deckstats.net

Sets » [CN2] Conspiracy: Take The Crown (222 Cards)

222 Cards

Card Name Type Mana Rarity Nr.
Sorcery (7) CCommon #126
 
Target player loses 4 life and you gain 4 life. · Basic landcycling
Legendary Creature - Human Knight (5) RRare #73
 
(4/4) Melee · Other creatures you control have melee.
Conspiracy CCommon #1
 
Hidden agenda · Whenever a creature you control with the chosen name attacks, you may pay . If you do, that creature gains indestructible until end of turn.
Creature - Hound (3) UUncommon #81
 
(2/2) Flash · When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Creature - Human Soldier (2) UUncommon #197
 
(1/2) Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
Instant (2) CCommon #127
 
As an additional cost to cast this spell, sacrifice a creature. · Draw two cards.
Creature - Avatar (5) UUncommon #60
 
(4/4) Draft Animus of Predation face up. · As you draft a card, you may remove it from the draft face up. · If you removed a creature card with flying from the draft with cards named Animus of Predation, Ani…
Creature - Human Wizard (5) RRare #27
 
(3/3) Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. · When Arcane Savant enters the battlef…
Creature - Demon (4) RRare #39
 
(5/4) Draft Archdemon of Paliano face up. · As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, …
Creature - Vedalken Wizard (4) UUncommon #198
 
(3/2) Flying · Hexproof
Conspiracy CCommon #2
 
Hidden agenda · Creatures you control with the chosen name have "When this creature dies, you may pay . If you do, create a tapped 2/2 black Zombie creature token."
Creature - Avatar (8) MMythic Rare #128
 
(6/5) If there are ten or more creature cards total in all graveyards, this spell costs less to cast. · Fear · : Destroy target creature. It can't be regenerated.
Creature - Human Advisor (3) CCommon #13
 
(2/3) While voting, you may vote an additional time.
Instant (3) UUncommon #174
 
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant (1) MMythic Rare #175
 
Cast this spell only before the combat damage step. · Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature …
Sorcery (3) UUncommon #49
 
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature.
Creature - Bird (1) RRare #176
 
(0/1) Flying · : Add one mana of any color.
Creature - Harpy (3) CCommon #129
 
(2/1) Flying · When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
Enchantment - Aura (4) CCommon #102
 
Flash · Enchant creature · Enchanted creature doesn't untap during its controller's untap step.
Creature - Elf Scout (2) CCommon #61
 
(3/1) When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their …
Artifact Creature - Sable (2) CCommon #208
 
(2/1)
Creature - Beast (2) UUncommon #177
 
(3/1) Vigilance
Enchantment (1) RRare #178
 
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Instant (5) UUncommon #151
 
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.
Sorcery (2) RRare #152
 
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Creature - Merfolk Wizard (1) CCommon #103
 
(1/1) , : Target creature gains flying until end of turn.
Creature - Elf Shaman (4) RRare #62
 
(2/4) Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. · , : Create a token that's a copy of a card…
Creature - Human Rogue (6) CCommon #28
 
(3/5) When Canal Courier enters the battlefield, you become the monarch. · Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
Sorcery (6) RRare #40
 
Council's dilemma -- Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
Creature - Skeleton Warrior (4) UUncommon #199
 
(4/2) Whenever a creature blocks, that creature's controller loses 1 life. · : Regenerate Carnage Gladiator.
Creature - Devil (6) RRare #153
 
(4/4) At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. · Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end …
Creature - Vampire (2) CCommon #130
 
(2/1) Lifelink
Creature - Siren (4) CCommon #104
 
(3/2) Flash · Flying
Creature - Snake Elf Druid (2) UUncommon #200
 
(1/1) When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Instant (1) UUncommon #154
 
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Creature - Elf Scout (1) CCommon #179
 
(1/1) Whenever Copperhorn Scout attacks, untap each other creature you control.
Sorcery (5) RRare #105
 
