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Sets » [FEM] Fallen Empires (187 Cards)

187 Cards

Card Name Type Mana Rarity Nr.
Artifact (2) RRare #81
 
, , Sacrifice Aeolipile: It deals 2 damage to any target.
Creature - Thrull (3) CCommon #33a
 
(1/3) , Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Creature - Thrull (3) CCommon #33b
 
(1/3) , Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Creature - Thrull (3) CCommon #33c
 
(1/3) , Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Creature - Thrull (3) CCommon #33d
 
(1/3) , Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Artifact (2) RRare #82
 
, , Sacrifice Balm of Restoration: Choose one -- · • You gain 2 life. · • Prevent the next 2 damage that would be dealt to any target this turn.
Creature - Thrull (2) CCommon #34a
 
(1/2) , Sacrifice Basal Thrull: Add .
Creature - Thrull (2) CCommon #34b
 
(1/2) , Sacrifice Basal Thrull: Add .
Creature - Thrull (2) CCommon #34c
 
(1/2) , Sacrifice Basal Thrull: Add .
Creature - Thrull (2) CCommon #34d
 
(1/2) , Sacrifice Basal Thrull: Add .
Land RRare #92
 
Bottomless Vault enters the battlefield tapped. · You may choose not to untap Bottomless Vault during your untap step. · At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage cou…
Creature - Orc (3) CCommon #49a
 
(3/2) Brassclaw Orcs can't block creatures with power 2 or greater.
Creature - Orc (3) CCommon #49b
 
(3/2) Brassclaw Orcs can't block creatures with power 2 or greater.
Creature - Orc (3) CCommon #49c
 
(3/2) Brassclaw Orcs can't block creatures with power 2 or greater.
Creature - Orc (3) CCommon #49d
 
(3/2) Brassclaw Orcs can't block creatures with power 2 or greater.
Enchantment (4) UUncommon #35
 
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay . · At the beginning of your end step, create a 0/1 black Thrull creature token.
Creature - Human Cleric Soldier (3) CCommon #1a
 
(0/2) : Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric Soldier (3) CCommon #1b
 
(0/2) : Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric Soldier (3) CCommon #1c
 
(0/2) : Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric Soldier (3) CCommon #1d
 
(0/2) : Prevent the next 1 damage that would be dealt to any target this turn.
Artifact (2) RRare #83
 
, , Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Creature - Homarid (8) UUncommon #17
 
(6/6) Trample · At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. · : Deep Spawn gains shroud until end of turn and doesn't untap d…
Artifact (0) UUncommon #84
 
, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
Artifact (1) RRare #85
 
, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. · , Remove a cube counter from Deli…
Creature - Thrull (4) RRare #36
 
(4/4) Black spells you cast cost more to cast.
Artifact (3) RRare #86
 
, , Discard a card at random: Regenerate target creature.
Creature - Dwarf (1) RRare #50
 
(0/2) , , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
Instant (1) UUncommon #51
 
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Land RRare #93
 
Dwarven Hold enters the battlefield tapped. · You may choose not to untap Dwarven Hold during your untap step. · At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. · …
Creature - Dwarf Soldier (2) UUncommon #52
 
(1/2) : Target Dwarf creature gets +1/+0 until end of turn.
Land UUncommon #94
 
Dwarven Ruins enters the battlefield tapped. · : Add . · , Sacrifice Dwarven Ruins: Add .
Creature - Dwarf Soldier (2) CCommon #53a
 
(2/1) Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
Creature - Dwarf Soldier (2) CCommon #53b
 
(2/1) Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
Creature - Dwarf Soldier (2) CCommon #53c
 
(2/1) Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
Creature - Avatar Praetor (6) RRare #37
 
(5/5) First strike, trample · At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. · Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, p…
Land UUncommon #95
 
Ebon Stronghold enters the battlefield tapped. · : Add . · , Sacrifice Ebon Stronghold: Add .
Enchantment (1) CCommon #65a
 
: Target blocking creature gets +0/+1 until end of turn.
Enchantment (1) CCommon #65b
 
: Target blocking creature gets +0/+1 until end of turn.
Enchantment (1) CCommon #65c
 
: Target blocking creature gets +0/+1 until end of turn.
Enchantment (1) CCommon #65d
 
: Target blocking creature gets +0/+1 until end of turn.
Artifact (2) RRare #87
 
, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Creature - Elf (2) RRare #66
 
