Sets » [CM1] Commander's Arsenal (18 Cards)

18 Cards

Card Name Type Mana Rarity Nr.
Instant (3) RRare #1
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Land CCommon #2
: Add one mana of any color in your commander's color identity.
Sorcery (8) RRare #3
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. · Cycling · When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Instant (5) RRare #4
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Legendary Creature - Human Advisor (4) RRare #5
(1/1) : Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
Creature - Spider (6) RRare #6
(5/6) Reach · Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Artifact Creature - Shapeshifter (6) RRare #7
(2/4) Imprint -- When Duplicant enters the battlefield, you may exile target nontoken creature. · As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature …
Legendary Creature - Elf Rogue (3) RRare #8
(2/2) Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Legendary Creature - Human Cleric (4) MMythic Rare #9
(2/2) Flying · Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Creature - Human Advisor (3) UUncommon #10
(1/1) Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.
Legendary Creature - Elemental (8) MMythic Rare #11
(7/5) Creatures you control have haste. · Cascade, cascade
Artifact (5) RRare #13
Whenever an opponent draws a card, you may pay . If you do, draw a card.
Enchantment (5) RRare #14
Creatures you control get +1/+1. · Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment (3) CCommon #15
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Artifact (2) RRare #16
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any …
Enchantment (2) RRare #17
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your libr…
Legendary Creature - Ooze (5) MMythic Rare #12
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 count…
Legendary Creature - Human Wizard (6) MMythic Rare #18
(4/4) Intimidate · Other creatures you control have intimidate. · Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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