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Sets » [BOK] Betrayers of Kamigawa (165 Cards)

165 Cards

Card Name Type Mana Rarity Nr.
Creature - Goblin Shaman (2) CCommon #91
 
(1/1) When Akki Blizzard-Herder dies, each player sacrifices a land.
Creature - Goblin Warrior (2) UUncommon #92
 
(2/1) Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
Creature - Spirit (7) UUncommon #93
 
(7/4) Haste · Ashen Monstrosity attacks each combat if able.
Instant - Arcane (3) UUncommon #94
 
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Artifact (2) RRare #152
 
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. · , , Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
Creature - Spirit (1) CCommon #61
 
(1/1) Sacrifice Bile Urchin: Target player loses 1 life.
Creature - Spirit (2) CCommon #95
 
(1/1) Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. · , Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of…
Instant - Arcane (2) RRare #96
 
You may exile a red card with converted mana cost X from your hand rather than pay this spell's mana cost. · Target creature gets +X/+0 until end of turn.
Enchantment - Aura (3) CCommon #62
 
Flash · Enchant creature · At the beginning of your upkeep, you lose 1 life. · : Regenerate enchanted creature.
Artifact - Equipment (1) UUncommon #153
 
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." · Equip
Creature - Spirit (9) UUncommon #121
 
(8/5) Trample · Soulshift 8
Creature - Human Monk // Legendary Creature - Spirit (3) UUncommon #122
 
(2/2) Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. · At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. · // · Tra…
Instant - Arcane (5) CCommon #63
 
As an additional cost to cast this spell, sacrifice a creature. · Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Creature - Human Wizard // Legendary Creature - Spirit (3) UUncommon #31
 
(2/2) Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. · At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. · // · Rem…
Creature - Spirit (1) CCommon #123
 
(1/1) Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
Legendary Creature - Spirit (4) RRare #32
 
(4/4) Flying · At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
Enchantment (4) RRare #97
 
All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." · Non-Spirit creatures have "When this creature enters the battlefield, you m…
Sorcery - Arcane (1) CCommon #98
 
Each player sacrifices a permanent.
Creature - Spirit (6) CCommon #64
 
(2/2) Fear · Soulshift 5
Creature - Human Warrior // Legendary Creature - Spirit (3) UUncommon #99
 
(2/2) Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. · At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. · // · …
Legendary Enchantment (4) RRare #1
 
Legendary creatures you control get +2/+2.
Instant - Arcane (2) RRare #33
 
You may exile a blue card with converted mana cost X from your hand rather than pay this spell's mana cost. · Counter target spell if its converted mana cost is X.
Creature - Human Cleric (1) UUncommon #2
 
(1/1) Empty-Shrine Kannushi has protection from the colors of permanents you control.
Sorcery (1) RRare #124
 
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Sorcery (4) UUncommon #65
 
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles their library.
Creature - Human Soldier // Legendary Creature - Spirit (3) UUncommon #3
 
(2/2) Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. · At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. · /…
Sorcery (6) RRare #4
 
Exile all creatures.
Instant - Arcane (2) CCommon #100
 
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
Instant (3) UUncommon #101
 
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
Creature - Moonfolk Wizard (2) CCommon #34
 
(1/2) Flying · , Return a land you control to its owner's hand: Tap target land.
Creature - Spirit (5) UUncommon #125
 
(4/4) Soulshift 4, soulshift 4
Creature - Ogre Warrior (5) CCommon #102
 
(5/3)
Creature - Spirit (1) CCommon #103
 
(1/1) Sacrifice Frostling: It deals 1 damage to target creature.
Legendary Creature - Human Samurai (4) RRare #104
 
(3/2) Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. · Creatures your opponents control attack each combat if able.
Enchantment - Aura (1) UUncommon #126
 
Enchant Forest · : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. · When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from …
Enchantment - Aura (1) UUncommon #35
 
Enchant Island · : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. · When enchanted Island is put into a graveyard, you may return Genju of the F…
Enchantment - Aura (1) UUncommon #66
 
Enchant Swamp · : Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land. · When enchanted Swamp is put into …
Enchantment - Aura (1) UUncommon #5
 
Enchant Plains · : Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. · When e…
Legendary Enchantment - Aura (5) RRare #151
 
Enchant land · : Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. · When enchanted land is put into a graveyard, you may return Genju of the …
Enchantment - Aura (1) UUncommon #105
 
