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Sets » [6ED] Classic Sixth Edition (350 Cards)

350 Cards

Card Name Type Mana Rarity Nr.
Enchantment - Aura (4) UUncommon #55
 
Enchant creature · When Abduction enters the battlefield, untap enchanted creature. · You control enchanted creature. · When enchanted creature dies, return that card to the battlefield under its owner's…
Creature - Human Assassin (4) RRare #109
 
(1/1) , : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Creature - Specter (4) UUncommon #110
 
(2/3) Flying · Whenever Abyssal Specter deals damage to a player, that player discards a card.
Land RRare #319
 
: Add . · : Add or . Adarkar Wastes deals 1 damage to you.
Enchantment (4) UUncommon #163
 
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Sorcery (4) UUncommon #111
 
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Creature - Elemental (5) UUncommon #56
 
(4/4) Flying
Artifact (8) RRare #271
 
, : Aladdin's Ring deals 4 damage to any target.
Artifact (4) RRare #272
 
You may choose not to untap Amber Prison during your untap step. · , : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber…
Creature - Minotaur (4) CCommon #164
 
(2/3) First strike
Creature - Minotaur Shaman (4) CCommon #165
 
(2/2) , : Anaba Shaman deals 1 damage to any target.
Sorcery (5) RRare #57
 
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Enchantment - Aura (1) RRare #1
 
Enchant Wall · Enchanted Wall can attack as though it didn't have defender.
Artifact (2) RRare #273
 
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Creature - Angel (7) RRare #2
 
(5/5) Flying, vigilance
Creature - Human Soldier (5) UUncommon #3
 
(2/5) Vigilance
Sorcery (4) RRare #4
 
Destroy all lands.
Creature - Pegasus (2) CCommon #5
 
(1/2) Flying
Sorcery (4) RRare #112
 
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Artifact (3) UUncommon #274
 
Sacrifice a creature: Add .
Creature - Human Barbarian (3) CCommon #166
 
(3/2)
Creature - Human Barbarian (4) RRare #167
 
(5/5) When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
Creature - Bird (1) RRare #217
 
(0/1) Flying · : Add one mana of any color.
Sorcery (1) UUncommon #168
 
Blaze deals X damage to any target.
Enchantment - Aura (2) UUncommon #113
 
Enchant land · When enchanted land becomes tapped, destroy it.
Creature - Human Cleric Shaman (2) UUncommon #114
 
(1/1) , Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. · , Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Creature - Thrull (1) CCommon #115
 
(1/1) Sacrifice Blood Pet: Add .
Creature - Imp (2) CCommon #116
 
(1/1) Flying
Creature - Rat (1) CCommon #117
 
(1/1) Bog Rats can't be blocked by Walls.
Creature - Wraith (4) UUncommon #118
 
(3/3) Swampwalk
Instant (4) UUncommon #169
 
Destroy all Islands.
Instant (2) CCommon #58
 
Return target permanent to its owner's hand.
Artifact (4) RRare #275
 
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
Enchantment (4) UUncommon #59
 
: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Land RRare #320
 
: Add . · : Add or . Brushland deals 1 damage to you.
Enchantment - Aura (1) UUncommon #170
 
Enchant creature · Enchanted creature has mountainwalk.
Enchantment (4) RRare #218
 
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Enchantment (4) UUncommon #6
 
Untapped creatures you control get +0/+2.
Creature - Cat Warrior (3) CCommon #219
 
(2/2) Forestwalk
Enchantment (3) RRare #7
 
Lands you control are Plains. · Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. · You may spend white mana as …
Artifact (2) UUncommon #276
 
Charcoal Diamond enters the battlefield tapped. · : Add .
Enchantment (2) UUncommon #60
 
Red spells cost more to cast.
Enchantment (2) CCommon #8
 
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment (2) CCommon #9
 
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment (2) CCommon #10
 
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment (2) CCommon #11
 
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment (2) CCommon #12
 
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Land RRare #321
 
Whenever City of Brass becomes tapped, it deals 1 damage to you. · : Add one mana of any color.
Sorcery (3) CCommon #119
 
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Enchantment - Aura (5) UUncommon #171
 
