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Sets » [FRF] Fate Reforged (185 Cards)

185 Cards

Card Name Type Mana Rarity Nr.
Instant (2) CCommon #2
 
Target player sacrifices an enchantment. Bolster 1.
Creature - Hound Shaman (3) UUncommon #119
 
(2/1) At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Creature - Human Warrior (4) UUncommon #120
 
(3/3) Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
Enchantment - Aura (3) CCommon #3
 
Enchant creature · Enchanted creature gets +2/+2. · Enchanted creature has vigilance as long as you control a black or green permanent.
Creature - Bird Soldier (4) CCommon #4
 
(2/2) Flying · When Abzan Skycaptain dies, bolster 2.
Creature - Hound Scout (2) CCommon #121
 
(1/1) When Ainok Guide enters the battlefield, choose one -- · • Put a +1/+1 counter on Ainok Guide. · • Search your library for a basic land card, reveal it, then shuffle your library and put that card on to…
Legendary Creature - Human Warrior (3) RRare #90
 
(3/2) First strike · Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attack…
Creature - Orc Warrior (4) CCommon #60
 
(3/3) Dash
Creature - Insect (6) CCommon #122
 
(5/5) Trample · When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
Enchantment - Aura (2) CCommon #61
 
Enchant creature · When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. · Enchanted creature gets -1/-1.
Creature - Human Cleric (2) CCommon #5
 
(1/3) When Arashin Cleric enters the battlefield, you gain 3 life.
Creature - Beast (7) UUncommon #123
 
(6/6) Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library.
Instant (3) RRare #91
 
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Creature - Naga Archer (4) CCommon #124
 
(5/2) Defender · Reach
Creature - Demon (5) RRare #62
 
(5/4) Flying · At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Legendary Creature - Dragon (7) RRare #149
 
(6/4) Flying, trample · Whenever a Dragon you control attacks, it gains double strike until end of turn.
Creature - Bird Warrior (1) CCommon #6
 
(1/1) Flying
Creature - Bird Scout (5) CCommon #31
 
(2/2) Flying · When Aven Surveyor enters the battlefield, choose one -- · • Put a +1/+1 counter on Aven Surveyor. · • Return target creature to its owner's hand.
Sorcery (3) CCommon #92
 
Bathe in Dragonfire deals 4 damage to target creature.
Creature - Orc Warrior (2) UUncommon #63
 
(2/2) As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
Creature - Beast (5) UUncommon #125
 
(3/4) Battlefront Krushok can't be blocked by more than one creature. · Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Land CCommon #165
 
Bloodfell Caves enters the battlefield tapped. · When Bloodfell Caves enters the battlefield, you gain 1 life. · : Add or .
Creature - Human Monk (4) UUncommon #93
 
(5/2) Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Land CCommon #166
 
Blossoming Sands enters the battlefield tapped. · When Blossoming Sands enters the battlefield, you gain 1 life. · : Add or .
Enchantment (2) UUncommon #94
 
: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Creature - Orc Warrior (4) MMythic Rare #64
 
(3/3) Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. · : Creatures your opponents control block this turn if able, and you choose how those creatures…
Sorcery (3) UUncommon #126
 
Bolster 3.
Instant (6) UUncommon #7
 
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to tar…
Enchantment (4) RRare #8
 
As Citadel Siege enters the battlefield, choose Khans or Dragons. · • Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. · • Dragons -- At the begin…
Enchantment (3) UUncommon #32
 
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. · Enchanted creature has flying and hexproof.
Instant (1) CCommon #95
 
As an additional cost to cast this spell, sacrifice a creature. · Collateral Damage deals 3 damage to any target.
Land RRare #167
 
: Add . · , : Put a storage counter on Crucible of the Spirit Dragon. · , Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this…
Sorcery (5) RRare #65
 
Choose one -- · • Destroy all Dragon creatures. · • Destroy all non-Dragon creatures.
Instant (5) CCommon #150
 
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. · Draw a card.
Legendary Creature - Human Warrior (4) RRare #9
 
Vigilance · Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. · : Move a +1/+1 counter from target creature onto a second target creature.
Sorcery (3) UUncommon #66
 
Each player discards all the cards in their hand, then draws that many cards minus one.
Creature - Ogre Warrior (6) CCommon #96
 
(3/5) When Defiant Ogre enters the battlefield, choose one -- · • Put a +1/+1 counter on Defiant Ogre. · • Destroy target artifact.
Creature - Dragon (6) UUncommon #127
 
