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Sets » [DKA] Dark Ascension (158 Cards)

158 Cards

Card Name Type Mana Rarity Nr.
Creature - Human Werewolf // Creature - Werewolf (4) UUncommon #81
 
(3/2) At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. · // · Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If tha…
Sorcery (8) RRare #82
 
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Artifact (3) UUncommon #144
 
Altar of the Lost enters the battlefield tapped. · : Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
Sorcery (8) MMythic Rare #1
 
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Sorcery (1) CCommon #27
 
Target creature can't be blocked this turn. · Flashback
Artifact - Equipment (1) UUncommon #145
 
Equipped creature gets +1/+0 and has vigilance. · Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. · Equip
Instant (3) CCommon #2
 
Creatures you control get +0/+4 until end of turn.
Creature - Human Wizard (5) MMythic Rare #28
 
(1/1) : Gain control of target creature with power less than or equal to the number of creatures you control.
Creature - Zombie Cat (2) CCommon #54
 
(1/1) When Black Cat dies, target opponent discards a card at random.
Sorcery (6) UUncommon #83
 
Target creature fights another target creature.
Instant (4) CCommon #29
 
Counter target creature spell. · Draw a card.
Instant (2) CCommon #3
 
Creatures you control get +1/+1 until end of turn. · Fateful hour -- If you have 5 or less life, those creatures gain indestructible until end of turn.
Creature - Wolf (4) UUncommon #108
 
(3/3) Flash · When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
Enchantment - Aura (1) CCommon #4
 
Enchant creature · : Tap enchanted creature.
Instant (2) UUncommon #84
 
Burning Oil deals 3 damage to target attacking or blocking creature. · Flashback
Enchantment - Aura (4) RRare #30
 
Enchant creature · At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from a…
Artifact // Artifact (3) UUncommon #146
 
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. · // · : Target player loses 5 life.
Enchantment - Aura (3) CCommon #31
 
Enchant creature · Enchanted creature gets -13/-0.
Sorcery (3) UUncommon #32
 
Each player puts the top five cards of their library into their graveyard. · Flashback
Creature - Human // Creature - Vampire (3) CCommon #55
 
(2/2) , Tap an untapped Vampire you control: Transform Chosen of Markov. · //
Instant (3) CCommon #109
 
Prevent all combat damage that would be dealt this turn. · Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step…
Instant (6) RRare #33
 
Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
Instant (3) CCommon #110
 
Choose one -- · • Destroy target creature with flying. · • Destroy target artifact.
Enchantment - Aura Curse (5) RRare #85
 
Enchant player · If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Enchantment - Aura Curse (5) RRare #34
 
Enchant player · Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Enchantment - Aura Curse (4) UUncommon #5
 
Enchant player · Enchanted player can't cast more than one spell each turn.
Enchantment - Aura Curse (5) RRare #56
 
Enchant player · At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attac…
Enchantment - Aura Curse (5) UUncommon #57
 
Enchant player · At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
Creature - Elk (2) CCommon #111
 
(2/2) , Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Sorcery (1) UUncommon #58
 
Target creature gains deathtouch until end of turn and must be blocked this turn if able. · Flashback
Sorcery (5) CCommon #59
 
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
Creature - Human Rogue (2) RRare #112
 
(2/1) , Sacrifice a Human: Put two +1/+1 counters on target creature.
Creature - Zombie Soldier (3) UUncommon #135
 
(2/2) Deathtouch · Other Zombie creatures you control get +1/+1. · Whenever another Zombie you control dies, target opponent loses 1 life.
Sorcery (3) CCommon #35
 
Draw two cards.
Creature - Spirit Soldier (3) UUncommon #136
 
(2/2) Flying · Other Spirit creatures you control get +1/+1 and have hexproof.
Creature - Spirit (7) MMythic Rare #137
 
(3/5) Flying, double strike, lifelink · Whenever you gain life, draw a card.
Creature - Spirit (4) RRare #36
 
(3/3) Flying · When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Legendary Artifact - Equipment // Legendary Creature - Demon (7) MMythic Rare #147
 
Equipped creature gets +1/+0. · When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. · Equip · // · Flying, intimidate, trample · Whenever a p…
Creature - Human Cleric (4) CCommon #6
 
(2/2) Lifelink · When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
Creature - Vampire (3) CCommon #86
 
(2/1) Haste · Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
Land CCommon #155
 
