2/3) Whenever another Human enters the battlefield under your control, untap Captain of the Mists. · , : You may tap or untap target permanent.
Enchantment (5) RRare #10
 
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Creature - Human Cleric (1) CCommon #11
 
(1/1) When Cathedral Sanctifier enters the battlefield, you gain 3 life.
Land RRare #226
 
As Cavern of Souls enters the battlefield, choose a creature type. · : Add . · : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can'…
Creature - Human Warrior (3) RRare #171
 
(1/1) Creatures with power less than Champion of Lambholt's power can't block creatures you control. · Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of …
Instant (1) CCommon #12
 
Exile target creature you control, then return that card to the battlefield under your control.
Enchantment - Aura (5) UUncommon #13
 
Enchant creature · Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
Artifact (5) RRare #214
 
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Creature - Human Rogue (4) UUncommon #90
 
(3/3) , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Creature - Beast (8) MMythic Rare #172
 
(5/5) Haste · When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Instant (3) CCommon #46
 
Tap target creature. It doesn't untap during its controller's next untap step. · Draw a card.
Creature - Zombie (2) CCommon #91
 
(2/1) Sacrifice Crypt Creeper: Exile target card from a graveyard.
Instant (2) CCommon #14
 
Destroy target enchantment. You gain 2 life.
Instant (2) CCommon #131
 
Discard your hand, then draw two cards.
Creature - Vampire Assassin (3) RRare #92
 
(2/2) : Exile target creature and put a +1/+1 counter on Dark Impostor. · Dark Impostor has all activated abilities of all creature cards exiled with it.
Creature - Spirit (6) RRare #47
 
(5/5) Soulbond · As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Instant (1) CCommon #93
 
Target creature gets -X/-X until end of turn.
Enchantment - Aura (2) CCommon #15
 
Enchant creature · Prevent all damage that would be dealt by enchanted creature.
Sorcery (5) UUncommon #16
 
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Sorcery (4) CCommon #132
 
Destroy target artifact or land.
Enchantment (5) RRare #94
 
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Creature - Demon (3) UUncommon #95
 
(4/3) Flying · At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
Creature - Demon (4) RRare #96
 
(5/4) Flying · When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. · Undying
Enchantment (3) RRare #173
 
At the beginning of your upkeep, reveal the top card of your library. You may cast it without paying its mana cost if it's a creature spell that shares a creature type with a creature you control. Oth…
Enchantment (5) MMythic Rare #97
 
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counter…
Land RRare #227
 
: Add . · , : Draw a card, then discard a card.
Sorcery (5) RRare #48
 
Return all nonland permanents to their owners' hands. · Miracle
Creature - Human Cleric (3) UUncommon #17
 
(2/2) , Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature - Human Cleric (1) CCommon #174
 
(1/1) Soulbond · As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
Instant (1) RRare #18
 
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Creature - Zombie Horror (5) RRare #98
 
(3/5) Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sorcery (4) CCommon #49
 
Target player puts the top X cards of their library into their graveyard, where X is the number of lands you control.
Creature - Vampire (4) CCommon #99
 
(3/2) When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Creature - Bear (4) UUncommon #175
 
(2/2) Soulbond · As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
Enchantment (3) RRare #176
 
Whenever a creature you control attacks, put a charge counter on Druids' Repository. · Remove a charge counter from Druids' Repository: Add one mana of any color.
Enchantment - Aura (2) RRare #133
 
Enchant creature · Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Instant (3) UUncommon #177
 
Destroy target creature with flying and all Equipment attached to that creature.
Creature - Human Soldier (4) CCommon #50
 
(2/3) Soulbond · As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof.
Creature - Angel (3) UUncommon #19
 
(3/3) Flying · When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Sorcery (3) MMythic Rare #20
 
Create X 4/4 white Angel creature tokens with flying. · Miracle
Sorcery (3) CCommon #100
 
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Creature - Shade (4) UUncommon #101
 
(1/1) : Evernight Shade gets +1/+1 until end of turn. · Undying
Enchantment (5) RRare #102
 
