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Sets » [EMN] Eldritch Moon (208 Cards)

208 Cards

Card Name Type Mana Rarity Nr.
Instant (3) UUncommon #115
 
Up to two target creatures each get +1/+0 and gain first strike until end of turn. · Madness
Creature - Eldrazi Leech (8) UUncommon #1
 
(6/4) Emerge · When you cast this spell, target opponent loses 3 life and you gain 3 life.
Creature - Zombie Horror (5) UUncommon #49
 
(3/4) Flying · , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
Sorcery (5) CCommon #116
 
Alchemist's Greeting deals 4 damage to target creature. · Madness
Creature - Wolf (6) RRare #117
 
(5/5) Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
Creature - Human Warrior (4) CCommon #150
 
(4/3) Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Creature - Devil Horror (8) RRare #118
 
(3/4) This spell costs less to cast for each instant and sorcery card in your graveyard. · Prowess · When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
Instant (2) UUncommon #13
 
Escalate · Choose one or more -- · • Target player gains 4 life. · • Untap up to two target creatures. · • Target opponent sacrifices an attacking creature.
Enchantment (4) UUncommon #119
 
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Creature - Plant Elemental (3) CCommon #151
 
(2/3) Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
Creature - Vampire Cleric (4) RRare #181
 
(4/4) Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. · Madness
Creature - Vampire Knight (1) CCommon #120
 
(1/2) : Bold Impaler gets +2/+0 until end of turn.
Enchantment - Aura (3) CCommon #81
 
Enchant creature · Enchanted creature gets +3/-3.
Instant (3) CCommon #14
 
Escalate · Choose one or both -- · • Creatures you control get +2/+0 until end of turn. · • Creatures you control get +0/+2 until end of turn.
Instant (1) CCommon #121
 
Escalate · Choose one or both -- · • Target creature gets +3/+0 until end of turn. · • Target creature gains first strike until end of turn.
Instant (1) CCommon #82
 
Escalate · Choose one or both -- · • Target creature gets +1/+1 until end of turn. · • Target creature gets -1/-1 until end of turn.
Creature - Wolf (3) CCommon #122
 
(2/3) Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
Legendary Creature - Eldrazi Angel MMythic Rare #15b
 
(9/10) Flying, first strike, vigilance, lifelink · Your opponents can't cast spells with converted mana cost 3 or less.
Legendary Creature - Angel Horror (7) RRare #15a
 
(5/7) When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. · Flying, vigilance
Enchantment (5) UUncommon #182
 
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Artifact - Equipment (0) CCommon #192
 
Equipped creature gets +0/+3 and has vigilance. · Equip
Sorcery (2) CCommon #83
 
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Sorcery (6) CCommon #84
 
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Instant (3) UUncommon #50
 
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. · Madness
Creature - Eldrazi Horror CCommon #96b
 
(5/6) Haste · Menace · When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.
Enchantment - Aura (3) CCommon #16
 
Enchant creature · Enchanted creature can't attack or block. · , Sacrifice Choking Restraints: Exile enchanted creature.
Instant (3) UUncommon #152
 
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Sorcery (3) RRare #51
 
You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand.
Sorcery (2) RRare #85
 
Escalate--Discard a card. · Choose one or more -- · • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. · • Target creature gets -2/-2 un…
Sorcery (3) RRare #123
 
Escalate · Choose one or more -- · • Target player discards all the cards in their hand, then draws that many cards. · • Collective Defiance deals 4 damage to target creature. · • Collective Defiance…
Sorcery (3) RRare #17
 
Escalate--Tap an untapped creature you control. · Choose one or more -- · • Destroy target creature with power 4 or greater. · • Destroy target enchantment. · • Put a +1/+1 counter on each creature targe…
Creature - Werewolf Horror // Creature - Eldrazi Werewolf (3) UUncommon #124
 
(2/3) Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn. · : Transform Conduit of Storms. · // · Whenever Conduit of Emrakul attacks, add at the beg…
Sorcery (2) CCommon #52
 
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Instant (3) CCommon #53
 
Counter target spell unless its controller pays .
Creature - Human Scout (4) UUncommon #18
 
(3/4) When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your l…
Enchantment (1) UUncommon #153
 
At the beginning of your upkeep, you may put the top card of your library into your graveyard. · Delirium -- , Sacrifice Crop Sigil: Return up to one target creature card and up to one target lan…
Creature - Human Cleric (1) CCommon #154
 
(1/2) , : Target attacking Human gets +1/+1 until end of turn.
Creature - Zombie (1) RRare #86
 
