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Sets » [PCMP] Champs and States (12 Cards)

12 Cards

Card Name Type Mana Rarity Nr.
Creature - Human Knight (2) RRare #7
 
(2/2) First strike, protection from white
Creature - Elf Warrior (2) RRare #11
 
(2/2) Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. · Each creature you control with a +1/+1 counter on it has trample.
Legendary Creature - Treefolk Shaman (3) RRare #10
 
(0/5) Each creature assigns combat damage equal to its toughness rather than its power.
Instant (3) RRare #1
 
Electrolyze deals 2 damage divided as you choose among one or two targets. · Draw a card.
Creature - Elemental (3) RRare #8
 
(6/1) Trample, haste · At the beginning of the end step, sacrifice Groundbreaker.
Creature - Elf Warrior (3) RRare #9
 
(2/2) Other Elf creatures you control get +1/+1. · , : Create a 1/1 green Elf Warrior creature token.
Land RRare #12
 
: Add . · : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Legendary Creature - Dragon Wizard (6) RRare #2
 
(4/4) Flying · Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. · : Draw a card.
Creature - Zombie Shaman (2) RRare #3
 
(2/2) , Discard a card: Target creature gets -2/-2 until end of turn. · : Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
Creature - Angel (2) RRare #6
 
(3/3) You can't cast this spell during your first, second, or third turns of the game. · Flying · Vigilance
Land - Urza’s RRare #5
 
: Add . · , : Create a 2/2 colorless Assembly-Worker artifact creature token.
Instant (3) RRare #4
 
Counter target spell, activated ability, or triggered ability.
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