Whenever an opponent loses life, you gain that much life.
Creature - Vampire Archer (2) UUncommon #134
 
(1/1) Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. · : Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on F…
Creature - Human Scout (3) CCommon #21
 
(2/3) Swampwalk
Enchantment (2) UUncommon #51
 
Creatures you control with flying get +1/+1.
Creature - Human Knight (3) CCommon #135
 
(2/1) Haste · When Fervent Cathar enters the battlefield, target creature can't block this turn.
Creature - Spirit (3) UUncommon #52
 
(3/4) Flying · At the beginning of your upkeep, sacrifice Fettergeist unless you pay for each other creature you control.
Instant (1) CCommon #53
 
Target creature gets -1/-0 until end of turn. · Draw a card.
Creature - Treefolk (4) CCommon #178
 
(5/5) Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
Basic Land - Forest LLand #242
Basic Land - Forest LLand #243
Basic Land - Forest LLand #244
Artifact (3) RRare #215
 
, , Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Creature - Human Wizard (3) CCommon #54
 
(1/4) Soulbond · As long as Galvanic Alchemist is paired with another creature, each of those creatures has ": Untap this creature."
Creature - Devil (6) UUncommon #136
 
(3/3) When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
Instant (4) CCommon #55
 
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Creature - Human Warrior (5) CCommon #179
 
(3/5) Soulbond · As long as Geist Trappers is paired with another creature, both creatures have reach.
Sorcery (2) CCommon #56
 
Up to two target creatures can't be blocked this turn.
Instant (3) CCommon #57
 
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Enchantment - Aura (2) UUncommon #58
 
Enchant creature · Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
Enchantment - Aura (1) CCommon #103
 
Enchant creature · Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Legendary Creature - Angel (7) MMythic Rare #209
 
(5/5) Flying, first strike · If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. · If a source would dea…
Creature - Spirit (2) RRare #104
 
(2/1) If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
Creature - Spider (3) UUncommon #180
 
(3/3) Reach · Gloomwidow can block only creatures with flying.
Creature - Human Cleric Soldier (4) UUncommon #22
 
(2/2) Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Creature - Angel (6) UUncommon #23
 
(4/4) Flying · When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Sorcery (6) CCommon #105
 
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
Legendary Creature - Demon (8) MMythic Rare #106
 
(7/7) Flying, lifelink · Pay 7 life: Draw seven cards.
Enchantment - Aura (2) CCommon #181
 
Enchant creature · Enchanted creature loses flying.
Creature - Human Knight (5) CCommon #59
 
(3/2) Flying · When Gryff Vanguard enters the battlefield, draw a card.
Enchantment - Aura (1) CCommon #137
 
Enchant creature · Enchanted creature gets +1/-1 and attacks each combat if able.
Creature - Human Knight (3) CCommon #138
 
(2/2) Soulbond · As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
Creature - Demon (6) RRare #107
 
(5/5) Deathtouch · Whenever another nontoken creature dies, you may draw a card.
Artifact Creature - Construct (2) UUncommon #216
 
(2/1) Defender, first strike
Creature - Zombie Horror (6) CCommon #60
 
(4/5) Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
Creature - Vampire (4) UUncommon #139
 
(2/2) Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. · Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Creature - Vampire (4) CCommon #140
 
(2/2) Intimidate · Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
Creature - Angel (5) RRare #24
 
(3/3) Flying · Whenever Herald of War attacks, put a +1/+1 counter on it. · Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.
Creature - Human Cleric (4) UUncommon #25
 
(2/1) , : Tap target creature. If that creature is a Zombie, exile it.
Enchantment (5) UUncommon #108
 
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Creature - Elemental Hound (4) RRare #141
 
(2/2) Double strike · Undying
Creature - Spirit Wolf (6) UUncommon #182
 
(4/2) Creatures with power less than Howlgeist's power can't block it. · Undying
Instant (1) UUncommon #109
 
