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Sets » [DPA] Duels of the Planeswalkers (113 Cards)

113 Cards

Card Name Type Mana Rarity Nr.
Creature - Specter (4) UUncommon #18
 
(2/3) Flying · Whenever Abyssal Specter deals damage to a player, that player discards a card.
Sorcery (3) UUncommon #37
 
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Elemental (5) UUncommon #1
 
(4/4) Flying
Legendary Creature - Vampire Noble (6) RRare #19
 
(3/3) Flying · Other black creatures get +1/+1. · Nonblack creatures get -1/-1.
Sorcery (1) RRare #38
 
Banefire deals X damage to any target. · If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Enchantment - Aura (3) UUncommon #55
 
Enchant creature · Enchanted creature gets +1/+1 for each Forest you control.
Sorcery (1) UUncommon #39
 
Blaze deals X damage to any target.
Creature - Goblin Warrior (2) UUncommon #40
 
(1/1) Red creatures you control have first strike.
Instant (2) CCommon #2
 
Return target permanent to its owner's hand.
Instant (3) CCommon #3
 
Counter target spell.
Creature - Elemental Shaman (3) CCommon #41
 
(0/1) : Cinder Pyromancer deals 1 damage to target player or planeswalker. · Whenever you cast a red spell, you may untap Cinder Pyromancer.
Creature - Elf Druid Warrior (3) CCommon #56
 
(2/2) When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Creature - Faerie (1) CCommon #4
 
(1/1) Flying · Cloud Sprite can block only creatures with flying.
Artifact (5) RRare #90
 
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
Sorcery (2) UUncommon #20
 
Spend only black mana on X. · Consume Spirit deals X damage to any target and you gain X life.
Instant (5) RRare #5
 
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.
Creature - Elemental (4) UUncommon #21
 
(*/*) Fear · Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Instant (3) UUncommon #6
 
Tap all creatures without flying.
Artifact (2) UUncommon #91
 
Whenever a player casts a black spell, you may gain 1 life.
Creature - Serpent (8) RRare #7
 
(11/11) When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Artifact (2) UUncommon #92
 
Whenever a player casts a red spell, you may gain 1 life.
Creature - Elf (4) UUncommon #57
 
(*/*) Hexproof · Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Creature - Skeleton (2) CCommon #22
 
(1/1) : Regenerate Drudge Skeletons.
Creature - Imp (3) CCommon #23
 
(2/1) Flying
Creature - Wurm (7) UUncommon #58
 
(7/7) Trample
Creature - Elemental (5) UUncommon #42
 
(4/5)
Creature - Elf (5) UUncommon #59
 
(3/3) Elven Riders can't be blocked except by Walls and/or creatures with flying.
Creature - Elf (3) RRare #60
 
(2/2) Other Elf creatures get +1/+1 and have forestwalk.
Creature - Elf Shaman (1) CCommon #61
 
(1/1) Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
Tribal Sorcery - Elf (4) UUncommon #62
 
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Creature - Elf Shaman (2) CCommon #63
 
(1/1) When Elvish Visionary enters the battlefield, draw a card.
Creature - Elf Warrior (2) CCommon #64
 
(2/3)
Instant (1) UUncommon #43
 
Target creature gets +X/+0 until end of turn.
Sorcery (5) CCommon #24
 
Essence Drain deals 3 damage to any target and you gain 3 life.
Instant (2) CCommon #8
 
Counter target creature spell.
Instant (5) RRare #9
 
Return all creatures to their owners' hands.
Tribal Instant - Elf (3) CCommon #25
 
Destroy target non-Elf creature.
Basic Land - Forest LLand #110
Basic Land - Forest LLand #111
Basic Land - Forest LLand #112
Basic Land - Forest LLand #113
Enchantment (4) RRare #44
 
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature - Elf (2) RRare #65
 
(1/1) Creature spells can't be countered.
Instant (1) CCommon #66
 
Target creature gets +3/+3 until end of turn.
Creature - Spider (4) CCommon #67
 
(2/4) Reach
Creature - Goblin Warrior (2) CCommon #45
 
(2/1)
Creature - Goblin Warrior (3) CCommon #46
 
(1/2) Flying
Creature - Elf Druid (3) UUncommon #68
 
(1/1) : Add .
Creature - Giant (4) CCommon #47
 
(3/3)
Sorcery (7) UUncommon #69
 
Create a 2/2 green Wolf creature token for each Forest you control.
Creature - Elf Shaman (4) RRare #70
 
(2/2) : Put a +1/+1 counter on target creature for each Elf you control.
Creature - Elf Warrior (3) UUncommon #71
 
(2/2) Other Elf creatures you control get +1/+1. · , : Create a 1/1 green Elf Warrior creature token.
Instant (2) CCommon #48
 