(0/2) At the beginning of your upkeep, put a spore counter on Elvish Farmer. · Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. · Sacrifice a Saproling: You gain 2 …
Creature - Elf Archer (2) CCommon #67a
 
(1/1) , : Target creature doesn't untap during its controller's next untap step.
Creature - Elf Archer (2) CCommon #67b
 
(1/1) , : Target creature doesn't untap during its controller's next untap step.
Creature - Elf Archer (2) CCommon #67c
 
(1/1) , : Target creature doesn't untap during its controller's next untap step.
Creature - Elf Scout (1) CCommon #68a
 
(1/1) , : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Creature - Elf Scout (1) CCommon #68b
 
(1/1) , : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Creature - Elf Scout (1) CCommon #68c
 
(1/1) , : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Enchantment - Aura (3) UUncommon #2
 
Enchant creature · Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking…
Creature - Human (3) CCommon #3a
 
(2/2) Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Creature - Human (3) CCommon #3b
 
(2/2) Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Creature - Human (3) CCommon #3c
 
(2/2) Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Creature - Human Cleric (3) UUncommon #4
 
(1/3) : Add . If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
Creature - Fungus (6) UUncommon #69
 
(6/3) At the beginning of your upkeep, put a spore counter on Feral Thallid. · Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
Enchantment (2) RRare #70
 
: Put a spore counter on target Fungus.
Creature - Goblin Shaman (1) CCommon #54a
 
(0/2) Sacrifice a Goblin: Regenerate target creature.
Creature - Goblin Shaman (1) CCommon #54b
 
(0/2) Sacrifice a Goblin: Regenerate target creature.
Creature - Goblin Shaman (1) CCommon #54c
 
(0/2) Sacrifice a Goblin: Regenerate target creature.
Creature - Goblin (3) RRare #55
 
(2/2) Islandwalk · At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Sorcery (1) CCommon #56a
 
As an additional cost to cast this spell, sacrifice a Goblin. · Goblin Grenade deals 5 damage to any target.
Sorcery (1) CCommon #56b
 
As an additional cost to cast this spell, sacrifice a Goblin. · Goblin Grenade deals 5 damage to any target.
Sorcery (1) CCommon #56c
 
As an additional cost to cast this spell, sacrifice a Goblin. · Goblin Grenade deals 5 damage to any target.
Enchantment (2) UUncommon #57
 
: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Enchantment (3) CCommon #58a
 
Creatures you control have menace.
Enchantment (3) CCommon #58b
 
Creatures you control have menace.
Enchantment (3) CCommon #58c
 
Creatures you control have menace.
Enchantment (3) CCommon #58d
 
Creatures you control have menace.
Enchantment (3) RRare #59
 
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Creature - Avatar (6) RRare #5
 
(2/6) , Tap three untapped white creatures you control: Destroy target creature.
Land UUncommon #96
 
Havenwood Battleground enters the battlefield tapped. · : Add . · , Sacrifice Havenwood Battleground: Add .
Enchantment (3) UUncommon #6
 
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .
Instant (1) CCommon #18a
 
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
Instant (1) CCommon #18b
 
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
Instant (1) CCommon #18c
 
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
Land RRare #97
 
Hollow Trees enters the battlefield tapped. · You may choose not to untap Hollow Trees during your untap step. · At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. · …
Creature - Homarid (3) CCommon #19a
 
(2/2) Homarid enters the battlefield with a tide counter on it. · At the beginning of your upkeep, put a tide counter on Homarid. · As long as there is exactly one tide counter on Homarid, it gets -1/-1. · As …
Creature - Homarid (3) CCommon #19b
 
(2/2) Homarid enters the battlefield with a tide counter on it. · At the beginning of your upkeep, put a tide counter on Homarid. · As long as there is exactly one tide counter on Homarid, it gets -1/-1. · As …
Creature - Homarid (3) CCommon #19c
 
(2/2) Homarid enters the battlefield with a tide counter on it. · At the beginning of your upkeep, put a tide counter on Homarid. · As long as there is exactly one tide counter on Homarid, it gets -1/-1. · As …
Creature - Homarid (3) CCommon #19d
 
(2/2) Homarid enters the battlefield with a tide counter on it. · At the beginning of your upkeep, put a tide counter on Homarid. · As long as there is exactly one tide counter on Homarid, it gets -1/-1. · As …
Creature - Homarid Shaman (4) RRare #20
 