Destroy target Human creature.
Creature - Zombie (1) CCommon #110
 
(1/2) Hunted Ghoul can't block Humans.
Enchantment - Aura (6) RRare #61
 
Enchant creature · When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. · Nontoken creatures you control ente…
Sorcery (4) UUncommon #62
 
Return up to two target creatures to their owners' hands.
Basic Land - Island LLand #233
Basic Land - Island LLand #234
Basic Land - Island LLand #235
Instant (1) CCommon #183
 
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Creature - Human Warrior (3) UUncommon #142
 
(3/1) When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.
Sorcery (1) RRare #111
 
For each creature, its controller sacrifices it unless they pay X life.
Creature - Human Warrior (2) CCommon #143
 
(2/1) Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
Sorcery (3) CCommon #184
 
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Spirit (3) UUncommon #63
 
(3/1) Latch Seeker can't be blocked.
Instant (3) CCommon #26
 
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Creature - Human Berserker (2) UUncommon #144
 
(2/1) Soulbond · As long as Lightning Mauler is paired with another creature, both creatures have haste.
Enchantment - Aura (3) UUncommon #145
 
Enchant creature · Enchanted creature has haste and ": This creature deals 1 damage to any target."
Creature - Spirit (5) RRare #64
 
(4/4) Hexproof · Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bot…
Creature - Human Wizard (4) RRare #65
 
(2/2) Whenever you cast an instant spell, you may pay . If you do, draw a card.
Creature - Zombie (6) UUncommon #112
 
(4/4) When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
Creature - Human Shaman (4) CCommon #146
 
(2/2) Haste · , Discard a card: Draw a card.
Enchantment - Aura (2) CCommon #147
 
Enchant creature · Enchanted creature has ": Target creature can't block this turn."
Creature - Elemental Spirit (5) MMythic Rare #148
 
(*/*) Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. · Damage that would be dealt by Malignus can't be prevented.
Creature - Bat Skeleton (5) UUncommon #113
 
(4/1) Flying · Pay 4 life: Regenerate Marrow Bats.
Sorcery (3) UUncommon #66
 
Draw a card for each Human you control.
Sorcery (4) CCommon #114
 
Target player discards two cards and loses 2 life.
Creature - Human Soldier (1) CCommon #27
 
(1/2) Protection from Vampires
Creature - Human Wizard (4) CCommon #28
 
(2/3) When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
Creature - Bird (4) CCommon #67
 
(2/2) Flying · When Mist Raven enters the battlefield, return target creature to its owner's hand.
Creature - Griffin (4) MMythic Rare #68
 
(3/3) Flying · You may cast Misthollow Griffin from exile.
Creature - Spirit (3) CCommon #29
 
(2/1) Flying · : Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
Artifact - Equipment (4) RRare #217
 
Equipped creature has first strike. · Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. · Equip
Creature - Human Soldier (2) CCommon #30
 
(2/2) : Moorland Inquisitor gains first strike until end of turn.
Basic Land - Mountain LLand #239
Basic Land - Mountain LLand #240
Basic Land - Mountain LLand #241
Artifact Creature - Construct (5) CCommon #218
 
(3/3) : Narstad Scrapper gets +1/+0 until end of turn.
Instant (3) CCommon #185
 
Destroy target artifact or enchantment. You gain 3 life.
Creature - Human Cleric (2) UUncommon #31
 
(2/1) Soulbond · As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
Instant (3) CCommon #115
 
Target creature gains deathtouch until end of turn. Regenerate it.
Creature - Human Rogue (1) UUncommon #69
 
(1/1) , : Exile another target creature you control, then return that card to the battlefield under your control.
Creature - Boar (4) CCommon #186
 
(4/3)
Creature - Human Druid (2) CCommon #187
 
(1/1) Soulbond · As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
Artifact (4) RRare #219
 
: Put a charge counter on Otherworld Atlas. · : Each player draws a card for each charge counter on Otherworld Atlas.
Instant (1) CCommon #70
 
Counter target spell that targets a player.
Creature - Wurm (6) CCommon #188
 
(6/4) Soulbond · As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
Instant (2) CCommon #71
 