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Creature - Bird (5) UUncommon #29
 
(3/4) Flying · Whenever Coveted Peacock attacks, you may goad target creature defending player controls.
Creature - Ogre Mercenary (5) CCommon #50
 
(4/4) When Crown-Hunter Hireling enters the battlefield, you become the monarch. · Crown-Hunter Hireling can't attack unless defending player is the monarch.
Creature - Zombie Cleric (5) RRare #41
 
(4/2) When Custodi Lich enters the battlefield, you become the monarch. · Whenever you become the monarch, target player sacrifices a creature.
Creature - Human Cleric (3) CCommon #14
 
(2/3) Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. · , : Tap target creature with power less than or equal to the h…
Creature - Human Cleric (3) UUncommon #15
 
(1/2) Melee · Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked this c…
Legendary Planeswalker - Daretti (3) MMythic Rare #74
 
(Loyalty: 3) +1: Create a 1/1 colorless Construct artifact creature token with defender. · -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. · -6: Choose target artifact card in a gr…
Enchantment (2) UUncommon #42
 
: Put a plot counter on Deadly Designs. Any player may activate this ability. · When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatur…
Instant (1) CCommon #131
 
Target creature gets -X/-X until end of turn.
Creature - Cleric (3) UUncommon #106
 
(1/4) Flash · When Deceiver Exarch enters the battlefield, choose one -- · • Untap target permanent you control. · • Tap target permanent an opponent controls.
Creature - Human Warrior (3) CCommon #51
 
(2/1) Menace · Melee
Instant (5) RRare #107
 
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Sorcery (4) UUncommon #132
 
Search your library for a card and put that card into your hand. Then shuffle your library.
Instant (2) CCommon #82
 
Destroy target artifact or enchantment.
Instant (4) UUncommon #108
 
Counter target spell. · Draw a card.
Sorcery (3) CCommon #109
 
Draw two cards.
Creature - Hydra (4) UUncommon #63
 
(3/3) : Monstrosity X. · As long as Domesticated Hydra is monstrous, it has trample.
Creature - Human Soldier (1) CCommon #83
 
(1/1) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
Creature - Spider (6) RRare #201
 
(5/6) Reach · Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Land UUncommon #217
 
: Add . · : Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Creature - Vampire (4) CCommon #133
 
(3/2) When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Creature - Vampire Wizard (4) RRare #202
 
(4/4) Flying · At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's converted mana cost, then puts it into their hand.
Conspiracy UUncommon #3
 
Hidden agenda · Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Creature - Beast (3) CCommon #155
 
(3/4) Ember Beast can't attack or block alone.
Conspiracy RRare #4
 
Before drawing your opening hand, choose 1, 2, or 3. · You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.
Creature - Elf Soldier (5) CCommon #64
 
(4/4) When Entourage of Trest enters the battlefield, you become the monarch. · Entourage of Trest can block an additional creature each combat as long as you're the monarch.
Land CCommon #218
 
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Land RRare #219
 
: Add one mana of any color that a land an opponent controls could produce.
Sorcery (4) UUncommon #180
 
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Sorcery (9) MMythic Rare #30
 
Council's dilemma -- Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain …
Sorcery (3) CCommon #181
 
Exile target artifact or enchantment.
Instant (4) RRare #84
 
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Creature - Wolf (6) UUncommon #65
 
(5/3) Melee · At the beginning of combat on your turn, another target creature you control gains melee until end of turn.
Creature - Zombie (5) UUncommon #134
 
(2/2) When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
Sorcery (3) CCommon #135
 
Nonblack creatures get -1/-1 until end of turn.
Instant (6) CCommon #156
 
Fiery Fall deals 5 damage to target creature. · Basic landcycling
Sorcery (1) CCommon #157
 
Flame Slash deals 4 damage to target creature.
Instant (1) CCommon #110
 
Target creature gets -1/-0 until end of turn. · Draw a card.
Creature - Zombie Warrior (3) UUncommon #136
 
