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Sets » [DDQ] Duel Decks: Blessed vs. Cursed (80 Cards)

80 Cards

Card Name Type Mana Rarity Nr.
Creature - Zombie (4) UUncommon #50
 
(3/2) First strike · Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Token Creature - Angel CCommon #77
 
(4/4) Flying
Sorcery (1) UUncommon #51
 
Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
Sorcery (4) UUncommon #52
 
Each player sacrifices two creatures.
Enchantment - Aura (2) CCommon #2
 
Enchant creature · Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Creature - Zombie (2) CCommon #53
 
(1/1) Undying
Artifact - Equipment (3) UUncommon #31
 
Equipped creature gets +3/+0. · As long as equipped creature is a Human, it has lifelink. · Equip
Creature - Human Wizard (3) RRare #24
 
(2/3) Whenever another Human enters the battlefield under your control, untap Captain of the Mists. · , : You may tap or untap target permanent.
Creature - Human Cleric (1) CCommon #3
 
(1/1) When Cathedral Sanctifier enters the battlefield, you gain 3 life.
Creature - Human Soldier (1) RRare #4
 
(1/1) Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
Creature - Spirit (3) CCommon #5
 
(2/3) Flying
Artifact - Equipment (2) CCommon #69
 
Equipped creature has flying. · Equip
Instant (2) UUncommon #42
 
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
Creature - Spirit (6) RRare #6
 
(5/5) Flying · As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Creature - Zombie Soldier (3) UUncommon #68
 
(2/2) Deathtouch · Other Zombie creatures you control get +1/+1. · Whenever another Zombie you control dies, target opponent loses 1 life.
Creature - Zombie (1) UUncommon #54
 
(2/2) Diregraf Ghoul enters the battlefield tapped.
Land CCommon #70
 
Dismal Backwater enters the battlefield tapped. · When Dismal Backwater enters the battlefield, you gain 1 life. · : Add or .
Creature - Human Soldier (1) CCommon #7
 
(1/1) When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
Sorcery (4) UUncommon #55
 
Return target creature card from your graveyard to the battlefield. · Flashback--Sacrifice three creatures.
Creature - Vampire (4) CCommon #56
 
(3/2) When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Instant (3) RRare #8
 
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Creature - Human Soldier (3) CCommon #9
 
(2/2) When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Creature - Angel (3) UUncommon #10
 
(3/3) Flying · When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Creature - Vampire Noble (4) UUncommon #57
 
(2/2) Flying · Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Human Cleric (3) UUncommon #11
 
(1/3) When Fiend Hunter enters the battlefield, you may exile another target creature. · When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Instant (3) CCommon #43
 
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. · Flashback
Sorcery (2) CCommon #12
 
Create two 1/1 white Human creature tokens. · Fateful hour -- If you have 5 or less life, create five of those tokens instead.
Legendary Creature - Spirit Cleric (3) MMythic Rare #1
 
(2/2) Hexproof · Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Creature - Zombie (3) CCommon #58
 
(2/2) When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Creature - Angel (6) UUncommon #13
 
(4/4) Flying · When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Creature - Zombie (1) RRare #59
 
(2/1) Gravecrawler can't block. · You may cast Gravecrawler from your graveyard as long as you control a Zombie.
Creature - Human Knight (5) CCommon #25
 
(3/2) Flying · When Gryff Vanguard enters the battlefield, draw a card.
Creature - Demon (6) RRare #60
 
(5/5) Deathtouch · Whenever another nontoken creature dies, you may draw a card.
Creature - Human Wizard (4) RRare #44
 
(2/2) , , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Token Creature - Human CCommon #78
 
(1/1)
Instant (1) UUncommon #61
 
Destroy target Human creature.
Sorcery (5) RRare #14
 
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. · Flashback
Basic Land - Island LLand #35
Basic Land - Island LLand #36
Basic Land - Island LLand #37
Basic Land - Island LLand #71
Basic Land - Island LLand #72
Basic Land - Island LLand #73
Creature - Zombie Horror (4) CCommon #45
 
(4/5) As an additional cost to cast this spell, exile a creature card from your graveyard.
Creature - Demon (4) MMythic Rare #41
 
(4/5) Flying, trample · When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. · Delirium -- At the beginning of your upkeep, you lose 4 life unless there are…
Creature - Bird (4) CCommon #26
 
(2/2) Flying · When Mist Raven enters the battlefield, return target creature to its owner's hand.
Sorcery (4) UUncommon #62
 
Create two 2/2 black Zombie creature tokens. · Flashback
Instant (2) CCommon #15
 
Exile target creature you control, then return it to the battlefield under its owner's control. · Flashback
Creature - Human Soldier (2) CCommon #16
 
(2/2) : Moorland Inquisitor gains first strike until end of turn.
Creature - Human Rogue (1) UUncommon #27
 
(1/1) , : Exile another target creature you control, then return that card to the battlefield under your control.
Basic Land - Plains LLand #38
Basic Land - Plains LLand #39
Basic Land - Plains LLand #40
Sorcery (5) UUncommon #28
 
Draw three cards, untap up to two lands, then discard a card.
Instant (3) CCommon #17
 
Destroy target attacking creature.
Creature - Zombie (5) UUncommon #46
 
(4/4) As an additional cost to cast this spell, exile a creature card from your graveyard. · Undying
Creature - Zombie Drake (3) CCommon #47
 
(2/3) Flying · Scrapskin Drake can block only creatures with flying.
Creature - Zombie (2) CCommon #48
 
(2/1) When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
Land CCommon #33
 
When Seraph Sanctuary enters the battlefield, you gain 1 life. · Whenever an Angel enters the battlefield under your control, you gain 1 life. · : Add .
Sorcery (4) RRare #63
 
Exile target creature and all other creatures with the same name as that creature. · Flashback
Artifact - Equipment (2) UUncommon #32
 
Equipped creature has first strike. · As long as equipped creature is a Human, it gets +1/+1. · Equip
Creature - Human Soldier (4) UUncommon #18
 
(3/2) When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Creature - Spirit Soldier (5) CCommon #19
 
(2/5) Soulbond · As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
Token Creature - Spirit CCommon #79
 
(1/1) Flying
Creature - Zombie Drake (3) CCommon #49
 
(3/4) As an additional cost to cast this spell, exile a creature card from your graveyard. · Flying
Basic Land - Swamp LLand #74
Basic Land - Swamp LLand #75
Basic Land - Swamp LLand #76
Creature - Human Scout (3) UUncommon #29
 
(2/1) Soulbond · As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Wizard (2) UUncommon #20
 
(2/2) : Exile target creature card from a graveyard.
Creature - Human Rogue (3) UUncommon #64
 
(3/2) When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. · Delirium -- At the beginning of each opponent's upkeep, if there are four or more card …
Creature - Spirit (1) UUncommon #21
 
(1/1) Flying · When Topplegeist enters the battlefield, tap target creature an opponent controls. · Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in …
Creature - Spirit (4) UUncommon #30
 
(2/2) Flying · When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Land CCommon #34
 
Tranquil Cove enters the battlefield tapped. · When Tranquil Cove enters the battlefield, you gain 1 life. · : Add or .
Instant (3) UUncommon #65
 
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
Creature - Zombie (3) RRare #66
 
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. · If Unbreathing Horde would be dealt damage, prevent that …
Instant (2) CCommon #67
 
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Creature - Human Scout (3) CCommon #22
 
(1/4) Flash · When Village Bell-Ringer enters the battlefield, untap all creatures you control.
Creature - Angel (6) CCommon #23
 
(3/3) Flying · When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Token Creature - Zombie CCommon #80
 
(2/2)
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