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Artifact - Equipment (2) CCommon #148
 
Equipped creature has intimidate. · Equip
Instant (1) UUncommon #7
 
Target permanent you control gains protection from the color of your choice until end of turn. · Fateful hour -- If you have 5 or less life, instead you and each permanent you control gain protection f…
Sorcery (1) CCommon #87
 
Draw two cards, then discard two cards. · Flashback
Creature - Vampire Noble (4) MMythic Rare #138
 
(4/1) Flying, haste · Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
Creature - Vampire (3) CCommon #60
 
(2/1) Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
Creature - Zombie (5) UUncommon #61
 
(2/2) When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
Enchantment - Aura (3) CCommon #113
 
Enchant creature · Whenever enchanted creature blocks, you gain 3 life.
Enchantment (6) RRare #114
 
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Creature - Vampire Wizard (5) RRare #62
 
(3/3) Flying · Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. · Sacrifice a Human: Regenerat…
Instant (3) CCommon #88
 
Fires of Undeath deals 2 damage to any target. · Flashback
Creature - Devil (6) RRare #89
 
(4/2) Undying · Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
Instant (2) CCommon #90
 
As an additional cost to cast this spell, sacrifice a creature. · Fling deals damage equal to the sacrificed creature's power to any target.
Creature - Devil (1) CCommon #91
 
(1/1) When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Sorcery (2) CCommon #8
 
Create two 1/1 white Human creature tokens. · Fateful hour -- If you have 5 or less life, create five of those tokens instead.
Creature - Human Soldier (3) UUncommon #9
 
(1/4) Fateful hour -- As long as you have 5 or less life, other creatures you control get +1/+4.
Creature - Zombie (3) RRare #63
 
(3/2) Geralf's Messenger enters the battlefield tapped. · When Geralf's Messenger enters the battlefield, target opponent loses 2 life. · Undying
Creature - Zombie Horror (6) RRare #37
 
(5/5) When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of their library into their graveyard. · Undying
Creature - Zombie Treefolk (8) RRare #115
 
(10/10) This spell costs less to cast for each creature card in your graveyard.
Artifact (1) RRare #149
 
Creature cards in graveyards and libraries can't enter the battlefield. · Players can't cast spells from graveyards or libraries.
Creature - Zombie (1) RRare #64
 
(2/1) Gravecrawler can't block. · You may cast Gravecrawler from your graveyard as long as you control a Zombie.
Instant (3) CCommon #65
 
Put any number of target creature cards from your graveyard on top of your library. · Draw a card.
Creature - Wurm (6) UUncommon #116
 
(4/4) Trample · Morbid -- Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
Land RRare #156
 
: Add . · , , Sacrifice a creature: Draw a card.
Sorcery (6) UUncommon #117
 
Draw a card for each creature card in your graveyard.
Instant (4) CCommon #38
 
Put target creature on top of its owner's library.
Sorcery (4) CCommon #66
 
Target player discards two cards. · Morbid -- If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Sorcery (5) UUncommon #67
 
Target player draws three cards and loses 3 life.
Land CCommon #157
 
: Add . · , , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Creature - Zombie Wizard (5) MMythic Rare #139
 
(4/4) : You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Creature - Human Wizard (4) RRare #39
 
(2/2) , , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Creature - Zombie Warrior (3) CCommon #40
 
(3/6) As an additional cost to cast this spell, exile a creature card from your graveyard. · Headless Skaab enters the battlefield tapped.
Artifact - Equipment (3) CCommon #150
 
Equipped creature gets +1/+1. · As long as equipped creature is a Human, it gets an additional +1/+1. · Equip
Creature - Devil (3) UUncommon #92
 
(2/2) : Target creature attacks this turn if able.
Creature - Devil (4) RRare #93
 
(3/3) Haste · Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
Legendary Artifact (3) MMythic Rare #151
 
, : Exile target creature you control. · , : Exile target creature you don't control. · When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the bat…
Creature - Zombie (2) CCommon #68
 
(2/1) Intimidate
Creature - Human Werewolf // Creature - Werewolf (2) CCommon #94
 
(2/1) At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. · // · Hinterland Scourge must be blocked if able. · At the beginning of each upkeep, if a player cast two …
Creature - Beast (5) CCommon #118
 