Enchant land · You control enchanted land.
Instant (2) CCommon #61
 
Counter target spell.
Sorcery (4) UUncommon #220
 
Destroy target artifact, enchantment, or land.
Creature - Dragon (9) RRare #172
 
(6/6) Flying · , : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
Enchantment (2) RRare #13
 
White creatures get +1/+1.
Artifact (1) UUncommon #277
 
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Land UUncommon #322
 
: Add . · , Sacrifice Crystal Vein: Add .
Artifact (2) RRare #278
 
Activated abilities of creatures can't be activated.
Creature - Human Soldier Archer (3) CCommon #15
 
(1/2) : D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Artifact Creature - Spirit (4) RRare #279
 
(1/5) Flying
Creature - Griffin (4) UUncommon #14
 
(2/2) Flying · Sacrifice Daraja Griffin: Destroy target black creature.
Creature - Human Wizard (3) RRare #62
 
(1/1) , Sacrifice Daring Apprentice: Counter target spell.
Instant (4) RRare #63
 
Change the target of target spell with a single target.
Enchantment (3) RRare #221
 
Creatures can't be the targets of spells.
Creature - Thrull (4) RRare #120
 
(4/4) Black spells you cast cost more to cast.
Instant (5) RRare #64
 
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Sorcery (4) RRare #65
 
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Artifact (4) RRare #280
 
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Instant (2) CCommon #16
 
Destroy target artifact or enchantment.
Artifact (3) RRare #281
 
, : Target player discards a card. Activate this ability only during your turn.
Enchantment - Aura (4) UUncommon #17
 
Enchant creature · Enchanted creature gets +3/+3.
Sorcery (3) RRare #121
 
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Artifact Creature - Construct (3) RRare #282
 
(1/3) : Dragon Engine gets +1/+0 until end of turn.
Artifact (3) UUncommon #283
 
, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step.
Enchantment (1) UUncommon #122
 
White creatures get -1/-1.
Sorcery (3) CCommon #66
 
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Creature - Skeleton (2) CCommon #123
 
(1/1) : Regenerate Drudge Skeletons.
Sorcery (2) CCommon #124
 
Dry Spell deals 1 damage to each creature and each player.
Land UUncommon #323
 
Dwarven Ruins enters the battlefield tapped. · : Add . · , Sacrifice Dwarven Ruins: Add .
Instant (3) RRare #222
 
Target player untaps all basic lands they control.
Sorcery (1) RRare #173
 
Earthquake deals X damage to each creature without flying and each player.
Land UUncommon #324
 
Ebon Stronghold enters the battlefield tapped. · : Add . · , Sacrifice Ebon Stronghold: Add .
Creature - Griffin (4) CCommon #18
 
(2/2) Flying, first strike
Creature - Elf Cleric Druid (4) RRare #223
 
(2/2) , : You may tap or untap target artifact, creature, or land.
Sorcery (4) CCommon #224
 
Return target card from your graveyard to your hand.
Creature - Elf (5) UUncommon #225
 
(3/3) Elven Riders can't be blocked except by Walls and/or creatures with flying.
Creature - Elf Archer (2) RRare #226
 
(2/1) First strike
Enchantment - Aura (2) CCommon #125
 
Enchant creature · Enchanted creature gets -2/-2.
Instant (1) UUncommon #19
 
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Creature - Avatar (5) RRare #20
 
(3/4) Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Creature - Eye (5) UUncommon #126
 
(3/6) Non-Eye creatures you control can't attack. · Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Instant (3) RRare #21
 
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Creature - Angel (5) RRare #127
 
(3/3) Flying · Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Sorcery (3) UUncommon #227
 
Put target land on top of its owner's library.
Enchantment (3) UUncommon #228
 
Each creature you control can't be blocked by more than one creature.
Instant (1) CCommon #128
 
Destroy target creature that was dealt damage this turn. It can't be regenerated.
Enchantment - Aura (2) CCommon #129
 
Enchant creature · Enchanted creature has fear.
Enchantment - Aura (4) CCommon #130
 
Enchant creature · Enchanted creature gets +4/+0.
Creature - Human Archer (3) UUncommon #229
 
(2/2) : Femeref Archers deals 4 damage to target attacking creature with flying.
Creature - Nightstalker (3) CCommon #131
 