(2/1) : Tap target green creature.
Enchantment (2) UUncommon #21
 
, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's converted mana cost.
Creature - Homarid Warrior (5) CCommon #22a
 
(3/3) : Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior.
Creature - Homarid Warrior (5) CCommon #22b
 
(3/3) : Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior.
Creature - Homarid Warrior (5) CCommon #22c
 
(3/3) : Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior.
Sorcery (2) CCommon #38a
 
Target player discards two cards at random.
Sorcery (2) CCommon #38b
 
Target player discards two cards at random.
Sorcery (2) CCommon #38c
 
Target player discards two cards at random.
Sorcery (2) CCommon #38d
 
Target player discards two cards at random.
Creature - Human Soldier (1) CCommon #7a
 
(1/1) : Icatian Infantry gains first strike until end of turn. · : Icatian Infantry gains banding until end of turn.
Creature - Human Soldier (1) CCommon #7b
 
(1/1) : Icatian Infantry gains first strike until end of turn. · : Icatian Infantry gains banding until end of turn.
Creature - Human Soldier (1) CCommon #7c
 
(1/1) : Icatian Infantry gains first strike until end of turn. · : Icatian Infantry gains banding until end of turn.
Creature - Human Soldier (1) CCommon #7d
 
(1/1) : Icatian Infantry gains first strike until end of turn. · : Icatian Infantry gains banding until end of turn.
Creature - Human Soldier (1) CCommon #8a
 
(1/1) Icatian Javelineers enters the battlefield with a javelin counter on it. · , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
Creature - Human Soldier (1) CCommon #8b
 
(1/1) Icatian Javelineers enters the battlefield with a javelin counter on it. · , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
Creature - Human Soldier (1) CCommon #8c
 
(1/1) Icatian Javelineers enters the battlefield with a javelin counter on it. · , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
Creature - Human Soldier (2) RRare #9
 
(1/2) : Target Soldier creature gets +1/+0 until end of turn.
Creature - Human (1) CCommon #10a
 
(0/2) Icatian Moneychanger enters the battlefield with three credit counters on it. · When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. · At the beginning of your upkeep, put a credi…
Creature - Human (1) CCommon #10b
 
(0/2) Icatian Moneychanger enters the battlefield with three credit counters on it. · When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. · At the beginning of your upkeep, put a credi…
Creature - Human (1) CCommon #10c
 
(0/2) Icatian Moneychanger enters the battlefield with three credit counters on it. · When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. · At the beginning of your upkeep, put a credi…
Creature - Human Soldier (5) UUncommon #11
 
(2/4) Banding
Creature - Human Cleric (1) UUncommon #12
 
(1/1) : Target creature gets +1/+1 until end of turn.
Creature - Human Soldier Scout (1) CCommon #13a
 
(1/1) , : Target creature gains first strike until end of turn.
Creature - Human Soldier Scout (1) CCommon #13b
 
(1/1) , : Target creature gains first strike until end of turn.
Creature - Human Soldier Scout (1) CCommon #13c
 
(1/1) , : Target creature gains first strike until end of turn.
Creature - Human Soldier Scout (1) CCommon #13d
 
(1/1) , : Target creature gains first strike until end of turn.
Creature - Human Soldier (4) RRare #14
 
(1/1) First strike; banding · Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
Land RRare #98
 
Icatian Store enters the battlefield tapped. · You may choose not to untap Icatian Store during your untap step. · At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on i…
Sorcery (6) RRare #15
 
Create four 1/1 white Citizen creature tokens.
Artifact (2) RRare #88
 
, , Sacrifice Implements of Sacrifice: Add two mana of any one color.
Creature - Cleric (1) CCommon #39a
 
(1/1) : Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
Creature - Cleric (1) CCommon #39b
 
(1/1) : Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
Creature - Cleric (1) CCommon #39c
 
(1/1) : Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
Enchantment - Aura (4) CCommon #23a
 
Enchant creature · Merseine enters the battlefield with three net counters on it. · Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. · Pay enchante…
Enchantment - Aura (4) CCommon #23b
 
Enchant creature · Merseine enters the battlefield with three net counters on it. · Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. · Pay enchante…
Enchantment - Aura (4) CCommon #23c
 
Enchant creature · Merseine enters the battlefield with three net counters on it. · Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. · Pay enchante…
Enchantment - Aura (4) CCommon #23d
 
Enchant creature · Merseine enters the battlefield with three net counters on it. · Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. · Pay enchante…
Creature - Thrull (3) CCommon #40a
 