(1/1) , , Discard a card: Create a 2/2 black Zombie creature token. · Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Artifact // Creature - Eldrazi Reflection (3) UUncommon #193
 
Cryptolith Fragment enters the battlefield tapped. · : Add one mana of any color. Each player loses 1 life. · At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith…
Artifact - Equipment (2) CCommon #194
 
Equipped creature gets +2/+2. · Equip
Creature - Homunculus // Creature - Eldrazi Homunculus (2) UUncommon #54
 
(1/1) : Add . Spend this mana only to cast an instant or sorcery spell. · At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious H…
Sorcery (1) RRare #87
 
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Creature - Hippogriff (3) CCommon #19
 
(2/2) Flying
Creature - Eldrazi Boar (10) MMythic Rare #2
 
(7/7) Emerge · When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. · Trample, haste
Sorcery (6) MMythic Rare #20
 
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature - Wolf (2) UUncommon #125
 
(2/1) Menace
Creature - Human Soldier (3) CCommon #21
 
(1/2) When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. · Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Instant (3) CCommon #55
 
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Sorcery (2) CCommon #126
 
Target creature gets +2/+2 and gains trample until end of turn. · Madness
Creature - Eldrazi Insect (8) RRare #3
 
(5/5) Emerge · When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. …
Creature - Insect Horror // Creature - Eldrazi Insect (5) RRare #56
 
(5/4) Flying · Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. · // · Flying · Wizards yo…
Sorcery (3) CCommon #57
 
Return target creature to its owner's hand. · Draw a card.
Creature - Spirit Soldier (3) UUncommon #22
 
(2/3) Flash · When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
Creature - Eldrazi Crab (9) UUncommon #4
 
(5/7) Flash · Emerge · Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
Creature - Vampire (7) UUncommon #88
 
(4/5) Delirium -- This spell costs less to cast if there are four or more card types among cards in your graveyard. · Flying
Creature - Eldrazi Octopus (8) RRare #5
 
(5/6) Flash · Emerge · When you cast this spell, tap up to four target permanents.
Sorcery (3) RRare #155
 
As an additional cost to cast this spell, sacrifice a creature. · Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana …
Legendary Creature - Eldrazi (13) MMythic Rare #6
 
(13/13) This spell costs less to cast for each card type among cards in your graveyard. · When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that…
Creature - Human Horror (3) RRare #156
 
(3/2) , Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
Enchantment (4) UUncommon #157
 
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
Creature - Human (4) CCommon #58
 
(0/2) When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
Creature - Eldrazi Horror (3) RRare #7
 
(3/3) You may cast Eternal Scourge from exile. · When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
Creature - Human Cleric // Creature - Eldrazi Horror (3) UUncommon #23
 
(0/3) When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. · Delirium -- At the beginning of your upkeep, if th…
Creature - Human Wizard (3) CCommon #59
 
(2/2) When Exultant Cultist dies, draw a card.
Enchantment - Aura (4) UUncommon #24
 
Enchant creature you control · When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. · Enchanted creature gets +2/+2.
Creature - Human Knight (5) CCommon #25
 
(3/4) Lifelink
Creature - Vampire (2) CCommon #127
 
(2/2)
Artifact Creature - Scarecrow (2) CCommon #195
 
(2/1)
Creature - Human Soldier (4) CCommon #26
 
(3/2) Whenever Fiend Binder attacks, tap target creature defending player controls.
Creature - Spirit (2) CCommon #60
 
(1/3) Skulk · When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
Instant (4) UUncommon #61
 
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Creature - Human Horror (3) UUncommon #158
 
(1/1) When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your libr…
Creature - Vampire Berserker (2) UUncommon #128
 
(1/2) Trample · At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
Instant (1) CCommon #129
 
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Creature - Zombie (4) CCommon #89
 
(2/4) Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
Legendary Land RRare #203
 
: Add . · , : Each player draws a card, then discards a card.
Creature - Spirit (3) UUncommon #62
 
(0/4) Defender · At the beginning of your upkeep, scry 1.
Creature - Spirit Cleric (2) UUncommon #27
 
(2/3) Defender, flying · Delirium -- Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Artifact Creature - Scarecrow (4) UUncommon #196
 
(4/4) Creature spells you cast cost more to cast.
Legendary Creature - Human Wizard (4) MMythic Rare #183
 
(4/4) When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. · During each of your turns, you may cast a Zombie creature card from your graveyard.
Legendary Creature - Angel Horror (4) MMythic Rare #28
 
(4/3) Flying, first strike, lifelink · At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Br…
Instant (4) UUncommon #29
 
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Creature - Dryad Horror (1) UUncommon #159
 