(2/1) Flying
Enchantment (3) RRare #174
 
Creatures you control have haste.
Instant (2) RRare #175
 
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Artifact (2) UUncommon #284
 
Fire Diamond enters the battlefield tapped. · : Add .
Creature - Elemental (5) UUncommon #176
 
(5/4)
Enchantment - Aura (1) CCommon #177
 
Enchant creature · : Enchanted creature gets +1/+0 until end of turn.
Sorcery (2) CCommon #178
 
Target creature gets +3/+3 and gains first strike until end of turn.
Creature - Elemental Spirit (5) CCommon #179
 
(2/3) : Flame Spirit gets +1/+0 until end of turn.
Instant (2) RRare #67
 
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to .
Sorcery (4) UUncommon #180
 
Destroy all Plains.
Enchantment - Aura (1) CCommon #68
 
Enchant creature · Enchanted creature has flying.
Artifact (4) RRare #285
 
, : Target creature gains flying until end of turn.
Instant (1) CCommon #230
 
Prevent all combat damage that would be dealt this turn.
Creature - Elemental (3) CCommon #69
 
(4/4) Flying · When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Enchantment (5) RRare #132
 
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. · If a card would be put into your graveyard from anywhere, exile that card instead.
Basic Land - Forest LLand #347
Basic Land - Forest LLand #348
Basic Land - Forest LLand #349
Basic Land - Forest LLand #350
Sorcery (2) RRare #70
 
Target player discards two cards, then draws as many cards as they discarded this way.
Artifact (0) UUncommon #286
 
, : You gain 1 life.
Creature - Ouphe (3) CCommon #231
 
(1/1) , : Untap target creature.
Creature - Elf Druid (3) UUncommon #232
 
(1/1) : Add .
Enchantment - Aura (3) CCommon #71
 
Enchant creature · Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Instant (1) CCommon #233
 
Target creature gets +3/+3 until end of turn.
Creature - Spider (4) CCommon #234
 
(2/4) Reach
Enchantment - Aura (2) CCommon #181
 
Enchant creature · Enchanted creature gets +2/+2.
Creature - Wall (3) UUncommon #72
 
(0/7) Defender
Artifact (1) UUncommon #287
 
: Look at target player's hand.
Creature - Goblin (1) CCommon #182
 
(1/1) , Sacrifice Goblin Digging Team: Destroy target Wall.
Creature - Goblin Warrior (2) CCommon #183
 
(2/2) Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Creature - Goblin (3) CCommon #184
 
(2/2)
Creature - Goblin (3) RRare #185
 
(2/2) Other Goblins get +1/+1 and have mountainwalk.
Creature - Goblin (2) UUncommon #186
 
(1/1) When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
Enchantment (3) RRare #187
 
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Creature - Ape (4) CCommon #235
 
(3/3) : Regenerate Gorilla Chieftain.
Creature - Zombie (4) UUncommon #133
 
(3/2) If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
Creature - Zombie (4) CCommon #134
 
(2/2) When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Enchantment (4) RRare #135
 
, Pay 2 life: Draw a card.
Artifact (4) RRare #288
 
, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles their library. Until the beginning of your next upkeep, you may play that card. …
Creature - Bear (2) CCommon #236
 
(2/2)
Sorcery (3) RRare #188
 
Hammer of Bogardan deals 3 damage to any target. · : Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
Creature - Efreet (4) UUncommon #73
 
(2/2) Flying · : Target creature gains flying until end of turn.
Land UUncommon #325
 
Havenwood Battleground enters the battlefield tapped. · : Add . · , Sacrifice Havenwood Battleground: Add .
Instant (1) CCommon #22
 
Choose one -- · • Target player gains 3 life. · • Prevent the next 3 damage that would be dealt to any target this turn.
Creature - Human Soldier (4) UUncommon #23
 
(2/3) : Heavy Ballista deals 2 damage to target attacking or blocking creature.
Enchantment (3) RRare #136
 
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. · Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Enchantment - Aura (2) CCommon #24
 
Enchant creature · Enchanted creature gets +1/+5.
Creature - Horror (3) UUncommon #137
 
(4/4) When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
Creature - Turtle (3) CCommon #74
 