(3/1) When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Enchantment - Aura (5) RRare #111
 
Enchant creature · At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Creature - Elemental (4) RRare #182
 
(0/3) Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. · At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatur…
Creature - Devil (6) UUncommon #158
 
(3/3) When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
Instant (3) CCommon #52
 
Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. · Garbage Fire deals damage to target creature equal to the highest number you noted…
Creature - Human Advisor (3) CCommon #43
 
(1/4) At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
Enchantment - Aura (3) CCommon #85
 
Enchant creature · Enchanted creature has flying. · Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment (3) UUncommon #86
 
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Instant (5) CCommon #87
 
Creatures you control get +1/+2 until end of turn. Untap those creatures. · Basic landcycling
Creature - Goblin Warrior (1) CCommon #159
 
(1/1) : Goblin Balloon Brigade gains flying until end of turn.
Creature - Goblin Rogue (4) CCommon #53
 
(4/2) Whenever Goblin Racketeer attacks, you may goad target creature defending player controls.
Creature - Goblin Rogue (2) CCommon #160
 
(1/1) : Target creature with power 2 or less can't be blocked this turn.
Instant (1) CCommon #88
 
Target creature you control gains protection from the color of your choice until end of turn. · Scry 1.
Enchantment (5) RRare #161
 
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Legendary Creature - Goblin Rogue (2) RRare #54
 
(2/2) Whenever a creature you control deals combat damage to a player, choose one -- · • Goad target creature that player controls. · • Exile the top card of that player's library. Until end of turn, you may …
Creature - Goblin (4) UUncommon #55
 
(2/2) Melee · Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchantment (4) UUncommon #203
 
Attacking creatures you control get +1/+0 and have menace.
Creature - Angel (5) UUncommon #89
 
(3/3) Flying · Guardian of the Gateless can block any number of creatures. · Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Creature - Goblin Shaman (3) UUncommon #162
 
(2/2) Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Creature - Specter (4) RRare #137
 
(2/2) Flying · Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. · Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
Instant (1) UUncommon #90
 
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Sorcery (5) RRare #91
 
Put all creatures on the bottom of their owners' libraries.
Creature - Giant Warrior (7) RRare #163
 
(6/6) Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Creature - Demon (6) RRare #138
 
(5/5) Deathtouch · Whenever another nontoken creature dies, you may draw a card.
Creature - Vampire (4) UUncommon #164
 
(2/2) Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. · Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Artifact - Equipment (4) RRare #209
 
Equipped creature gets +X/+X, where X is its converted mana cost. · Equip
Artifact Creature - Golem (7) CCommon #210
 
(5/7)
Conspiracy CCommon #5
 
Hidden agenda · Whenever a creature you control with the chosen name deals combat damage to a player, you may pay . If you do, draw a card.
Conspiracy RRare #6
 
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. · At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature tok…
Creature - Spirit (4) UUncommon #92
 
(2/2) Flash · Flying · When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Artifact (3) RRare #211
 
Whenever a player plays a land, that player draws a card.
Creature - Giant (4) RRare #93
 
(3/5) Vigilance · : Monstrosity 3. · As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Sorcery (2) CCommon #165
 
Choose one -- · • Hurly-Burly deals 1 damage to each creature without flying. · • Hurly-Burly deals 1 damage to each creature with flying.
Conspiracy MMythic Rare #7
 
The first creature spell you cast each turn costs less to cast. · You can't cast instant or sorcery spells.
Creature - Cyclops (4) CCommon #166
 
(3/3) Trample · : Monstrosity 3.
Instant (1) UUncommon #31
 
You choose how each player votes this turn. · Draw a card.
Creature - Bird Illusion (2) CCommon #32
 
(1/3) Draft Illusionary Informant face up. · During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. · Flying
Conspiracy CCommon #8
 