Return target creature you control and target creature you don't control to their owners' hands.
Sorcery (1) CCommon #149
 
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Basic Land - Plains LLand #230
Basic Land - Plains LLand #231
Basic Land - Plains LLand #232
Creature - Zombie (5) CCommon #116
 
(3/3) When Polluted Dead dies, destroy target land.
Enchantment - Aura (1) CCommon #117
 
Enchant creature · Enchanted creature gets +2/+1. · Enchanted creature has intimidate as long as its controller controls no other creatures.
Sorcery (10) MMythic Rare #189
 
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Creature - Spirit (5) CCommon #150
 
(6/1)
Sorcery (6) UUncommon #190
 
Choose one or more -- · • Destroy target artifact. · • Destroy target enchantment. · • Destroy target land.
Sorcery (5) RRare #151
 
Each player discards their hand, then draws seven cards. · Miracle
Creature - Demon (5) CCommon #118
 
(5/3)
Creature - Angel (4) RRare #32
 
(3/4) Flash · Flying · When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Sorcery (6) RRare #191
 
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. · Miracle
Creature - Human Knight (4) RRare #33
 
(3/3) Vigilance · As Riders of Gavony enters the battlefield, choose a creature type. · Human creatures you control have protection from creatures of the chosen type.
Instant (1) CCommon #34
 
Righteous Blow deals 2 damage to target attacking or blocking creature.
Creature - Human Warrior (3) CCommon #152
 
(2/2) Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
Sorcery (7) RRare #153
 
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Creature - Zombie (5) CCommon #72
 
(3/3) When Rotcrown Ghoul dies, target player puts the top five cards of their library into their graveyard.
Instant (3) UUncommon #154
 
Target creature gets +X/+0 until end of turn, where X is its power.
Creature - Devil (2) CCommon #155
 
(1/1) : Scalding Devil deals 1 damage to target player or planeswalker.
Creature - Zombie Drake (3) CCommon #73
 
(2/3) Flying · Scrapskin Drake can block only creatures with flying.
Artifact (1) CCommon #220
 
, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Artifact (1) CCommon #221
 
, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Creature - Spirit (3) CCommon #119
 
(2/1) Flying · : Searchlight Geist gains deathtouch until end of turn.
Instant (2) UUncommon #74
 
Counter target spell that's the second spell cast this turn.
Creature - Angel (4) CCommon #35
 
(2/4) Flying · Lifelink
Land CCommon #228
 
When Seraph Sanctuary enters the battlefield, you gain 1 life. · Whenever an Angel enters the battlefield under your control, you gain 1 life. · : Add .
Instant (2) CCommon #192
 
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.
Legendary Creature - Angel (5) MMythic Rare #210
 
(5/5) Flying, hexproof · Spells and abilities your opponents control can't cause you to sacrifice permanents.
Creature - Human Knight (3) RRare #36
 
(2/2) Soulbond · As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Land RRare #229
 
: Add . · , : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Instant (1) CCommon #193
 
Target creature gets +1/+1 and gains reach until end of turn.
Creature - Human Druid (3) RRare #194
 
(0/1) : Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Warrior (1) CCommon #156
 
(1/1) Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
Creature - Elemental (6) RRare #195
 
(6/6) Trample · Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Creature - Demon (3) CCommon #120
 
(3/2) When Soulcage Fiend dies, each player loses 3 life.
Creature - Spirit Soldier (5) CCommon #37
 
(2/5) Soulbond · As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
Enchantment - Aura (2) CCommon #75
 
Enchant creature · Enchanted creature doesn't untap during its controller's untap step. · When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
Enchantment - Aura (7) RRare #76
 
Enchant creature · You control enchanted creature. · Enchanted creature gets +2/+2 and has flying.
Creature - Human Wizard (4) UUncommon #77
 
(2/2) Soulbond · As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player puts the top two cards of their library into their graveyard."
Sorcery (4) RRare #78
 
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Creature - Human Shaman (1) UUncommon #157
 