(4/4) Flying · When Destructor Dragon dies, destroy target noncreature permanent.
Sorcery (3) UUncommon #67
 
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
Land CCommon #168
 
Dismal Backwater enters the battlefield tapped. · When Dismal Backwater enters the battlefield, you gain 1 life. · : Add or .
Instant (3) CCommon #68
 
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Creature - Human Monk (3) CCommon #10
 
(2/2) Vigilance · Prowess
Instant (3) UUncommon #97
 
Add for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn."
Creature - Human Warrior (4) RRare #11
 
(2/3) At the beginning of your end step, bolster X, where X is the number of tapped creatures you control.
Legendary Creature - Dragon (5) RRare #151
 
(5/5) Flying · Whenever a Dragon you control attacks, bolster 2.
Creature - Human Soldier (5) UUncommon #12
 
(2/3) When Elite Scaleguard enters the battlefield, bolster 2. · Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Instant (5) CCommon #33
 
Draw three cards, then discard a card.
Instant (5) CCommon #152
 
Manifest the top two cards of your library.
Sorcery (2) UUncommon #34
 
Choose one -- · • Each player draws X cards. · • Each player puts the top X cards of their library into their graveyard.
Sorcery (5) UUncommon #69
 
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
Creature - Beast (5) CCommon #128
 
(5/4)
Sorcery (5) CCommon #98
 
Manifest the top card of your library, then put two +1/+1 counters on it.
Creature - Human Warrior (5) RRare #99
 
(3/3) Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. · Dash
Creature - Phoenix (3) RRare #100
 
(2/2) Flying, haste · Flamewake Phoenix attacks each combat if able. · Ferocious -- At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, retu…
Basic Land - Forest LLand #184
Basic Land - Forest LLand #185
Sorcery (4) CCommon #129
 
Manifest the top card of your library, then put a +1/+1 counter on it.
Instant (4) UUncommon #101
 
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.
Creature - Elephant (3) CCommon #130
 
(3/2) Ferocious -- Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
Enchantment (4) RRare #131
 
As Frontier Siege enters the battlefield, choose Khans or Dragons. · • Khans -- At the beginning of each of your main phases, add . · • Dragons -- Whenever a creature with flying enters the battle…
Creature - Elemental (2) UUncommon #35
 
(4/1) When Frost Walker becomes the target of a spell or ability, sacrifice it.
Enchantment - Aura (4) UUncommon #132
 
Enchant creature · When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Sorcery (7) MMythic Rare #70
 
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards.
Artifact (4) UUncommon #159
 
At the beginning of your upkeep, sacrifice Goblin Boom Keg. · When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target.
Creature - Goblin Berserker (4) CCommon #102
 
(3/2) Whenever Goblin Heelcutter attacks, target creature can't block this turn. · Dash
Creature - Boar (3) CCommon #103
 
(4/1)
Sorcery (2) UUncommon #71
 
Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.
Creature - Beast (5) CCommon #13
 
(3/5)
Instant (3) CCommon #153
 
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Creature - Zombie Fish (7) CCommon #72
 
(5/5) Delve
Instant (3) CCommon #154
 
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
Artifact - Equipment (2) UUncommon #160
 
Equipped creature gets +3/+2. · Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. · Equip
Artifact Creature - Golem (3) UUncommon #161
 
(4/4) Cast this spell only if you've cast another spell this turn.
Instant (3) UUncommon #14
 
You gain 4 life. Bolster 2.
Creature - Human Assassin (3) CCommon #73
 
(1/2) When Hooded Assassin enters the battlefield, choose one -- · • Put a +1/+1 counter on Hooded Assassin. · • Destroy target creature that was dealt damage this turn.
Creature - Human Rogue (2) UUncommon #104
 
(2/1) : Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.
Creature - Yeti (5) UUncommon #105
 
(4/4) As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash.
Sorcery (4) CCommon #133
 
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
Basic Land - Island LLand #178
Basic Land - Island LLand #179
Creature - Wall (2) UUncommon #15
 
(0/4) Flash · Defender · When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
Creature - Human Monk (3) RRare #36
 
(2/3) Jeskai Infiltrator can't be blocked as long as you control no other creatures. · When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, …
Enchantment - Aura (3) CCommon #37
 
Enchant creature · Enchanted creature gets +2/+2. · Enchanted creature has flying as long as you control a red or white permanent.
Creature - Human Monk (2) CCommon #38
 