Hidden agenda · Creatures you control with the chosen name have ": This creature gets +1/+0 until end of turn."
Sorcery (3) UUncommon #139
 
All creatures get -2/-2 until end of turn.
Sorcery (1) RRare #140
 
Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
Sorcery (4) UUncommon #112
 
Return up to two target creatures to their owners' hands.
Sorcery (1) UUncommon #183
 
Target creature must be blocked this turn if able. · Draw a card.
Creature - Homunculus (2) CCommon #33
 
(0/4) When Jeering Homunculus enters the battlefield, you may goad target creature.
Creature - Human Knight (5) UUncommon #204
 
(2/4) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Legendary Creature - Spirit (2) RRare #113
 
(1/3) At the beginning of each player's draw step, that player draws an additional card.
Legendary Planeswalker - Kaya (4) MMythic Rare #75
 
(Loyalty: 5) 0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. · -1: Each opponent lose…
Legendary Planeswalker - Kaya (4) MMythic Rare #222
 
(Loyalty: 5) 0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. · -1: Each opponent lose…
Creature - Human Rogue Mutant (5) RRare #34
 
(4/4) When Keeper of Keys enters the battlefield, you become the monarch. · At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
Creature - Gorgon (5) UUncommon #141
 
(2/5) Deathtouch · : Monstrosity 1. · When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Instant (3) CCommon #94
 
Destroy target attacking creature.
Creature - Elemental Beast (2) CCommon #167
 
(1/2) Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Artifact - Equipment (2) CCommon #212
 
Equipped creature gets +1/+0 and has flying. · Equip
Creature - Human Knight (5) UUncommon #76
 
(4/4) When Knights of the Black Rose enters the battlefield, you become the monarch. · Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you ga…
Instant (3) CCommon #184
 
Target creature gains deathtouch until end of turn. · Draw a card.
Sorcery (1) CCommon #185
 
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Legendary Creature - Elf Advisor (3) MMythic Rare #77
 
(3/3) Each opponent can't draw more than one card each turn. · Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Creature - Elf Rogue (3) CCommon #66
 
(3/2) Draft Leovold's Operative face up. · As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without…
Creature - Human Soldier (5) CCommon #16
 
(2/2) Council's dilemma -- When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each streng…
Creature - Ooze (3) UUncommon #186
 
(1/1) Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
Enchantment (4) UUncommon #44
 
When Marchesa's Decree enters the battlefield, you become the monarch. · Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Creature - Ogre Rogue (4) UUncommon #142
 
(3/2) When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
Creature - Human Warrior (4) CCommon #67
 
(3/2) Trample · Melee
Creature - Merfolk Rogue (2) UUncommon #114
 
(1/1) : Draw a card, then discard a card.
Creature - Merfolk Scout (4) UUncommon #115
 
(2/3) Flying · Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
Creature - Bird (5) CCommon #35
 
(2/1) Flying · Council's dilemma -- When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw…
Creature - Wall (5) CCommon #116
 
(0/4) Defender · When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Instant (3) CCommon #143
 
Destroy target creature.
Conspiracy CCommon #9
 
Hidden agenda · Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature."
Instant (2) CCommon #117
 
Counter target noncreature spell.
Creature - Snake (5) UUncommon #187
 
(4/5) Reach · : Monstrosity 4.
Creature - Spider (3) CCommon #188
 
(2/3) Reach · Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
Creature - Human Knight (4) UUncommon #17
 
(3/3) Draft Noble Banneret face up. · As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. · As long as you control one or more creatures with a name you noted f…
Creature - Ogre Warrior (2) CCommon #168
 
(3/3) Defender
Creature - Human Wizard (2) CCommon #118
 
(1/3) When Omenspeaker enters the battlefield, scry 2.
Artifact Creature - Unicorn (3) CCommon #213
 
(1/2) : Add one mana of any color.
Creature - Elemental (6) CCommon #68
 
(2/2) Council's dilemma -- When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You ga…
Sorcery (5) UUncommon #189
 
