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Sets » [DVD] Duel Decks: Divine vs. Demonic (62 Cards)

62 Cards

Card Name Type Mana Rarity Nr.
Creature - Horror (2) CCommon #31
 
(1/1) When Abyssal Gatekeeper dies, each player sacrifices a creature.
Creature - Specter (4) UUncommon #40
 
(2/3) Flying · Whenever Abyssal Specter deals damage to a player, that player discards a card.
Legendary Creature - Angel (8) MMythic Rare #1
 
(6/6) Flying, first strike, vigilance, trample, haste, protection from black and from red
Creature - Angel (5) UUncommon #9
 
(3/3) Flying · When Angel of Mercy enters the battlefield, you gain 3 life.
Artifact (2) UUncommon #23
 
Whenever a player casts a white spell, you may gain 1 life.
Enchantment (4) UUncommon #19
 
Exalted · Whenever a creature you control attacks alone, you may tap target creature.
Creature - Angel Spirit (2) CCommon #3
 
(1/1) Flying · : Target attacking or blocking creature gets +1/+1 until end of turn.
Creature - Angel (4) UUncommon #6
 
(2/2) Flying · Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Instant (2) CCommon #15
 
Prevent all combat damage that would be dealt this turn. · Cycling
Land CCommon #58
 
Barren Moor enters the battlefield tapped. · : Add . · Cycling
Sorcery (4) UUncommon #52
 
Each player sacrifices two creatures.
Enchantment (4) UUncommon #53
 
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay . · At the beginning of your end step, create a 0/1 black Thrull creature token.
Creature - Imp (4) CCommon #41
 
(2/2) Flying · : Target player loses 1 life.
Creature - Human Knight (3) CCommon #4
 
(2/2) Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Sorcery (2) UUncommon #56
 
Spend only black mana on X. · Consume Spirit deals X damage to any target and you gain X life.
Sorcery (6) UUncommon #55
 
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Sorcery (2) UUncommon #48
 
Target opponent sacrifices a creature.
Creature - Imp (3) UUncommon #33
 
(3/1) Flying · Daggerclaw Imp can't block.
Instant (3) CCommon #50
 
Destroy target nonblack creature. It can't be regenerated.
Instant (1) CCommon #45
 
Add .
Artifact (2) UUncommon #57
 
Whenever a player casts a black spell, you may gain 1 life.
Creature - Imp (4) CCommon #38
 
(2/2) Flying · Hellbent -- Demon's Jester gets +2/+1 as long as you have no cards in hand.
Sorcery (2) UUncommon #49
 
Search your library for a card, put that card into your hand, then shuffle your library.
Sorcery (1) CCommon #46
 
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature - Imp (3) CCommon #34
 
(2/1) Flying
Enchantment - Aura (4) CCommon #20
 
Enchant permanent · When Faith's Fetters enters the battlefield, you gain 4 life. · Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilitie…
Creature - Angel (5) RRare #42
 
(3/3) Flying · Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Creature - Imp (2) CCommon #32
 
(2/2) Flying · When Foul Imp enters the battlefield, you lose 2 life.
Instant (1) CCommon #14
 
Choose one -- · • Target player gains 3 life. · • Prevent the next 3 damage that would be dealt to any target this turn.
Creature - Human Cleric (1) UUncommon #2
 
(1/1) : Target creature gets +1/+1 until end of turn.
Legendary Creature - Demon Spirit (9) RRare #44
 
(9/9) At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay . · Pay 1 life: Target creature gets -1/-1 until end of turn.
Creature - Demon (7) MMythic Rare #30
 
(7/7) Flying, trample · At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Creature - Angel (7) RRare #12
 
(4/4) Flying · At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Artifact (2) UUncommon #24
 
Marble Diamond enters the battlefield tapped. · : Add .
Enchantment - Aura (3) UUncommon #51
 
Enchant creature · At the beginning of your upkeep, sacrifice a creature. · Enchanted creature gets +3/+3 and has trample. · Enchanted creature is a Demon Spirit.
Instant - Arcane (2) UUncommon #16
 
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Creature - Human Minion (3) CCommon #35
 
(1/2) Discard a card, Sacrifice Overeager Apprentice: Add .
Enchantment - Aura (2) CCommon #17
 
Enchant creature · Enchanted creature can't attack or block.
Basic Land - Plains LLand #26
Basic Land - Plains LLand #27
Basic Land - Plains LLand #28
Basic Land - Plains LLand #29
Sorcery (5) RRare #54
 
Choose one -- · • You draw five cards and you lose 5 life. · • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. · Entwine
Creature - Demon (8) RRare #43
 
(6/6) Flying · When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Legendary Creature - Angel (9) RRare #13
 
(4/6) Flying · At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Enchantment (5) UUncommon #22
 
Whenever a creature attacks, you gain 1 life.
Land CCommon #25
 
Secluded Steppe enters the battlefield tapped. · : Add . · Cycling
Creature - Angel (4) UUncommon #7
 
(2/2) Flying · : Target attacking or blocking creature gets +2/+2 until end of turn.
Creature - Angel (5) RRare #10
 
(4/4) Flying, vigilance
Enchantment - Aura (3) UUncommon #18
 
Enchant creature · Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Enchantment - Aura (4) UUncommon #21
 
Enchant creature · Enchanted creature gets +2/+2 and has flying and vigilance.
Creature - Imp (3) UUncommon #37
 
(1/2) Flying · Whenever a player casts a nonblack spell, that player loses 1 life.
Creature - Spirit (4) UUncommon #39
 
(2/2) Pay 3 life: Put a +1/+1 counter on Souldrinker.
Creature - Imp (3) CCommon #36
 
(1/2) Flying · Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. · Dredge 5
Creature - Angel (4) UUncommon #8
 
(2/3) Flying · Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Basic Land - Swamp LLand #59
Basic Land - Swamp LLand #60
Basic Land - Swamp LLand #61
Basic Land - Swamp LLand #62
Creature - Angel (6) RRare #11
 
(5/5) Flying, vigilance · When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. · Persist
Enchantment - Aura (1) CCommon #47
 
Enchant creature · Enchanted creature gets +2/+1.
Creature - Human Monk Cleric (3) CCommon #5
 
(2/2) When Venerable Monk enters the battlefield, you gain 2 life.
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