(1/1) Deathtouch · Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Enchantment (1) UUncommon #90
 
Zombies you control have menace. · , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
Creature - Rat (2) CCommon #91
 
(2/1) At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Instant (2) CCommon #160
 
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
Creature - Human Warrior (2) MMythic Rare #184
 
(2/2) Trample · Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any o…
Creature - Human // Creature - Eldrazi Fish (3) UUncommon #63
 
(2/3) : Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. · // · : Creatures your opponents control atta…
Creature - Spirit Cleric (2) CCommon #30
 
(2/2) When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
Creature - Human Warrior (2) UUncommon #161
 
(2/2) Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
Land RRare #204
 
: Add . · , : Target creature gains haste until end of turn. · , : If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld th…
Creature - Human Soldier (3) RRare #130a
 
(2/3) Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
Legendary Creature - Eldrazi Ooze RRare #130b
 
(7/4) Trample, haste · Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
Sorcery (3) RRare #131
 
Target opponent gains control of target permanent you control.
Creature - Zombie (4) UUncommon #92
 
(2/2) When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. · , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
Creature - Human Knight (4) RRare #185
 
(3/3) Flash · Lifelink · When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
Creature - Shapeshifter (4) RRare #64
 
(0/3) Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield …
Creature - Devil (4) RRare #132
 
(6/1) Trample, haste · When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. · At the beginning of the end step, sacrifice Impetuous Devils.
Enchantment - Aura (3) RRare #65
 
Enchant creature, land, or planeswalker · Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
Sorcery (2) UUncommon #133
 
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Creature - Zombie Horror (3) CCommon #66
 
(2/3) Prowess · : Ingenious Skaab gets +1/-1 until end of turn.
Creature - Vampire Berserker (4) UUncommon #134
 
(5/3) Insatiable Gorgers attacks each combat if able. · Madness
Creature - Human Warrior (3) CCommon #31
 
(3/2) When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
Sorcery (3) CCommon #32
 
Exile target artifact or enchantment.
Legendary Creature - Spider (5) MMythic Rare #162
 
(3/5) Reach · Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. · {B…
Creature - Eldrazi Insect (8) CCommon #8
 
(4/4) Emerge · When you cast this spell, create two 1/1 green Insect creature tokens.
Creature - Werewolf Horror // Creature - Eldrazi Werewolf (1) UUncommon #163
 
(2/1) : Transform Kessig Prowler. · // · Sinuous Predator can't be blocked by more than one creature.
Creature - Zombie Horror (4) CCommon #67
 
(3/3) When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.
Creature - Eldrazi Horror (8) UUncommon #9
 
(5/4) Emerge · When you cast this spell, you may put target nonland permanent on top of its owner's library.
Legendary Planeswalker - Liliana (3) MMythic Rare #93
 
(Loyalty: 3) +1: Up to one target creature gets -2/-1 until your next turn. · -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. · -7…
Creature - Zombie (3) UUncommon #94
 
(1/1) Liliana's Elite gets +1/+1 for each creature card in your graveyard.
Creature - Human Knight // Creature - Eldrazi Horror (2) UUncommon #33
 
(1/1) First strike, lifelink · At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. · // · First strike, trample, lifelink
Instant (2) UUncommon #34
 
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Enchantment (3) UUncommon #68
 
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
Enchantment - Aura (2) CCommon #35
 
Enchant creature · Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."
Artifact Creature - Wolf Construct (2) RRare #197
 
(5/5) Lupine Prototype can't attack or block unless a player has no cards in hand.
Sorcery (3) CCommon #135
 
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
Creature - Vampire Knight (5) UUncommon #95
 
(4/3) Lifelink · Markov Crusader has haste as long as you control another Vampire.
Creature - Spirit (1) RRare #69
 
(1/1) Flying · Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. · Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unles…
Creature - Spirit (4) UUncommon #186
 
(1/3) Flying · Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
Creature - Human Rogue (5) CCommon #96a
 
(3/3) When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.
Enchantment (7) MMythic Rare #70
 
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Creature - Dragon (5) MMythic Rare #136
 
(4/5) Flying · Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each co…
Creature - Eldrazi Beast (9) UUncommon #10
 
(6/5) Emerge · When you cast this spell, you may destroy target artifact or enchantment.
Creature - Plant Skeleton (3) UUncommon #187
 
(3/2) Haste · Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
Instant (3) UUncommon #97
 
Destroy target creature.
Sorcery (3) MMythic Rare #137
 
As an additional cost to cast this spell, discard X cards. · Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planesw…
Creature - Spirit (3) UUncommon #71
 