Creatures you control get +3/+3 and gain trample until end of turn.
Creature - Human Soldier (4) UUncommon #18
 
(2/2) When Palace Jailer enters the battlefield, you become the monarch. · When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
Creature - Human Soldier (4) CCommon #19
 
(2/4) When Palace Sentinels enters the battlefield, you become the monarch.
Creature - Human Soldier (2) RRare #20
 
(2/2) Draft Paliano Vanguard face up. · As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. · Other creatures you control of a type you noted for ca…
Enchantment - Aura (3) RRare #95
 
Enchant creature · All damage that would be dealt to you is dealt to enchanted creature instead.
Creature - Gorgon (5) UUncommon #205
 
(4/3) When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
Enchantment (3) RRare #144
 
At the beginning of your upkeep, you draw a card and you lose 1 life.
Artifact Creature - Angel (7) MMythic Rare #214
 
(4/4) Flying · You can't lose the game and your opponents can't win the game.
Instant (2) CCommon #190
 
Destroy target creature with flying.
Sorcery (1) CCommon #191
 
Target creature you control fights target creature you don't control.
Creature - Giant Soldier (6) RRare #21
 
(2/5) When Protector of the Crown enters the battlefield, you become the monarch. · All damage that would be dealt to you is dealt to Protector of the Crown instead.
Artifact Creature - Horror (5) RRare #215
 
(*/*) Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. · Whenever you draw a card, each opponent loses 1 life.
Instant (6) UUncommon #145
 
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Creature - Elemental Cat (5) UUncommon #56
 
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. · Menace · Pyretic Hunter enters the battlefield with X +1/+1 counters on it, wh…
Legendary Creature - Human Assassin (4) MMythic Rare #78
 
(3/3) Deathtouch, haste · When Queen Marchesa enters the battlefield, you become the monarch. · At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with …
Sorcery (1) CCommon #146
 
Return target creature card from your graveyard to your hand.
Instant (2) CCommon #96
 
Create two 1/1 white Soldier creature tokens.
Creature - Beast (4) CCommon #192
 
(2/4) Vigilance · : Monstrosity 3.
Creature - Human Soldier (3) RRare #22
 
(1/1) When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
Creature - Dinosaur (6) RRare #69
 
(5/5) Trample · When Regal Behemoth enters the battlefield, you become the monarch. · Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Instant (1) CCommon #45
 
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. · Destroy target creature that's one or more of …
Instant (3) CCommon #119
 
Return target creature to its owner's hand. · Draw a card.
Instant (3) CCommon #97
 
You gain 3 life. · Draw a card.
Land UUncommon #220
 
: Add . · , : Target creature can't be blocked this turn.
Artifact Creature - Construct (2) UUncommon #216
 
(2/2) When Runed Servitor dies, each player draws a card.
Creature - Human Cleric (3) MMythic Rare #23
 
(2/2) As Sanctum Prelate enters the battlefield, choose a number. · Noncreature spells with converted mana cost equal to the chosen number can't be cast.
Creature - Vampire Shaman (4) RRare #147
 
(3/3) Flying · Whenever a creature an opponent controls dies, you may gain 3 life. · Whenever an opponent discards a card, you may gain 3 life.
Legendary Creature - Elf Scout (3) MMythic Rare #70
 
(2/3) Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. · , : Add X mana in any combination of colors, where X i…
Sorcery (6) RRare #71
 
Council's dilemma -- Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto…
Sorcery (1) UUncommon #120
 
Draw a card. Scry 2.
Creature - Zombie Goblin (1) CCommon #148
 
(1/1) When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Land UUncommon #221
 
: Add . · , : Add one mana of any color.
Creature - Siren (2) UUncommon #206
 
(1/2) Flying · : Target creature an opponent controls attacks this turn if able. · , : Attacking creatures get -1/-1 until end of turn.
Sorcery (3) MMythic Rare #121
 