(1/1) Prowess · When Jeskai Sage dies, draw a card.
Land CCommon #169
 
Jungle Hollow enters the battlefield tapped. · When Jungle Hollow enters the battlefield, you gain 1 life. · : Add or .
Legendary Creature - Dragon (5) RRare #155
 
(4/5) Flying · Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. · Dash
Enchantment (3) UUncommon #16
 
When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. · Enchanted creature has flying and lifelink.
Creature - Dragon (5) CCommon #106
 
(5/5) Flying, trample, haste · At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
Creature - Djinn Monk (4) CCommon #39
 
(2/3) Flying · Prowess
Creature - Human Monk (4) UUncommon #17
 
(3/2) Prowess · When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
Sorcery (3) CCommon #134
 
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1.
Creature - Human Rogue (3) UUncommon #40
 
(2/1) Marang River Prowler can't block and can't be blocked. · You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
Enchantment - Aura (3) CCommon #107
 
Enchant creature · Enchanted creature gets +2/+2. · Enchanted creature has first strike as long as you control a white or black permanent.
Creature - Goblin Scout (2) CCommon #108
 
(3/1) Dash
Creature - Human Warrior (1) UUncommon #74
 
(1/1) Whenever Mardu Shadowspear attacks, each opponent loses 1 life. · Dash
Creature - Human Warrior (3) RRare #75
 
(3/2) Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. · Dash
Creature - Human Warrior (1) UUncommon #18
 
(2/1) Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Enchantment (2) RRare #19
 
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. · : Manifest the top card of your library.
Creature - Orc Warrior (3) UUncommon #76
 
(3/1) When Merciless Executioner enters the battlefield, each player sacrifices a creature.
Creature - Dragon (6) UUncommon #41
 
(4/4) Flying · Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of their library into their graveyard.
Creature - Human Monk (4) UUncommon #42
 
(3/3) Prowess · Whenever you cast a noncreature spell, target creature gains flying until end of turn.
Sorcery (6) RRare #109
 
Choose one -- · • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. · • Gain control of all creatures with power 3 or les…
Creature - Human Monk (3) MMythic Rare #20
 
(2/2) Prowess · Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Enchantment (3) RRare #43
 
As Monastery Siege enters the battlefield, choose Khans or Dragons. · • Khans -- At the beginning of your draw step, draw an additional card, then discard a card. · • Dragons -- Spells your opponents ca…
Basic Land - Mountain LLand #182
Basic Land - Mountain LLand #183
Instant (2) UUncommon #44
 
Counter target multicolored spell.
Creature - Dragon (6) UUncommon #77
 
(4/4) Flying · When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.
Legendary Creature - Dragon (7) RRare #156
 
(5/6) Flying, vigilance · Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
Creature - Orc Archer (4) UUncommon #78
 
(4/2) Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
Enchantment (4) RRare #110
 
As Outpost Siege enters the battlefield, choose Khans or Dragons. · • Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. · • Dragons…
Enchantment (5) RRare #79
 
As Palace Siege enters the battlefield, choose Khans or Dragons. · • Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand. · • Dragons -- At the beginni…
Artifact Creature - Golem (7) UUncommon #162
 
(6/4) First strike, trample
Basic Land - Plains LLand #176
Basic Land - Plains LLand #177
Instant (2) CCommon #21
 
Tap target creature. · Draw a card.
Sorcery (5) UUncommon #111
 
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Creature - Human Cleric (1) UUncommon #80
 
(0/2) , , Sacrifice another creature: Manifest the top card of your library.
Enchantment (4) UUncommon #112
 
When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. · Enchanted creature has double strike.
Instant (3) CCommon #45
 
Counter target spell unless its controller pays for each card in your graveyard.
Instant (2) RRare #22
 
Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Instant (5) CCommon #81
 
Destroy target creature that's one or more colors.
Instant (2) UUncommon #46
 
Exile target creature. Its controller manifests the top card of their library.
Instant (2) CCommon #47
 
Untap target creature. · Draw a card.
Creature - Human Artificer (2) UUncommon #48
 
(1/3) : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. · , : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, pu…
Instant (4) CCommon #135
 
Destroy target artifact, enchantment, or creature with flying.
Instant (5) UUncommon #49
 
Delve · Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Land CCommon #170
 
Rugged Highlands enters the battlefield tapped. · When Rugged Highlands enters the battlefield, you gain 1 life. · : Add or .
Instant (3) UUncommon #136
 
Choose one -- · • Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. · • Target attacking creature gets +2/+2 and gains trample until end of turn.
Creature - Djinn Monk (6) RRare #50
 