Enchant Mountain · : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. · When enchanted Mountain is put into a graveyard, you may return Genju of the Spires f…
Creature - Spirit (3) CCommon #127
 
(3/3)
Creature - Goblin Warrior (1) CCommon #106
 
(2/2) Goblin Cohort can't attack unless you've cast a creature spell this turn.
Legendary Land UUncommon #164
 
: Add . · When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Instant - Arcane (2) RRare #67
 
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. · Splice onto Arcane
Creature - Spirit (5) CCommon #128
 
(2/1) Protection from non-Spirit creatures · Soulshift 4
Enchantment - Aura (3) CCommon #6
 
Enchant creature · Prevent all damage that would be dealt to and dealt by enchanted creature.
Legendary Creature - Ogre Shaman (5) RRare #107
 
(4/3) : Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Sorcery - Arcane (5) UUncommon #36
 
Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
Instant (2) RRare #68
 
Destroy target legendary creature.
Legendary Creature - Human Ninja (5) RRare #37
 
(3/4) Ninjutsu · Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your librar…
Creature - Human Warrior // Legendary Creature - Spirit (3) UUncommon #69
 
(2/2) Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. · At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. · // · Rem…
Legendary Creature - Spirit (4) RRare #7
 
(2/2) Lands don't untap during their controllers' untap steps. · At the beginning of each player's upkeep, that player untaps a land they control.
Instant - Arcane (3) CCommon #70
 
If you control a Swamp, destroy target nonblack creature. · Splice onto Arcane--Exile four cards from your graveyard.
Instant - Arcane (1) CCommon #8
 
Target creature gets +1/+0 and gains first strike until end of turn. · Splice onto Arcane--Tap an untapped white creature you control.
Enchantment (5) RRare #108
 
Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
Creature - Human Samurai (4) UUncommon #9
 
(2/3) Bushido 1 · Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
Legendary Creature - Rat Ninja (6) RRare #71
 
(5/4) Ninjutsu · Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. · : …
Instant - Arcane (4) CCommon #109
 
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
Legendary Creature - Human Samurai (3) RRare #129
 
(2/1) This spell can't be countered. · Bushido 2 · : Regenerate target Samurai.
Legendary Creature - Goblin Warrior (2) RRare #110
 
(1/1) Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
Legendary Creature - Human Monk (4) RRare #130
 
(5/5) Trample · When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
Creature - Spirit (6) UUncommon #38
 
(4/4) Flying · Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Creature - Spirit (2) UUncommon #39
 
(0/3) Defender · Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat.
Creature - Spirit (1) CCommon #10
 
(1/1) Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Creature - Spirit (5) CCommon #11
 
(2/5) Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
Creature - Spirit (7) UUncommon #12
 
(3/5) Flying · Whenever Kami of the Honored Dead is dealt damage, you gain that much life. · Soulshift 6
Legendary Creature - Human Samurai (2) RRare #13
 
(2/1) Bushido 1 · You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.
Legendary Creature - Spirit (3) RRare #40
 
(2/2) Flying · Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Creature - Fox Cleric (3) UUncommon #14
 
(0/2) : Prevent the next 1 damage that would be dealt to each creature and each player this turn.
Legendary Creature - Spirit (5) RRare #131
 
(*/*) Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. · Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.
Enchantment - Aura (3) CCommon #111
 
Flash · Enchant creature · If a creature dealt damage by enchanted creature this turn would die, exile it instead.
Legendary Creature - Demon Spirit (6) RRare #72
 
(6/4) Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
Enchantment (3) RRare #132
 
Whenever a land enters the battlefield, you may gain 1 life.
Creature - Spirit (4) UUncommon #133
 
(3/3) , Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.
Creature - Spirit (2) UUncommon #134
 
(2/2) Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
Legendary Creature - Spirit (3) RRare #112
 
(1/2) : Switch each creature's power and toughness until end of turn.
Enchantment - Aura (2) UUncommon #135
 
Enchant creature · Enchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."
Enchantment - Aura (3) UUncommon #73
 
Enchant creature · You control enchanted creature. · At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Creature - Snake Warrior Archer (2) CCommon #136
 
(1/1) : Matsu-Tribe Sniper deals 1 damage to target creature with flying. · Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next unta…
Instant (1) CCommon #15
 
Prevent the next 4 damage that would be dealt to any target this turn.
Creature - Human Wizard (2) UUncommon #41
 
(1/2) , : Target creature with power X or less can't be blocked this turn.
Instant (4) CCommon #42
 