(2/2) Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature - Thrull (3) CCommon #40b
 
(2/2) Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature - Thrull (3) CCommon #40c
 
(2/2) Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature - Thrull (3) CCommon #41a
 
(2/2) Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Creature - Thrull (3) CCommon #41b
 
(2/2) Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Creature - Thrull (3) CCommon #41c
 
(2/2) Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Enchantment (2) CCommon #71a
 
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Enchantment (2) CCommon #71b
 
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Enchantment (2) CCommon #71c
 
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Creature - Orc Warrior (1) UUncommon #60
 
(1/1) : Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Creature - Orc Rogue (1) CCommon #61a
 
(1/1) : Look at the top three cards of target player's library.
Creature - Orc Rogue (1) CCommon #61b
 
(1/1) : Look at the top three cards of target player's library.
Creature - Orc Rogue (1) CCommon #61c
 
(1/1) : Look at the top three cards of target player's library.
Creature - Orc (3) CCommon #62a
 
(2/2) Orcish Veteran can't block white creatures with power 2 or greater. · : Orcish Veteran gains first strike until end of turn.
Creature - Orc (3) CCommon #62b
 
(2/2) Orcish Veteran can't block white creatures with power 2 or greater. · : Orcish Veteran gains first strike until end of turn.
Creature - Orc (3) CCommon #62c
 
(2/2) Orcish Veteran can't block white creatures with power 2 or greater. · : Orcish Veteran gains first strike until end of turn.
Creature - Orc (3) CCommon #62d
 
(2/2) Orcish Veteran can't block white creatures with power 2 or greater. · : Orcish Veteran gains first strike until end of turn.
Creature - Human Cleric Knight (2) CCommon #16a
 
(2/1) Protection from black · : Order of Leitbur gains first strike until end of turn. · : Order of Leitbur gets +1/+0 until end of turn.
Creature - Human Cleric Knight (2) CCommon #16b
 
(2/1) Protection from black · : Order of Leitbur gains first strike until end of turn. · : Order of Leitbur gets +1/+0 until end of turn.
Creature - Human Cleric Knight (2) CCommon #16c
 
(2/1) Protection from black · : Order of Leitbur gains first strike until end of turn. · : Order of Leitbur gets +1/+0 until end of turn.
Creature - Cleric Knight (2) CCommon #42a
 
(2/1) Protection from white · : Order of the Ebon Hand gains first strike until end of turn. · : Order of the Ebon Hand gets +1/+0 until end of turn.
Creature - Cleric Knight (2) CCommon #42b
 
(2/1) Protection from white · : Order of the Ebon Hand gains first strike until end of turn. · : Order of the Ebon Hand gets +1/+0 until end of turn.
Creature - Cleric Knight (2) CCommon #42c
 
(2/1) Protection from white · : Order of the Ebon Hand gains first strike until end of turn. · : Order of the Ebon Hand gets +1/+0 until end of turn.
Creature - Orgg (5) RRare #63
 
(6/6) Trample · Orgg can't attack if defending player controls an untapped creature with power 3 or greater. · Orgg can't block creatures with power 3 or greater.
Enchantment (3) UUncommon #64
 
Raiding Party can't be the target of white spells or abilities from white sources. · Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped …
Land RRare #99
 
: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Artifact (5) RRare #89
 
, : Discard a card at random, then draw two cards.
Creature - Merfolk (2) RRare #24
 
(2/1) : River Merfolk gains mountainwalk until end of turn.
Land UUncommon #100
 
Ruins of Trokair enters the battlefield tapped. · : Add . · , Sacrifice Ruins of Trokair: Add .
Land RRare #101
 
Sand Silos enters the battlefield tapped. · You may choose not to untap Sand Silos during your untap step. · At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. · , …
Creature - Merfolk (3) UUncommon #25
 
(0/1) When you control no Islands, sacrifice Seasinger. · You may choose not to untap Seasinger during your untap step. · : Gain control of target creature whose controller controls an Island for as long a…
Sorcery (2) UUncommon #43
 
As an additional cost to cast this spell, exile a creature you control. · Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature…
Artifact (3) RRare #90
 
You may choose not to untap Spirit Shield during your untap step. · , : Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
Instant (3) CCommon #72a
 
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Instant (3) CCommon #72b
 
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Instant (3) CCommon #72c
 
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Creature - Fungus (2) UUncommon #73
 