(1/1) Soulbond · As long as Stonewright is paired with another creature, each of those creatures has ": This creature gets +1/+0 until end of turn."
Basic Land - Swamp LLand #236
Basic Land - Swamp LLand #237
Basic Land - Swamp LLand #238
Legendary Planeswalker - Tamiyo (5) MMythic Rare #79
 
(Loyalty: 4) +1: Tap target permanent. It doesn't untap during its controller's next untap step. · -2: Draw a card for each tapped creature target player controls. · -8: You get an emblem with "You have no maximum h…
Creature - Human Scout (3) UUncommon #80
 
(2/1) Soulbond · As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Sorcery (7) MMythic Rare #81
 
Take an extra turn after this one. Exile Temporal Mastery. · Miracle
Sorcery (6) RRare #38
 
Put all creatures on the bottom of their owners' libraries. · Miracle
Instant (2) CCommon #196
 
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Sorcery (3) CCommon #158
 
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Creature - Human Soldier (2) CCommon #39
 
(2/1) Vigilance
Instant (2) CCommon #159
 
Choose one -- · • Thunderbolt deals 3 damage to target player or planeswalker. · • Thunderbolt deals 4 damage to target creature with flying.
Instant (6) UUncommon #160
 
Thunderous Wrath deals 5 damage to any target. · Miracle
Legendary Planeswalker - Tibalt (2) MMythic Rare #161
 
(Loyalty: 2) +1: Draw a card, then discard a card at random. · -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. · -6: Gain control of all creatures unti…
Creature - Human Scout (2) CCommon #197
 
(1/1) When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
Artifact - Equipment (2) UUncommon #222
 
Equipped creature gets +3/+0 and attacks each combat if able. · Equip
Creature - Demon (2) RRare #121
 
(4/3) When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. · Undying
Enchantment (3) UUncommon #122
 
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
Enchantment (3) UUncommon #198
 
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature - Human Shaman (3) CCommon #199
 
(2/2) Soulbond · As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
Creature - Elemental (7) RRare #162
 
(7/7) When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
Creature - Human Shaman (1) RRare #200
 
(1/1) , : Target creature you control fights another target creature.
Instant (2) CCommon #163
 
Target creature gets +3/+0 and gains haste until end of turn.
Creature - Zombie (4) CCommon #123
 
(2/2) When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
Enchantment - Aura (3) CCommon #124
 
Enchant creature · When enchanted creature dies, return that card to the battlefield under your control.
Artifact - Equipment (2) CCommon #223
 
Equipped creature gets +0/+3 and can block an additional creature each combat. · Equip
Instant (5) UUncommon #82
 
Put target nonland permanent on top of its owner's library. · Miracle
Artifact (3) UUncommon #224
 
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. · : Add one mana of any color.
Creature - Devil (1) RRare #164
 
(4/3) When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
Enchantment (4) UUncommon #165
 
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
Creature - Angel (6) CCommon #40
 
(3/3) Flying · When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Creature - Elemental Horror (6) UUncommon #201
 
(7/7)
Creature - Wolf (2) CCommon #202
 
(2/1) Creatures with power less than Wandering Wolf's power can't block it.
Enchantment (3) RRare #203
 
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Creature - Spirit (5) CCommon #204
 
(3/3) Wildwood Geist gets +2/+2 as long as it's your turn.
Creature - Human Wizard (1) CCommon #83
 
(1/1) Soulbond · As long as Wingcrafter is paired with another creature, both creatures have flying.
Creature - Wolf Warrior (3) UUncommon #205
 
(3/3) Flash · : Regenerate Wolfir Avenger.
Creature - Wolf Warrior (5) RRare #206
 
(4/4) Soulbond · As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
Creature - Spirit Treefolk (5) UUncommon #207
 
(3/3) : Yew Spirit gets +X/+X until end of turn, where X is its power.
Creature - Human Warrior (5) RRare #166
 
(3/3) Haste · When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Instant (2) CCommon #41
 
Target creature gets +2/+2 and gains first strike until end of turn.
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