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
Artifact (5) RRare #154
 
The "legend rule" doesn't apply.
Creature - Human Ninja (3) CCommon #43
 
(1/1) Ninjutsu · Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Creature - Spirit (4) CCommon #16
 
(1/4) Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. · Soulshift 3
Artifact - Equipment (3) RRare #155
 
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. · Whenever eq…
Creature - Rat Warrior (1) UUncommon #74
 
(1/1) Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
Creature - Human Ninja (4) CCommon #44
 
(2/2) Ninjutsu · Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Instant - Arcane (2) RRare #137
 
You may exile a green card with converted mana cost X from your hand rather than pay this spell's mana cost. · You gain X life.
Creature - Ogre Warrior (3) UUncommon #75
 
(3/1) Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
Creature - Ogre Warrior (4) UUncommon #113
 
(5/4) Whenever a player casts a spell, tap Ogre Recluse.
Creature - Rat Ninja (5) CCommon #76
 
(3/2) Ninjutsu · Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Legendary Creature - Fox Samurai (3) RRare #17
 
(1/4) Defender · Bushido 1 · : The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. · : Prevent the next 1 damage that would …
Artifact (3) RRare #156
 
Permanents enter the battlefield tapped.
Artifact (5) RRare #157
 
, : Target opponent exiles the top card of their library. You may play that card this turn.
Instant - Arcane (4) UUncommon #114
 
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. · Splice onto Arcane
Legendary Creature - Spirit (7) RRare #18
 
(3/6) Flying · Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Legendary Creature - Spirit (6) RRare #115
 
(5/5) Goblin offering · Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
Legendary Creature - Spirit (6) RRare #19
 
(5/6) Fox offering · Whenever a creature attacks, you may gain 1 life.
Legendary Creature - Spirit (7) RRare #45
 
(5/4) Moonfolk offering · Flying · : Put up to two land cards from your hand onto the battlefield tapped.
Legendary Creature - Spirit (7) RRare #77
 
(6/6) Rat offering · Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Legendary Creature - Spirit (8) RRare #138
 
(7/7) Snake offering · : Untap all Forests and all green creatures. Activate this ability only once each turn.
Creature - Spirit (2) CCommon #139
 
(1/2) Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. · , Remove X ki counters from Petalmane Baku: Add X mana of any one color.
Enchantment - Aura (2) CCommon #46
 
Enchant creature · Enchanted creature has flying. · Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Sorcery (1) CCommon #78
 
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
Creature - Spirit (7) UUncommon #79
 
(3/3) , Sacrifice Pus Kami: Destroy target nonblack creature. · Soulshift 6
Instant (4) UUncommon #47
 
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.
Creature - Spirit (5) CCommon #48
 
(3/3) Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. · , , Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less t…
Sorcery (5) RRare #49
 
Return all artifacts and enchantments to their owners' hands.
Sorcery - Arcane (5) CCommon #50
 
Draw a card for each Spirit you control.
Instant - Arcane (3) CCommon #140
 
If you control a Forest, each blocked creature gets +2/+2 until end of turn. · Splice onto Arcane--An opponent gains 5 life.
Creature - Human Samurai (5) UUncommon #116
 
(2/2) Bushido 1 · Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
Artifact - Equipment (3) UUncommon #158
 
Equipped creature gets +2/+1. · Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. · Equip
Legendary Creature - Snake Shaman (6) RRare #141
 
(3/3) Whenever a creature you control deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.
Creature - Snake Shaman (4) CCommon #142
 
(2/4) At the beginning of your upkeep, add . Until end of turn, you don't lose this mana as steps and phases end.
Creature - Spirit (6) CCommon #143
 
(4/4) Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
Instant (4) UUncommon #20
 
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles their library.
Creature - Demon Spirit (4) UUncommon #80
 
(4/4) At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
Creature - Spirit (4) CCommon #51
 
(2/3) Flying · Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Instant - Arcane (2) RRare #21
 
You may exile a white card with converted mana cost X from your hand rather than pay this spell's mana cost. · The next X damage that a source of your choice would deal to you and/or creatures you cont…
Creature - Ogre Warrior (3) CCommon #117
 
(3/2) Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
Legendary Creature - Spirit (5) RRare #81
 
(2/2) Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker…
Legendary Creature - Snake Shaman (3) RRare #144
 
(2/3) At the beginning of each player's upkeep, that player adds . Until end of turn, they don't lose this mana as steps and phases end.
Artifact - Equipment (1) UUncommon #159
 