(1/4)
Instant (1) CCommon #138
 
Target creature gets +X/+0 until end of turn.
Artifact (2) RRare #290
 
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Creature - Cyclops (5) UUncommon #189
 
(5/5) Hulking Cyclops can't block.
Sorcery (1) RRare #237
 
Hurricane deals X damage to each creature with flying and each player.
Sorcery (6) RRare #25
 
Create four 1/1 white Citizen creature tokens.
Sorcery (5) RRare #190
 
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidde…
Creature - Human Soldier (1) CCommon #26
 
(1/1) : Target attacking creature gets +1/+1 until end of turn.
Sorcery (3) RRare #139
 
Draw four cards. You lose half your life, rounded up.
Instant (7) RRare #191
 
Inferno deals 6 damage to each creature and each player.
Enchantment (3) UUncommon #75
 
Whenever an opponent casts a green spell, you draw a card.
Instant (4) CCommon #76
 
Target player draws two cards.
Artifact (1) UUncommon #291
 
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
Basic Land - Island LLand #335
Basic Land - Island LLand #336
Basic Land - Island LLand #337
Basic Land - Island LLand #338
Artifact (1) UUncommon #292
 
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Artifact (4) RRare #293
 
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Artifact (3) RRare #294
 
, : Draw a card, then discard a card.
Artifact (4) RRare #295
 
, : Draw a card.
Sorcery (6) RRare #192
 
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sorcery (4) RRare #77
 
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player contro…
Land RRare #326
 
: Add . · : Add or . Karplusan Forest deals 1 damage to you.
Enchantment (4) UUncommon #27
 
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Creature - Skeleton (1) CCommon #140
 
(3/1) When Kjeldoran Dead enters the battlefield, sacrifice a creature. · : Regenerate Kjeldoran Dead.
Creature - Human Soldier (5) RRare #28
 
(2/5) : All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Artifact Creature - Golem (5) UUncommon #296
 
(3/5) Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Enchantment - Aura (1) UUncommon #141
 
Enchant creature · Enchanted creature has swampwalk.
Sorcery (5) RRare #78
 
An opponent chooses one -- · • You draw three cards at the beginning of the next turn's upkeep. · • You search your library for a card, put that card into your hand, then shuffle your library.
Enchantment (4) UUncommon #29
 
Black creatures can't attack or block.
Instant (4) CCommon #193
 
Lightning Blast deals 4 damage to any target.
Enchantment (4) RRare #238
 
All Forests are 1/1 creatures that are still lands.
Creature - Elf Druid (1) CCommon #239
 
(1/1) : Add .
Creature - Human Soldier Archer (2) UUncommon #30
 
(2/2) First strike; reach
Creature - Merfolk (2) RRare #79
 
(2/2) Other Merfolk get +1/+1 and have islandwalk.
Creature - Spirit Minion (3) CCommon #142
 
(2/1) Swampwalk
Enchantment - Aura (3) UUncommon #240
 
Enchant creature · All creatures able to block enchanted creature do so.
Artifact (3) UUncommon #297
 
: Add . · , : Add one mana of any color.
Instant (3) RRare #80
 
Tap all lands target player controls and that player loses all unspent mana.
Enchantment (4) RRare #194
 
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Artifact (2) UUncommon #298
 
Marble Diamond enters the battlefield tapped. · : Add .
Creature - Elemental (4) RRare #241
 
(*/*) Maro's power and toughness are each equal to the number of cards in your hand.
Artifact (1) RRare #299
 
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Instant (2) CCommon #81
 
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Creature - Merfolk (1) CCommon #82
 
(1/1)
Creature - Bird (2) CCommon #31
 
(1/1) Flying · : Mesa Falcon gets +0/+1 until end of turn.
Artifact (2) RRare #300
 
, : Target player mills two cards.
Sorcery (4) UUncommon #143
 
Look at target player's hand and choose X cards from it. That player discards those cards.
Creature - Spirit (3) UUncommon #144
 
(1/1) Flying · Pay 1 life: Regenerate Mischievous Poltergeist.
Artifact (2) UUncommon #301
 