(2/1) Flash · Flying · Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
Land UUncommon #205
 
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. · : Add .
Creature - Spirit (4) RRare #72
 
(3/3) Flying · Prowess · Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Snake (2) UUncommon #164
 
(2/2) Reach · Discard a card: Noose Constrictor gets +1/+1 until end of turn.
Creature - Zombie (6) RRare #98
 
Noosegraf Mob enters the battlefield with five +1/+1 counters on it. · Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
Legendary Enchantment (3) RRare #99
 
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. · At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2…
Creature - Vampire Berserker (2) CCommon #100
 
(2/2) Discard a card: Olivia's Dragoon gains flying until end of turn.
Instant (1) CCommon #138
 
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Enchantment (2) UUncommon #36
 
, Discard a card: You gain 3 life.
Creature - Spirit (1) RRare #165
 
(1/3) Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
Sorcery (1) CCommon #166
 
Target creature you control fights target creature you don't control.
Creature - Human Druid (2) CCommon #167
 
(0/3) When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Enchantment - Aura (1) CCommon #139
 
Enchant creature · Enchanted creature has haste and ", Discard a card: Draw a card."
Sorcery (7) RRare #37
 
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. · Your life total becomes 26.
Sorcery (3) UUncommon #101
 
Target opponent loses 3 life and puts a card from their hand on top of their library.
Instant (2) UUncommon #38
 
Prevent all damage that would be dealt this turn by non-Human sources.
Instant (2) UUncommon #188
 
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Sorcery (5) UUncommon #102
 
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sorcery (5) UUncommon #103
 
As an additional cost to cast this spell, discard a card and sacrifice a creature. · Two target creatures each get -13/-13 until end of turn.
Creature - Human Cleric (4) RRare #39
 
(2/3) Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. · , Exile a creature card from your graveyard: Create a 1/1 white Spirit cre…
Instant (3) UUncommon #140
 
Escalate · Choose one or more -- · • Creatures target player controls gain trample until end of turn. · • Savage Alliance deals 2 damage to target creature. · • Savage Alliance deals 1 damage to each…
Instant (6) UUncommon #73
 
Delirium -- This spell costs less to cast if there are four or more card types among cards in your graveyard. · Draw three cards.
Creature - Spirit Cleric (2) RRare #40
 
(2/1) Flying · Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
Sorcery (3) UUncommon #141
 
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
Creature - Werewolf Horror // Creature - Eldrazi Werewolf (3) UUncommon #168
 
(3/1) Creatures with power less than Shrill Howler's power can't block it. · : Transform Shrill Howler. · // · Creatures with power less than Howling Chorus's power can't block it. · Whenever Howling Chor…
Enchantment (1) RRare #41
 
You may cast Aura and Equipment spells as though they had flash. · Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
Creature - Human Cleric (2) CCommon #42
 
(1/2) , : Tap target non-Human creature.
Creature - Human Cleric (3) CCommon #104
 
(2/3) , , Discard a card: Each player loses 2 life.
Artifact - Equipment (3) UUncommon #198
 
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. · Equip
Creature - Werewolf Horror // Creature - Eldrazi Werewolf (4) UUncommon #142
 
(3/2) When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. · : Transform Smoldering Werewolf. · // · Whenever Erupting Dreadwolf attacks, it deals …
Creature - Elk (5) UUncommon #169
 
(4/3) When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Artifact (3) RRare #199
 
, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has…
Sorcery (4) CCommon #43
 
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
Creature - Spirit (3) RRare #189
 
(2/3) Flash · Flying · When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less. · When Spell Queller leaves the battlefield, the exiled card's owner may cast that card …
Creature - Wolf Spirit (3) RRare #170
 
(3/3) Flash · When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Sorcery (4) RRare #171
 
Return all land cards from your graveyard to the battlefield tapped.
Enchantment - Aura (1) CCommon #74
 
Flash · Enchant creature · Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Instant (7) UUncommon #143
 
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
Instant (4) CCommon #172
 
Destroy target artifact or enchantment. You gain 4 life.
Creature - Human Soldier (2) CCommon #44
 
(2/1) Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
Sorcery (3) CCommon #144
 
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. · Draw a card.
Creature - Vampire (4) CCommon #145
 
(3/3) When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Artifact - Equipment (1) RRare #200
 
Equipped creature gets +3/+3. · Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. · Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice t…
Enchantment - Aura (1) CCommon #105
 
Enchant creature · Enchanted creature gets +1/+1. · Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature - Vampire Horror (2) RRare #106
 
