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Editionen » [TFTH] Face the Hydra (15 Karten)

15 Karten

Kartenname Typ Mana Seltenheit Nr.
Sorcery CCommon #6
 
Players can't cast spells until the Hydra's next turn.
Sorcery CCommon #7
 
Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.
Sorcery CCommon #8
 
Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card ont…
Token Creature - Head CCommon #1
 
(0/3) Hero's Reward -- When Hydra Head leaves the battlefield, each player gains 2 life.
Sorcery CCommon #9
 
Each head gains indestructible until the end of the Hydra's next turn.
Sorcery CCommon #10
 
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts t…
Sorcery CCommon #11
 
Choose one -- Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.
Token Elite Creature - Head CCommon #2
 
(0/6) Hero's Reward -- When Ravenous Brute Head leaves the battlefield, each player gains 2 life and draws a card.
Token Elite Creature - Head CCommon #3
 
(0/8) At the beginning of the Hydra's end step, reveal the top card of the Hydra's library and the Hydra casts that card. · Hero's Reward -- When Savage Vigor Head leaves the battlefield, each player gains 4…
Token Elite Creature - Head CCommon #4
 
(0/8) At the beginning of the Hydra's end step, each player discards a card. · Hero's Reward -- When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card.
Token Elite Creature - Head CCommon #5
 
(0/8) At the beginning of the Hydra's end step, Snapping Fang Head deals 1 damage to each player. · Hero's Reward -- When Snapping Fang Head leaves the battlefield, each player gains 4 life and draws a card.
Sorcery CCommon #12
 
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
Sorcery CCommon #13
 
Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Sorcery CCommon #14
 
Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.
Sorcery CCommon #15
 
Unified Lunge deals X damage to each player, where X is the number of Heads on the battlefield.
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