Moss Diamond enters the battlefield tapped. · : Add .
Basic Land - Mountain LLand #343
Basic Land - Mountain LLand #344
Basic Land - Mountain LLand #345
Basic Land - Mountain LLand #346
Creature - Goat (1) CCommon #195
 
(1/1) Mountainwalk
Artifact (2) UUncommon #302
 
, : Target land becomes the basic land type of your choice until end of turn.
Instant (1) UUncommon #83
 
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Sorcery (4) RRare #242
 
Each player draws a card for each creature card in their graveyard.
Creature - Zombie Giant (6) RRare #145
 
(5/5) , Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
Creature - Nightmare Horse (6) RRare #146
 
(*/*) Flying · Nightmare's power and toughness are each equal to the number of Swamps you control.
Artifact Creature - Golem (6) UUncommon #303
 
(4/6)
Creature - Orc Warrior (3) UUncommon #196
 
(1/3) : Orcish Artillery deals 2 damage to any target and 3 damage to you.
Enchantment (4) UUncommon #197
 
Attacking creatures you control get +1/+0.
Creature - Human Knight (3) RRare #32
 
(2/2) , Pay 1 life: Counter target black spell.
Artifact Creature - Thopter (0) UUncommon #304
 
(0/2) Flying
Enchantment - Aura (2) CCommon #33
 
Enchant creature · Enchanted creature can't attack or block.
Sorcery (2) CCommon #147
 
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Creature - Cat Warrior (5) CCommon #243
 
(6/3)
Artifact Creature - Golem (4) UUncommon #305
 
(2/3) : Patagia Golem gains flying until end of turn.
Creature - Dragon (6) RRare #34
 
(4/4) Flying · : Pearl Dragon gets +0/+1 until end of turn.
Artifact (4) RRare #306
 
, : The next time a source of your choice would deal damage to you this turn, prevent that damage.
Sorcery (3) UUncommon #148
 
Destroy all green creatures. They can't be regenerated.
Enchantment (4) UUncommon #149
 
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. · : Pestilence deals 1 damage to each creature and each player.
Enchantment - Aura (2) CCommon #84
 
Enchant land · As Phantasmal Terrain enters the battlefield, choose a basic land type. · Enchanted land is the chosen type.
Creature - Illusion Warrior (3) UUncommon #85
 
(2/2) Phantom Warrior can't be blocked.
Artifact (3) UUncommon #307
 
, , Sacrifice a creature: Draw a card.
Sorcery (3) UUncommon #198
 
Destroy target artifact or land. It can't be regenerated.
Basic Land - Plains LLand #331
Basic Land - Plains LLand #332
Basic Land - Plains LLand #333
Basic Land - Plains LLand #334
Sorcery (4) RRare #86
 
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shu…
Instant (1) UUncommon #87
 
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Creature - Human Nomad (3) CCommon #244
 
(1/1) , : Target creature gets -2/-0 until end of turn.
Artifact Creature - Shapeshifter (4) RRare #308
 
(*/*) As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other ty…
Creature - Human Wizard (3) CCommon #88
 
(1/1) : Prodigal Sorcerer deals 1 damage to any target.
Sorcery (1) UUncommon #89
 
Each player draws X cards.
Sorcery (5) RRare #90
 
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Enchantment - Aura (2) CCommon #91
 
Enchant land · Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Sorcery (5) CCommon #199
 
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Creature - Snake (3) CCommon #150
 
(3/2)
Creature - Spirit (4) UUncommon #245
 
(3/2) : Target creature loses flying until end of turn.
Creature - Human Minion (4) RRare #151
 
(2/1) , : Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.
Creature - Goblin Berserker (1) CCommon #200
 
(1/1) Haste
Sorcery (1) CCommon #152
 
Return target creature card from your graveyard to your hand.
Sorcery (2) CCommon #246
 
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Creature - Rat (3) CCommon #153
 
(2/1) Fear
Sorcery (1) RRare #92
 
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Creature - Human Wizard (4) RRare #201
 
(2/2) : Reckless Embermage deals 1 damage to any target and 1 damage to itself.
Creature - Treefolk (5) CCommon #247
 
