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Sets » [E02] Explorers of Ixalan (48 Cards)

48 Cards

Card Name Type Mana Rarity Nr.
Artifact Creature - Construct (3) RRare #42
 
(2/2) As Adaptive Automaton enters the battlefield, choose a creature type. · Adaptive Automaton is the chosen type in addition to its other types. · Other creatures you control of the chosen type get +1/+1.
Sorcery (5) RRare #7
 
Return six target nonland permanents to their owners' hands.
Enchantment (3) RRare #25
 
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcer…
Instant (6) RRare #1
 
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Sorcery (7) RRare #8
 
For each opponent, gain control of target permanent that player controls.
Creature - Vampire Shaman Ally (4) UUncommon #15
 
(3/3) Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Creature - Human Scout (3) CCommon #31
 
(2/2) When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Creature - Vampire (2) CCommon #16
 
(2/1) Lifelink
Instant (1) CCommon #17
 
Target creature gets +1/+2 and gains deathtouch until end of turn.
Sorcery (4) UUncommon #9
 
Draw three cards.
Land UUncommon #45
 
Crumbling Necropolis enters the battlefield tapped. · : Add , , or .
Sorcery (4) RRare #2
 
Destroy all creatures.
Sorcery (7) RRare #26
 
As an additional cost to cast this spell, reveal a creature card from your hand. · Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana …
Instant (2) UUncommon #18
 
Destroy target nonblack creature.
Instant (1) CCommon #32
 
Target creature gets +3/+3 until end of turn.
Sorcery (5) RRare #33
 
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Sorcery (1) CCommon #19
 
Each player sacrifices a creature.
Creature - Plant Wall (4) UUncommon #38
 
(2/6) Defender · When Jungle Barrier enters the battlefield, draw a card.
Land UUncommon #46
 
Jungle Shrine enters the battlefield tapped. · : Add , , or .
Instant (2) UUncommon #39
 
Lightning Helix deals 3 damage to any target and you gain 3 life.
Sorcery (5) RRare #27
 
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Creature - Merfolk Noble (3) RRare #10
 
(2/2) Other Merfolk creatures you control get +1/+1. · : Target Merfolk creature can't be blocked this turn.
Instant (3) UUncommon #40
 
Destroy target creature or enchantment.
Creature - Vampire (6) MMythic Rare #20
 
(6/5) Flying · Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Instant (1) UUncommon #3
 
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
Sorcery (1) CCommon #34
 
Target creature you control fights target creature you don't control.
Artifact (2) UUncommon #43
 
: Add . · , : Add one mana of any color.
Artifact (4) RRare #44
 
, : You may put a creature card from your hand onto the battlefield.
Enchantment - Aura (1) UUncommon #35
 
Enchant creature · Enchanted creature gets +2/+0 and has trample. · When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Instant (1) CCommon #28
 
Target creature gets +2/+1 and gains trample until end of turn.
Token Creature - Saproling CCommon #T1
 
(1/1)
Enchantment (3) RRare #29
 
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment - Aura (3) RRare #4
 
Enchant creature · Enchanted creature has indestructible. · Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Creature - Elemental (6) RRare #36
 
(6/6) Trample · Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Land UUncommon #47
 
: Add . · : Add or . Activate this ability only if you control a Swamp.
Enchantment - Aura (3) RRare #11
 
Enchant creature with converted mana cost 2 or less · You control enchanted creature.
Sorcery (5) MMythic Rare #12
 
Target player takes an extra turn after this one.
Instant (1) CCommon #13
 
Return target creature to its owner's hand.
Instant (2) UUncommon #21
 
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Creature - Vampire Scout (2) CCommon #22
 
(2/1) Flying · Vampire Interloper can't block.
Creature - Vampire Shaman (3) UUncommon #23
 
(2/3) Flying, deathtouch, lifelink
Creature - Vampire Noble (3) CCommon #24
 
(3/2)
Instant (1) CCommon #5
 
Target creature gets +1/+1 until end of turn. Untap that creature.
Enchantment - Aura (3) UUncommon #6
 
Enchant creature · Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Enchantment - Aura (3) UUncommon #14
 
Enchant creature · Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
Enchantment - Aura (3) UUncommon #30
 
Enchant creature · Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.
Enchantment - Aura (3) UUncommon #37
 
Enchant creature · Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
Instant (2) UUncommon #41
 
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
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