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Sets » [DD3_GVL] Duel Decks Anthology: Garruk vs. Liliana (63 Cards)

63 Cards

Card Name Type Mana Rarity Nr.
Creature - Troll (2) UUncommon #3
 
(3/3) Echo · : Regenerate Albino Troll.
Enchantment (2) RRare #48
 
Black creatures get +1/+1.
Creature - Lizard (1) CCommon #2
 
(1/1) : Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. · Madness
Instant (5) UUncommon #23
 
Create a 4/4 green Beast creature token. · Flashback
Creature - Beast (4) CCommon #7
 
(5/5) Shroud · Fading 3
Sorcery (6) UUncommon #57
 
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Creature - Human Shaman (1) CCommon #33
 
(1/1) Whenever another creature dies, you may gain 1 life.
Creature - Skeleton (2) CCommon #36
 
(1/1) : Regenerate Drudge Skeletons.
Enchantment - Aura (3) UUncommon #18
 
Enchant creature · Enchanted creature gets +3/+3. · When enchanted creature dies, create a 3/3 green Elephant creature token.
Enchantment - Aura (6) UUncommon #58
 
Enchant creature · You control enchanted creature. · At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Creature - Faerie Rogue (3) CCommon #42
 
(2/2) Flying · Discard Faerie Macabre: Exile up to two target cards from graveyards.
Creature - Zombie Warrior (3) UUncommon #38
 
(3/1) When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Basic Land - Forest LLand #28
Basic Land - Forest LLand #29
Basic Land - Forest LLand #30
Basic Land - Forest LLand #31
Legendary Planeswalker - Garruk (4) MMythic Rare #1
 
(Loyalty: 3) +1: Untap two target lands. · -1: Create a 3/3 green Beast creature token. · -4: Creatures you control get +3/+3 and gain trample until end of turn.
Enchantment - Aura (1) UUncommon #13
 
Enchant Forest · : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. · When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from …
Enchantment - Aura (1) UUncommon #47
 
Enchant Swamp · : Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land. · When enchanted Swamp is put into …
Creature - Spirit (1) UUncommon #34
 
(1/1) , : Target player discards two cards. Activate this ability only any time you could cast a sorcery. · Channel -- , Discard Ghost-Lit Stalker: Target player discards four cards. Activa…
Instant (1) CCommon #14
 
Target creature gets +3/+3 until end of turn.
Sorcery (4) UUncommon #21
 
Draw three cards.
Instant (3) CCommon #52
 
Destroy target nonblack creature. Its controller loses 2 life.
Creature - Spirit (4) UUncommon #43
 
(3/3) Flying · When Howling Banshee enters the battlefield, each player loses 3 life.
Sorcery (3) CCommon #51
 
Target creature gets -3/-3 until end of turn. · Cycling · Madness
Creature - Beast (5) UUncommon #10
 
(4/4) When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
Instant (3) CCommon #19
 
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. · Target creature gets +4/+4 until end of turn.
Creature - Spirit (4) UUncommon #44
 
(2/2) Flying · When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Creature - Boar Beast (7) CCommon #11
 
(6/5) Cycling · When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
Tribal Enchantment - Treefolk Aura (2) CCommon #16
 
Enchant creature · Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Legendary Planeswalker - Liliana (5) MMythic Rare #32
 
(Loyalty: 5) +1: Target player discards a card. · -2: Search your library for a card, then shuffle your library and put that card on top of it. · -8: Put all creature cards from all graveyards onto the battlefield u…
Sorcery (4) RRare #55
 
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery (2) CCommon #17
 
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Sorcery (5) UUncommon #24
 
Creatures you control get +3/+3 and gain trample until end of turn.
Creature - Horror (3) CCommon #39
 
(2/2) When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Creature - Wurm (7) RRare #12
 
(8/8) Hexproof
Land CCommon #59
 
Polluted Mire enters the battlefield tapped. · : Add . · Cycling
Enchantment - Aura (1) CCommon #15
 
Enchant creature · Enchanted creature gets +2/+0 and has trample. · When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Creature - Beast (4) RRare #8
 
(4/4) Sacrifice a Beast: You gain 4 life.
Creature - Rat (2) CCommon #37
 
(1/1) When Ravenous Rats enters the battlefield, target opponent discards a card.
Sorcery (5) UUncommon #56
 
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sorcery (5) RRare #22
 
Choose one -- · • Untap all lands you control. · • Until end of turn, lands you control become 2/2 creatures that are still lands. · Entwine
Artifact (4) CCommon #20
 
Serrated Arrows enters the battlefield with three arrowhead counters on it. · At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. · , Remove an arrow…
Sorcery (2) CCommon #49
 
Target player draws two cards and loses 2 life.
Creature - Vampire Skeleton (6) RRare #46
 
(3/3) Flying · When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. · , Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. · Sacrific…
Land CCommon #26
 
Slippery Karst enters the battlefield tapped. · : Add . · Cycling
Instant (4) CCommon #53
 
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. · Destroy target nonblack creature. It can't be regenerated.
Creature - Antelope Beast (4) UUncommon #9
 
(5/4) Trample · At the beginning of your upkeep, return a green creature you control to its owner's hand.
Basic Land - Swamp LLand #60
Basic Land - Swamp LLand #61
Basic Land - Swamp LLand #62
Basic Land - Swamp LLand #63
Instant (4) CCommon #54
 
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Land UUncommon #27
 
Treetop Village enters the battlefield tapped. · : Add . · : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
Creature - Zombie Mutant (6) CCommon #45
 
(5/3) : Regenerate Twisted Abomination. · Swampcycling
Creature - Human Spellshaper (3) CCommon #40
 
(2/2) , , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Creature - Bat (1) CCommon #35
 
(0/1) Flying · : Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Sorcery (2) CCommon #50
 
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Creature - Plant Wall (2) CCommon #4
 
(0/4) Defender · : Add .
Creature - Skeleton Wall (3) UUncommon #41
 
(1/4) Defender · : Regenerate Wall of Bone.
Creature - Hound (2) CCommon #5
 
(2/2) Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Instant (1) UUncommon #25
 
Windstorm deals X damage to each creature with flying.
Creature - Elf (3) CCommon #6
 
(2/2) Whenever a Beast enters the battlefield, you may draw a card.
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