(3/6)
Creature - Unicorn (3) CCommon #35
 
(2/3)
Enchantment - Aura (2) CCommon #248
 
Enchant creature · : Regenerate enchanted creature.
Sorcery (3) UUncommon #93
 
Return target instant or sorcery card from your graveyard to your hand.
Sorcery (4) RRare #202
 
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Instant (2) CCommon #36
 
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Instant (2) CCommon #94
 
Counter target creature spell.
Instant (2) UUncommon #37
 
Destroy target creature with power 4 or greater. It can't be regenerated.
Creature - Human Soldier (1) CCommon #38
 
(1/1) Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
Instant (3) RRare #39
 
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Creature - Snake (2) UUncommon #249
 
(2/1) Islandwalk · : Regenerate River Boa.
Artifact (4) UUncommon #309
 
, : Rod of Ruin deals 1 damage to any target.
Enchantment (4) RRare #250
 
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Land UUncommon #327
 
Ruins of Trokair enters the battlefield tapped. · : Add . · , Sacrifice Ruins of Trokair: Add .
Creature - Cat (3) CCommon #203
 
(2/1) First strike
Creature - Bird (2) CCommon #95
 
(1/1) Flying · When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature - Human Cleric (2) CCommon #40
 
(1/1) : Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Wurm (8) CCommon #251
 
(7/6)
Creature - Zombie (3) CCommon #154
 
(2/2)
Creature - Serpent (6) CCommon #96
 
(6/6) Sea Monster can't attack unless defending player controls an Island.
Creature - Leviathan (5) UUncommon #97
 
(3/3) Islandwalk
Creature - Human (4) RRare #155
 
(2/2) When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. · When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Enchantment (2) RRare #41
 
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Enchantment (2) UUncommon #42
 
Creatures you control have vigilance.
Creature - Nymph Dryad (1) CCommon #252
 
(1/1) Forestwalk
Instant (2) CCommon #204
 
Destroy target artifact.
Sorcery (4) RRare #205
 
Destroy all artifacts. They can't be regenerated.
Instant (1) CCommon #206
 
Shock deals 2 damage to any target.
Creature - Spirit (6) RRare #98
 
(5/6) Flying · Whenever Sibilant Spirit attacks, defending player may draw a card.
Artifact (4) UUncommon #310
 
, , Sacrifice a creature: Skull Catapult deals 2 damage to any target.
Artifact (2) UUncommon #311
 
Sky Diamond enters the battlefield tapped. · : Add .
Artifact (4) RRare #312
 
, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate this ability only any time you could cast a sorcery.
Creature - Human Wizard (2) UUncommon #99
 
(1/1) , Sacrifice two lands: Draw three cards, then discard one of them.
Artifact (1) UUncommon #313
 
Whenever a creature dies, you may pay . If you do, you gain 1 life.
Instant (1) CCommon #100
 
Counter target spell with converted mana cost X.
Enchantment - Aura (1) UUncommon #43
 
Enchant creature · Whenever enchanted creature deals damage, you gain that much life.
Creature - Drake (4) UUncommon #207
 
(2/2) Flying · : Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Sorcery (2) CCommon #208
 
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Creature - Cat (4) CCommon #253
 
(3/3) Stalking Tiger can't be blocked by more than one creature.
Creature - Human Soldier (3) CCommon #44
 
(1/4) Vigilance
Creature - Human Soldier (5) UUncommon #45
 
(3/4) When Staunch Defenders enters the battlefield, you gain 4 life.
Sorcery (3) CCommon #209
 
Destroy target land.
Artifact (5) RRare #314
 
Each player may play an additional land during each of their turns. · Whenever a land is tapped for mana, return it to its owner's hand.
Creature - Bird (2) CCommon #101
 
(1/2) Flying
Enchantment (4) UUncommon #156
 
, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Sorcery (1) CCommon #254
 
Target player gains X life.
Creature - Human Knight (3) RRare #157
 
(2/2) , Pay 1 life: Counter target white spell.
Sorcery (3) UUncommon #158
 
Target opponent discards a card at random, then discards a card.
Land RRare #328
 
: Add . · : Add or . Sulfurous Springs deals 1 damage to you.
Sorcery (2) UUncommon #255
 
You may play up to three additional lands this turn.
Creature - Wall (4) RRare #46
 