(0/1) At the beginning of your upkeep, put a spore counter on Spore Flower. · Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
Creature - Merfolk Cleric (2) UUncommon #26
 
(1/1) , : Target creature gains shroud until end of turn. Activate this ability only during your upkeep.
Land UUncommon #102
 
Svyelunite Temple enters the battlefield tapped. · : Add . · , Sacrifice Svyelunite Temple: Add .
Creature - Fungus (1) CCommon #74a
 
(1/1) At the beginning of your upkeep, put a spore counter on Thallid. · Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
Creature - Fungus (1) CCommon #74b
 
(1/1) At the beginning of your upkeep, put a spore counter on Thallid. · Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
Creature - Fungus (1) CCommon #74c
 
(1/1) At the beginning of your upkeep, put a spore counter on Thallid. · Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
Creature - Fungus (1) CCommon #74d
 
(1/1) At the beginning of your upkeep, put a spore counter on Thallid. · Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
Creature - Fungus (3) UUncommon #75
 
(2/2) At the beginning of your upkeep, put a spore counter on Thallid Devourer. · Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. · Sacrifice a Saproling: Thall…
Enchantment (3) UUncommon #76
 
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay . · Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts …
Enchantment (2) RRare #77
 
Blue creatures don't untap during their controllers' untap steps. · At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for eac…
Creature - Human Cleric Druid (3) UUncommon #78
 
(1/1) , , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Creature - Insect Monk Cleric (4) RRare #79
 
(1/2) , Sacrifice a green creature: Target land becomes a Forest.
Creature - Fungus (3) CCommon #80a
 
(2/2) At the beginning of your upkeep, put a spore counter on Thorn Thallid. · Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
Creature - Fungus (3) CCommon #80b
 
(2/2) At the beginning of your upkeep, put a spore counter on Thorn Thallid. · Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
Creature - Fungus (3) CCommon #80c
 
(2/2) At the beginning of your upkeep, put a spore counter on Thorn Thallid. · Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
Creature - Fungus (3) CCommon #80d
 
(2/2) At the beginning of your upkeep, put a spore counter on Thorn Thallid. · Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
Creature - Thrull (5) RRare #44
 
(2/2) Thrull creatures get +1/+1. · : Gain control of target Thrull for as long as you control Thrull Champion.
Enchantment - Aura (1) UUncommon #45
 
Enchant creature · Enchanted creature gets +1/+1. · Sacrifice Thrull Retainer: Regenerate enchanted creature.
Creature - Thrull Wizard (3) UUncommon #46
 
(1/1) : Counter target black spell unless that spell's controller pays or .
Enchantment (1) CCommon #27a
 
: For each attacking creature without flying, its controller may pay . If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Enchantment (1) CCommon #27b
 
: For each attacking creature without flying, its controller may pay . If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Enchantment (1) CCommon #27c
 
: For each attacking creature without flying, its controller may pay . If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Enchantment (3) UUncommon #28
 
Cast this spell only if no permanents named Tidal Influence are on the battlefield. · Tidal Influence enters the battlefield with a tide counter on it. · At the beginning of your upkeep, put a tide coun…
Enchantment (3) UUncommon #47
 
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay . · Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1…
Enchantment - Aura (3) RRare #48
 
Enchant land you control · Sacrifice a Thrull: Put three time counters on Tourach's Gate. · At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on T…
Creature - Merfolk Knight (3) RRare #29
 
(2/2) First strike · Vodalian Knights can't attack unless defending player controls an Island. · When you control no Islands, sacrifice Vodalian Knights. · : Vodalian Knights gains flying until end of turn.
Creature - Merfolk Wizard (3) CCommon #30a
 
(1/1) , : Counter target spell unless its controller pays .
Creature - Merfolk Wizard (3) CCommon #30b
 
(1/1) , : Counter target spell unless its controller pays .
Creature - Merfolk Wizard (3) CCommon #30c
 
(1/1) , : Counter target spell unless its controller pays .
Creature - Merfolk Soldier (2) CCommon #31a
 
(1/2)
Creature - Merfolk Soldier (2) CCommon #31b
 
(1/2)
Creature - Merfolk Soldier (2) CCommon #31c
 
(1/2)
Creature - Merfolk Soldier (2) CCommon #31d
 
(1/2)
Creature - Wall (3) RRare #32
 
(0/4) Defender · Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. · Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until…
Artifact (3) RRare #91
 
You may choose not to untap Zelyon Sword during your untap step. · , : Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
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