Equipped creature gets +1/+0. · Equip
Artifact - Equipment (1) UUncommon #160
 
Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." · Equip
Instant - Arcane (2) RRare #82
 
You may exile a black card with converted mana cost X from your hand rather than pay this spell's mana cost. · Target creature gets -X/-X until end of turn.
Creature - Fox Samurai (6) CCommon #22
 
(3/3) Flash · Bushido 1
Creature - Spirit (5) CCommon #83
 
(2/1) Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. · , , Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
Creature - Rat Ninja (2) CCommon #84
 
(2/1) Ninjutsu · Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
Artifact (3) RRare #161
 
, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.
Creature - Moonfolk Wizard (4) UUncommon #52
 
(1/4) Flying · , Return a land you control to its owner's hand: Target player puts the top two cards of their library into their graveyard.
Sorcery (3) UUncommon #145
 
Create two 1/1 green Snake creature tokens. · Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
Sorcery (4) UUncommon #118
 
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles their library.
Sorcery (4) UUncommon #146
 
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles their library.
Creature - Fox Cleric (2) CCommon #23
 
(1/1) , : Prevent the next 2 damage that would be dealt to any target this turn.
Sorcery (1) CCommon #85
 
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Instant - Arcane (2) UUncommon #53
 
Target player shuffles up to four target cards from their graveyard into their library.
Sorcery (10) RRare #54
 
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
Creature - Human Samurai Archer (4) CCommon #24
 
(1/1) Bushido 1 · : Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
Creature - Ogre Shaman (3) CCommon #86
 
(3/3) Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
Creature - Spirit (2) UUncommon #25
 
(1/3) Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
Creature - Spirit (1) CCommon #55
 
(1/1) Sacrifice Teardrop Kami: You may tap or untap target creature.
Land RRare #165
 
Tendo Ice Bridge enters the battlefield with a charge counter on it. · : Add . · , Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
Sorcery - Arcane (3) CCommon #26
 
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
Instant - Arcane (2) UUncommon #27
 
Destroy target attacking creature with power 3 or less.
Legendary Artifact (5) RRare #162
 
, : Put a divinity counter on target permanent other than That Which Was Taken. · Each permanent with a divinity counter on it has indestructible.
Enchantment - Aura (3) RRare #56
 
Enchant creature with converted mana cost 2 or less · You control enchanted creature.
Sorcery - Arcane (5) UUncommon #87
 
Target player discards three cards.
Creature - Rat Ninja (5) UUncommon #88
 
(2/2) Ninjutsu · Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
Instant - Arcane (3) CCommon #57
 
You may tap or untap target permanent, then you may tap or untap another target permanent.
Legendary Creature - Spirit (6) RRare #58
 
(1/5) If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Instant - Arcane (4) CCommon #119
 
Torrent of Stone deals 4 damage to target creature. · Splice onto Arcane--Sacrifice two Mountains.
Legendary Creature - Human Samurai (3) RRare #89
 
(2/2) Bushido 1 · Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.
Creature - Spirit (1) CCommon #147
 
(0/*) Defender; reach · Traproot Kami's toughness is equal to the number of Forests on the battlefield.
Sorcery (7) RRare #120
 
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Legendary Artifact - Equipment (2) RRare #163
 
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. · Remove a charge counter from Umezawa's Jitte: Choose one -- · • Equipped creature gets +2/+2 until end of tu…
Instant - Arcane (3) UUncommon #148
 
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Sorcery - Arcane (4) CCommon #149
 
Put target land on top of its owner's library.
Instant - Arcane (2) CCommon #59
 
Target creature gains shroud until end of turn and can't be blocked this turn. · Splice onto Arcane--Return a blue creature you control to its owner's hand.
Instant - Arcane (2) CCommon #150
 
You gain 3 life. · Splice onto Arcane
Creature - Human Ninja (3) UUncommon #60
 
(1/2) Ninjutsu · Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. · : Return target Ninja you control to its owner's hand. Activate this ability only d…
Enchantment - Aura (2) UUncommon #28
 
Enchant creature · : The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Creature - Spirit (3) CCommon #29
 
(2/2) Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. · , Remove X ki counters from Waxmane Baku: Tap X target creatures.
Legendary Creature - Spirit (7) RRare #30
 
(4/4) Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
Legendary Creature - Demon Spirit (4) RRare #90
 
(5/5) When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
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