(5/6) Defender · Flying · Sunweb can't block creatures with power 2 or less.
Land UUncommon #329
 
Svyelunite Temple enters the battlefield tapped. · : Add . · , Sacrifice Svyelunite Temple: Add .
Basic Land - Swamp LLand #339
Basic Land - Swamp LLand #340
Basic Land - Swamp LLand #341
Basic Land - Swamp LLand #342
Sorcery (3) CCommon #159
 
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Creature - Minotaur Berserker (4) CCommon #210
 
(3/3) Haste
Sorcery (2) RRare #47
 
Each player sacrifices the creature they control with the highest converted mana cost unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest cost, t…
Artifact (4) RRare #315
 
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Instant (2) CCommon #160
 
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Artifact (5) RRare #289
 
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
Creature - Basilisk (5) UUncommon #256
 
(2/4) Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Artifact (1) UUncommon #316
 
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
Sorcery (2) CCommon #102
 
Tap up to three target creatures without flying.
Creature - Elephant (3) CCommon #257
 
(3/3)
Enchantment (2) RRare #258
 
: Destroy all other enchantments.
Sorcery (3) CCommon #259
 
Destroy all enchantments.
Sorcery (1) CCommon #211
 
Tremor deals 1 damage to each creature without flying.
Creature - Wolf (1) CCommon #48
 
(1/1) First strike
Creature - Ape (3) UUncommon #260
 
(2/2) When Uktabi Orangutan enters the battlefield, destroy target artifact.
Creature - Cat (5) RRare #261
 
(*/*) Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. · , Sacrifice a Forest: Regenerate Uktabi Wildcats.
Land RRare #330
 
: Add . · : Add or . Underground River deals 1 damage to you.
Creature - Dryad (2) UUncommon #262
 
(1/1) Forestwalk · : Target creature gains forestwalk until end of turn.
Instant (1) CCommon #103
 
Return target creature to its owner's hand.
Sorcery (3) UUncommon #263
 
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Creature - Griffin (4) UUncommon #49
 
(2/2) Flying · Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
Instant (1) RRare #161
 
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Creature - Human Monk Cleric (3) CCommon #50
 
(2/2) When Venerable Monk enters the battlefield, you gain 2 life.
Creature - Human Druid (3) RRare #264
 
(0/2) Whenever you cast an enchantment spell, you may draw a card.
Instant (1) UUncommon #212
 
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Creature - Viashino Warrior (4) CCommon #213
 
(4/2)
Instant (1) CCommon #265
 
Untap all creatures you control.
Creature - Merfolk Soldier (2) CCommon #104
 
(1/2)
Creature - Dragon (6) RRare #214
 
(4/4) Flying · Haste
Instant (2) UUncommon #215
 
Volcanic Geyser deals X damage to any target.
Sorcery (3) RRare #266
 
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Creature - Wall (3) UUncommon #105
 
(1/5) Defender, flying
Creature - Wall (3) UUncommon #216
 
(0/5) Defender · : Wall of Fire gets +1/+0 until end of turn.
Creature - Wall (4) UUncommon #51
 
(3/5) Defender · Flying
Artifact (2) RRare #317
 
: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Enchantment (2) UUncommon #52
 
Whenever an opponent casts a red spell, you gain 2 life.
Instant (3) CCommon #53
 
Creatures you control get +1/+1 until end of turn.
Creature - Boar (3) UUncommon #267
 
(3/2) Swampwalk
Enchantment - Aura (1) CCommon #268
 
Enchant land · Whenever enchanted land is tapped for mana, its controller adds an additional .
Creature - Drake (3) CCommon #106
 
(2/2) Flying
Creature - Elemental Spirit (5) UUncommon #107
 
(3/2) Flying · Menace
Artifact (1) UUncommon #318
 
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
Instant (1) UUncommon #269
 
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Sorcery (4) RRare #54
 
Destroy all creatures. They can't be regenerated.
Creature - Wolf (2) RRare #270
 
(1/1) : Target creature gets +1/+1 until end of turn.
Creature - Zombie (3) RRare #162
 
(2/3) Other Zombie creatures have swampwalk. · Other Zombies have ": Regenerate this permanent."
Enchantment (4) RRare #108
 
Players play with their hands revealed. · If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherw…
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