(5/5)
Creature - Spirit (4) UUncommon #10
 
(2/2) Flash · Flying · When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Instant (1) CCommon #119
 
Put a +1/+1 counter on target creature. · Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn.
Creature - Human Werewolf // Creature - Werewolf (4) MMythic Rare #140
 
(2/2) Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. · At the beginning of each upkeep, if no spells wer…
Creature - Wolf (3) UUncommon #141
 
(2/2) Intimidate · Each other creature you control that's a Wolf or a Werewolf gets +1/+1. · Non-Human Werewolves you control can't transform.
Sorcery (5) RRare #69
 
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle you…
Sorcery (1) RRare #41
 
Target player puts the top X cards of their library into their graveyard. If this spell was cast from a graveyard, that player puts twice that many cards into their graveyard instead. · Flashback {U…
Sorcery (5) RRare #11
 
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. · Flashback
Sorcery (4) RRare #120
 
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. · Flashback
Instant (2) RRare #95
 
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. · Flashback
Artifact (3) RRare #152
 
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. · , , Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the …
Creature - Spider (4) CCommon #121
 
(2/3) Reach · Deathtouch
Creature - Human Werewolf // Creature - Werewolf (3) UUncommon #122
 
(1/2) At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. · // · Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. · At the beginning of each u…
Sorcery (3) UUncommon #12
 
Create two 1/1 white Spirit creature tokens with flying. · Flashback
Enchantment (5) RRare #123
 
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of…
Creature - Human Soldier // Creature - Zombie Soldier (2) CCommon #13
 
(2/2) Vigilance · When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. · // · Unhallowed Cathar can't block.
Creature - Vampire Warrior (3) RRare #96
 
(1/1) Double strike · Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire Warrior (6) UUncommon #97
 
(4/4) Haste · When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.
Creature - Human Soldier (3) CCommon #14
 
(2/3) Whenever another creature enters the battlefield, untap Midnight Guard.
Legendary Creature - Zombie Cleric (6) MMythic Rare #70
 
(5/5) Intimidate · Whenever a Human deals damage to you, destroy it. · Other non-Human creatures you control get +1/+1 and have undying.
Creature - Human Shaman Werewolf // Creature - Werewolf (4) RRare #98
 
(3/2) At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. · // · Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. · At the begi…
Creature - Dragon (6) MMythic Rare #99
 
(5/5) Flying · : Each creature you control gets +1/+0 until end of turn.
Sorcery (4) UUncommon #42
 
Return target instant or sorcery card from your graveyard to your hand. · Flashback
Creature - Vampire Rogue (5) CCommon #100
 
(4/1) Undying
Creature - Bird (4) CCommon #43
 
(2/3) Flash · Flying
Creature - Spirit (3) UUncommon #44
 
(2/1) Flying · , : You may tap or untap target creature.
Creature - Spirit (3) CCommon #15
 
(2/1) Flying · When Niblis of the Mist enters the battlefield, you may tap target creature.
Creature - Spirit (2) UUncommon #16
 
(1/1) Flying · Whenever Niblis of the Urn attacks, you may tap target creature.
Creature - Ooze (3) RRare #124
 
(1/1) Indestructible · Whenever Predator Ooze attacks, put a +1/+1 counter on it. · Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
Creature - Wolf (3) UUncommon #101
 
(1/1) Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. · Undying
Creature - Demon // Creature - Demon (5) RRare #71
 
(4/4) Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery. · // · Flying, trample · At the beginning of your upkeep, sacrifice a Human. If you can't, tap A…
Instant (2) CCommon #17
 
Destroy target enchantment. · Flashback
Sorcery (3) CCommon #72
 
Create a 2/2 black Zombie creature token. · Flashback
Creature - Zombie (5) UUncommon #45
 
(4/4) As an additional cost to cast this spell, exile a creature card from your graveyard. · Undying
Creature - Angel (6) RRare #18
 
(5/5) Flying · Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Creature - Wolf (4) CCommon #102
 
(3/3)
Creature - Cat (1) CCommon #19
 
(1/2)
Instant (1) CCommon #46
 
Return target creature you own to your hand. · Flashback
Sorcery (5) CCommon #103
 
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
Creature - Human Werewolf // Creature - Werewolf (2) CCommon #125
 
(1/1) : Add . · At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. · // · Vigilance · : Add . · At the beginning of each upkeep, if a player cast two or…
Creature - Zombie (2) CCommon #47
 