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Creature - Rat Horror (2) CCommon #46
 
(2/2) : Monstrosity 3. · As long as Sinuous Vermin is monstrous, it has menace.
Creature - Crab (3) CCommon #36
 
(2/3) : Monstrosity 4. · As long as Skittering Crustacean is monstrous, it has hexproof.
Creature - Dragon (7) RRare #57
 
(5/5) Flying · When Skyline Despot enters the battlefield, you become the monarch. · At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Creature - Human Pirate (4) UUncommon #47
 
(2/2) Draft Smuggler Captain face up. · As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. · When Smuggler Captain enters the battlefield, you may search your library…
Conspiracy MMythic Rare #10
 
Your starting deck can't have basic land cards and your starting hand size is five. · Exile a card from your hand: This turn, you may play basic lands from outside the game. · Basic lands you control ha…
Enchantment - Aura (2) UUncommon #24
 
Enchant creature · Enchanted creature can't attack you or a planeswalker you control. · Enchanted creature can't block creatures you control.
Creature - Sphinx (6) RRare #122
 
(6/6) Flying · : Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Creature - Gargoyle Illusion (4) UUncommon #37
 
(3/2) Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. · Flying · When Spire Phantasm ente…
Creature - Cat Spirit (6) RRare #98
 
(4/5) Flying · You have hexproof.
Creature - Ooze (5) RRare #72
 
(3/3) : Monstrosity 3. · When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime.
Artifact - Equipment (2) UUncommon #79
 
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. · Equip
Creature - Giant (5) UUncommon #169
 
(5/4) : Monstrosity 3. · When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
Creature - Chimera (4) UUncommon #207
 
(2/3) Flying · : Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost.
Instant (2) CCommon #193
 
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Creature - Vampire Soldier (5) CCommon #149
 
(4/3) Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
Creature - Shapeshifter (4) RRare #38
 
Flash · You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
Sorcery (1) MMythic Rare #58
 
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Instant (4) UUncommon #170
 
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Conspiracy UUncommon #11
 
Double agenda · Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuf…
Instant (6) CCommon #194
 
Target player gains 8 life. · Basic landcycling
Creature - Human Assassin (4) CCommon #48
 
(1/3) Deathtouch · When Thorn of the Black Rose enters the battlefield, you become the monarch.
Land RRare #80
 
: Add . · , , Sacrifice Throne of the High City: You become the monarch.
Creature - Human Soldier (2) CCommon #25
 
(2/2) At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
Sorcery (2) CCommon #171
 
As an additional cost to cast this spell, discard a card. · Draw two cards.
Instant (5) CCommon #123
 
Counter target spell. · Basic landcycling
Instant (3) CCommon #172
 
Attacking creatures get +2/+0 until end of turn.
Instant (2) CCommon #173
 
Twin Bolt deals 2 damage divided as you choose among one or two targets.
Sorcery (4) CCommon #150
 
Each opponent discards two cards.
Creature - Elemental (2) CCommon #124
 
(2/1) Flying · Vaporkin can block only creatures with flying.
Creature - Illusion (2) UUncommon #125
 
(0/3) Defender · Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Creature - Elemental Chimera (3) RRare #59
 
(3/2) Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. · : Choose a card at random yo…
Creature - Satyr Druid (2) CCommon #195
 
(1/2) : Untap target land.
Conspiracy RRare #12
 
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creature - Griffin (3) CCommon #99
 
(2/2) Flying
Enchantment (6) RRare #196
 
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If y…
Sorcery (4) UUncommon #100
 
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Creature - Bird (2) CCommon #26
 
(1/1) Flying · Melee
Instant (2) CCommon #101
 
Target creature gets +2/+2 and gains first strike until end of turn.
If you spot a mistake here, please contact us.

loading

Please wait, loading...

An error with your login session occured:

unknown

You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.

If the problem persists, please contact us.