(2/2) Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
Creature - Vampire Horror (3) RRare #146
 
(3/2) Trample · Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. · Madness
Creature - Angel (6) UUncommon #45
 
(4/3) Flying · When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Instant (3) CCommon #107
 
You draw two cards and you lose 2 life.
Instant (4) RRare #75
 
Exile all other spells and counter all abilities.
Creature - Spider (4) CCommon #173
 
(2/3) Flash · Reach
Sorcery (2) CCommon #76
 
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Legendary Planeswalker - Tamiyo (4) MMythic Rare #190
 
(Loyalty: 4) +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. · -2: Tap up to two target nonland permanents. They don't untap dur…
Creature - Werewolf Horror // Creature - Eldrazi Werewolf (4) UUncommon #174
 
(2/4) Tangleclaw Werewolf can block an additional creature each combat. · : Transform Tangleclaw Werewolf. · // · Vigilance · Fibrous Entangler must be blocked if able. · Fibrous Entangler can block an add…
Creature - Spirit (2) CCommon #77
 
(2/1) Flying · Tattered Haunter can block only creatures with flying.
Artifact (1) CCommon #201
 
Terrarion enters the battlefield tapped. · , , Sacrifice Terrarion: Add two mana in any combination of colors. · When Terrarion is put into a graveyard from the battlefield, draw a card.
Legendary Creature - Human Soldier (3) RRare #46
 
(3/2) First strike · Creatures and nonbasic lands your opponents control enter the battlefield tapped.
Creature - Human Knight (5) RRare #47
 
(4/4) First strike · When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.
Creature - Human Shaman (2) CCommon #147
 
(0/3) Defender · : Thermo-Alchemist deals 1 damage to each opponent. · Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Artifact - Equipment (3) UUncommon #202
 
Equipped creature gets +4/+0. · At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. · Equip
Creature - Zombie Hound (3) CCommon #108
 
(3/2) Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard.
Creature - Human Soldier (1) CCommon #48
 
(1/1) , , Discard a card: Create a 1/1 white Human Soldier creature token.
Creature - Plant (4) MMythic Rare #109
 
(0/13) Defender · : Exchange target opponent's life total with Tree of Perdition's toughness.
Instant (1) CCommon #78
 
Counter target spell that targets a permanent you control.
Legendary Creature - Human Werewolf // Legendary Creature - Werewolf (5) MMythic Rare #191
 
(4/4) Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. · At the beginning of each upkeep, if no spells were cast last…
Creature - Werewolf Horror // Creature - Eldrazi Werewolf (2) CCommon #175
 
(1/2) Defender · : Add . · : Transform Ulvenwald Captive. · // · : Add .
Creature - Treefolk (6) RRare #176
 
(6/6) Whenever a creature you control with toughness 4 or greater dies, draw a card.
Instant (2) UUncommon #79
 
Return target spell or creature to its owner's hand.
Creature - Vampire Rogue (1) UUncommon #110
 
(1/1) Skulk · Lifelink
Creature - Eldrazi Crab (8) UUncommon #11
 
(4/5) Emerge · When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
Creature - Werewolf Horror // Creature - Eldrazi Werewolf (5) CCommon #148
 
(4/4) Trample · : Vildin-Pack Outcast gets +1/-1 until end of turn. · : Transform Vildin-Pack Outcast. · // · Trample · : Dronepack Kindred gets +1/+0 until end of turn.
Creature - Vampire Horror // Creature - Eldrazi Vampire (5) RRare #111
 
(3/3) Flying · Sacrifice three other creatures: Transform Voldaren Pariah. · Madness · // · Flying · When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatu…
Creature - Zombie (2) CCommon #112
 
(1/3) When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard.
Instant (2) CCommon #177
 
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
Creature - Human Shaman (3) UUncommon #149
 
(1/4) Reach · Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
Creature - Vampire Horror (4) CCommon #113
 
(3/3) Madness
Creature - Human Horror (2) RRare #80
 
(1/1) Skulk · Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. · Whenever you discard a creature card, you may pay . If you do, create a 3/2 colo…
Sorcery (2) UUncommon #114
 
Target opponent discards a card at random. · Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Enchantment - Aura (5) CCommon #178
 
Enchant creature · When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. · Enchanted creature gets +2/+2.
Instant (3) CCommon #179
 
Target creature you control gets +3/+3 and gains hexproof until end of turn.
Creature - Human Scout (3) CCommon #180
 
(3/2) Vigilance
Creature - Eldrazi Hippogriff (7) CCommon #12
 
(3/4) Emerge · When you cast this spell, draw a card. · Flying
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