(2/1) When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
Enchantment (4) RRare #20
 
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exil…
Enchantment (3) UUncommon #48
 
Whenever you cast a spell from your graveyard, draw a card.
Sorcery (3) UUncommon #104
 
Discard all the cards in your hand, then draw that many cards. · Flashback
Creature - Spirit (2) CCommon #49
 
(1/1) Flying · Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of their library into their graveyard.
Creature - Zombie Soldier (4) CCommon #73
 
(2/2) Sightless Ghoul can't block. · Undying
Creature - Griffin (5) CCommon #21
 
(3/2) Flying, first strike
Instant (2) CCommon #22
 
Target creature gets +2/+0 and gains first strike until end of turn.
Creature - Human Cleric (2) UUncommon #74
 
(1/1) , , Sacrifice a Human: Destroy target creature.
Creature - Dryad (2) CCommon #126
 
(2/2) Forestwalk
Legendary Planeswalker - Sorin (4) MMythic Rare #142
 
(Loyalty: 3) +1: Create a 1/1 black Vampire creature token with lifelink. · -2: You get an emblem with "Creatures you control get +1/+0." · -6: Destroy up to three target creatures and/or other planeswalkers. Return…
Creature - Spirit // Enchantment - Aura (5) UUncommon #50
 
(1/3) Flying · When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. · // · Enchant creature · You control enchanted creature.
Enchantment - Aura (2) CCommon #75
 
Enchant creature · Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
Creature - Spirit (3) CCommon #51
 
(2/2) Flying · Stormbound Geist can block only creatures with flying. · Undying
Creature - Spirit (2) UUncommon #127
 
(2/1) Haste · Undying
Creature - Vampire Soldier (3) UUncommon #143
 
(2/2) First strike · Other Vampire creatures you control get +1/+1 and have first strike.
Sorcery (6) RRare #23
 
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Enchantment - Aura (2) CCommon #105
 
Flash · Enchant creature · Enchanted creature has ": This creature gets +2/+0 until end of turn."
Legendary Creature - Human Soldier (2) RRare #24
 
(2/1) First strike · Noncreature spells cost more to cast.
Instant (1) CCommon #52
 
Target player puts the top two cards of their library into their graveyard. · Draw a card.
Creature - Human Cleric (3) RRare #25
 
(2/2) : Create a 1/1 white Human creature token. · Fateful hour -- As long as you have 5 or less life, other creatures you control get +2/+2.
Creature - Human Wizard (2) UUncommon #26
 
(2/2) : Exile target creature card from a graveyard.
Creature - Devil (2) CCommon #106
 
(2/1) , Sacrifice Torch Fiend: Destroy target artifact.
Creature - Spirit (4) UUncommon #53
 
(2/2) Flying · When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Sorcery (2) UUncommon #128
 
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. · Flashback
Instant (1) CCommon #76
 
Target creature gets -1/-1 until end of turn. · Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
Creature - Bear (3) CCommon #129
 
(2/2) Morbid -- When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
Instant (1) CCommon #77
 
Target creature gains undying until end of turn.
Land RRare #158
 
: Add . · , : Creatures you control gain deathtouch and lifelink until end of turn.
Creature - Vampire (6) UUncommon #78
 
(3/2) Flying · Undying
Creature - Human (5) UUncommon #130
 
(4/5) Vigilance · Fateful hour -- As long as you have 5 or less life, other creatures you control have vigilance.
Creature - Insect (5) MMythic Rare #131
 
(5/4) Vigilance, trample · Undying
Creature - Human Shaman (3) UUncommon #79
 
(2/2) Morbid -- When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
Artifact (3) UUncommon #153
 
Warden of the Wall enters the battlefield tapped. · : Add . · As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
Instant (3) CCommon #132
 
Target creature gets +3/+1 and gains trample until end of turn. · Flashback
Creature - Human Werewolf // Creature - Werewolf (1) RRare #133
 
(1/1) : Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. · At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. · /…
Artifact - Equipment (1) UUncommon #154
 
Equipped creature has ": This creature deals 1 damage to any target" and ": This creature deals 3 damage to target Werewolf creature." · Equip
Sorcery (4) CCommon #107
 
Target creature deals damage to itself equal to its power.
Creature - Wolf (1) CCommon #134
 
(1/1) Undying
Sorcery (6) RRare #80
 
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
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