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Basic Land - Island LLand #98
Basic Land - Island LLand #99
Basic Land - Island LLand #100
Basic Land - Island LLand #101
Creature - Elf Archer (3) UUncommon #72
 
(*/*) Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. · : Jagged-Scar Archers deals damage equal to its power to target creature with flying.
Legendary Creature - Human Barbarian (6) RRare #49
 
(6/1) Haste · : Kamahl, Pit Fighter deals 3 damage to any target.
Artifact (2) UUncommon #93
 
Whenever a player casts a blue spell, you may gain 1 life.
Creature - Elemental (4) CCommon #50
 
(4/1) Haste
Artifact - Equipment (3) RRare #94
 
Equipped creature gets +3/+0 and has trample and lifelink. · Equip
Creature - Elf Warrior (4) CCommon #73
 
(3/3) Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Creature - Djinn (6) RRare #10
 
(5/6) Flying
Enchantment (3) UUncommon #26
 
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Enchantment - Aura (5) UUncommon #11
 
Enchant creature · You control enchanted creature.
Sorcery (3) CCommon #27
 
Target player discards two cards.
Sorcery (2) RRare #28
 
Target player discards X cards at random.
Sorcery (2) RRare #12
 
Draw X cards.
Legendary Creature - Elemental (7) RRare #74
 
(*/*) Trample · Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Creature - Elf Rogue (4) CCommon #29
 
(2/3) Deathtouch
Creature - Lhurgoyf (4) RRare #30
 
(*/*) Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. · : Regenerate Mortivore.
Basic Land - Mountain LLand #106
Basic Land - Mountain LLand #107
Basic Land - Mountain LLand #108
Basic Land - Mountain LLand #109
Sorcery (5) CCommon #75
 
Target player gains 8 life.
Instant (2) CCommon #76
 
Destroy target artifact or enchantment.
Sorcery (2) UUncommon #77
 
Return target permanent card from your graveyard to your hand.
Instant (2) CCommon #13
 
Counter target noncreature spell.
Sorcery (5) UUncommon #78
 
Creatures you control get +3/+3 and gain trample until end of turn.
Creature - Illusion Warrior (3) UUncommon #14
 
(2/2) Phantom Warrior can't be blocked.
Creature - Human Wizard (3) UUncommon #51
 
(1/1) : Prodigal Pyromancer deals 1 damage to any target.
Enchantment (6) RRare #52
 
Creatures you control have double strike.
Sorcery (2) CCommon #79
 
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Creature - Rat (2) CCommon #31
 
(1/1) When Ravenous Rats enters the battlefield, target opponent discards a card.
Creature - Snake (2) UUncommon #80
 
(2/1) Islandwalk · : Regenerate River Boa.
Creature - Giant Warrior (6) UUncommon #81
 
(5/4) Green creatures you control have trample.
Creature - Bear (2) CCommon #82
 
(2/2)
Creature - Vampire (5) RRare #32
 
(4/4) Flying · Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature - Zombie (3) CCommon #33
 
(2/2) Fear
Creature - Dragon (6) RRare #53
 
(5/5) Flying · : Shivan Dragon gets +1/+0 until end of turn.
Instant (1) CCommon #54
 
Shock deals 2 damage to any target.
Creature - Drake (4) CCommon #15
 
(3/2) Flying
Creature - Wurm (5) CCommon #83
 
(5/4)
Basic Land - Swamp LLand #102
Basic Land - Swamp LLand #103
Basic Land - Swamp LLand #104
Basic Land - Swamp LLand #105
Creature - Elf Warrior (2) RRare #84
 
(4/3) Cast this spell only if you've cast another green spell this turn. · Trample
Instant (2) CCommon #34
 
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Artifact (1) UUncommon #95
 
As The Rack enters the battlefield, choose an opponent. · At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Creature - Bird (4) UUncommon #16
 
(1/3) Flying · Whenever Thieving Magpie deals damage to an opponent, draw a card.
Creature - Elephant (3) CCommon #85
 
(3/3)
Creature - Troll Shaman (3) RRare #86
 
(3/2) Hexproof · : Regenerate Troll Ascetic.
Enchantment (3) RRare #35
 
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Enchantment - Aura (1) CCommon #36
 
Enchant creature · Enchanted creature gets +2/+1.
Instant (1) CCommon #17
 
Return target creature to its owner's hand.
Creature - Elemental (8) RRare #87
 
(7/7) At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Creature - Elemental Incarnation (6) RRare #88
 
(6/6) Trample · If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. · When Vigor is put into a graveyard f…
Artifact Creature - Wall (3) CCommon #96
 
(2/3) Defender · First strike
Creature - Wall (1) CCommon #89
 
(0/3) Defender
Artifact (2) UUncommon #97
 
Whenever a player casts a green spell, you may gain 1 life.
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