(4/5) Prowess · Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
Enchantment - Aura (4) UUncommon #23
 
Enchant creature · When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. · Enchanted creature gets +1/+1 for each Aura you control that's attac…
Instant (3) CCommon #24
 
Sandblast deals 5 damage to target attacking or blocking creature.
Creature - Elephant (7) RRare #137
 
(5/5) Reach · When Sandsteppe Mastodon enters the battlefield, bolster 5.
Creature - Human Warrior (3) CCommon #25
 
(2/1) When Sandsteppe Outcast enters the battlefield, choose one -- · • Put a +1/+1 counter on Sandsteppe Outcast. · • Create a 1/1 white Spirit creature token with flying.
Land CCommon #171
 
Scoured Barrens enters the battlefield tapped. · When Scoured Barrens enters the battlefield, you gain 1 life. · : Add or .
Artifact (2) RRare #163
 
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. · , : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Creature - Orc Shaman (4) MMythic Rare #113
 
(4/2) Haste · Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. · Ferocious -- : Draw a card for each creature you control with power 4 or greater.
Sorcery (5) RRare #138
 
Draw a card for each creature you control. · Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
Sorcery (6) UUncommon #51
 
Exchange control of two target permanents that share a card type.
Creature - Dragon (6) UUncommon #114
 
(4/4) Flying · Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
Legendary Creature - Human Monk (3) RRare #52
 
(3/2) Prowess · Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.
Creature - Zombie (5) CCommon #82
 
(2/6) When Sibsig Host enters the battlefield, each player puts the top three cards of their library into their graveyard.
Creature - Zombie (9) UUncommon #83
 
(3/6) Delve · When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.
Legendary Creature - Dragon (6) RRare #157
 
(3/7) Flying, hexproof · Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Creature - Efreet Monk (2) CCommon #115
 
(2/2) When Smoldering Efreet dies, it deals 2 damage to you.
Sorcery (2) CCommon #26
 
Manifest the top card of your library.
Creature - Human Monk (2) MMythic Rare #27
 
(2/2) Lifelink · Instant and sorcery spells you control have lifelink. · : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of int…
Creature - Demon (6) RRare #84
 
(4/4) Delve · If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible,…
Instant (4) UUncommon #139
 
Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.
Creature - Zombie Warrior (2) CCommon #85
 
(1/1) When Sultai Emissary dies, manifest the top card of your library.
Enchantment - Aura (3) CCommon #86
 
Enchant creature · Enchanted creature gets +2/+2. · Enchanted creature has deathtouch as long as you control a green or blue permanent.
Creature - Naga Shaman (2) CCommon #53
 
(2/1) When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.
Instant (6) RRare #54
 
Return target creature to its owner's hand. You create a token that's a copy of that creature.
Basic Land - Swamp LLand #180
Basic Land - Swamp LLand #181
Land CCommon #172
 
Swiftwater Cliffs enters the battlefield tapped. · When Swiftwater Cliffs enters the battlefield, you gain 1 life. · : Add or .
Legendary Creature - Human Shaman (6) RRare #87
 
(4/5) Delve · : Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.
Sorcery (6) CCommon #88
 
Delve · Each opponent discards two cards.
Sorcery (11) MMythic Rare #55
 
Delve · Take an extra turn after this one. Exile Temporal Trespass.
Instant (2) CCommon #116
 
Target creature gains double strike until end of turn. · Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Enchantment - Aura (3) CCommon #140
 
Enchant creature · Enchanted creature gets +2/+2. · Enchanted creature has trample as long as you control a blue or red permanent.
Creature - Cat (4) UUncommon #141
 
(4/3) : You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
Creature - Human Shaman (6) RRare #142
 
(4/5) When Temur War Shaman enters the battlefield, manifest the top card of your library. · Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you…
Land CCommon #173
 
Thornwood Falls enters the battlefield tapped. · When Thornwood Falls enters the battlefield, you gain 1 life. · : Add or .
Creature - Elemental (5) MMythic Rare #56
 
(3/5) Flying · Whenever Torrent Elemental attacks, tap all creatures defending player controls. · : Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any ti…
Land CCommon #174
 
Tranquil Cove enters the battlefield tapped. · When Tranquil Cove enters the battlefield, you gain 1 life. · : Add or .
Creature - Rat (1) CCommon #89
 
(1/1) Deathtouch
Legendary Planeswalker - Ugin (8) MMythic Rare #1
 
(Loyalty: 7) +2: Ugin, the Spirit Dragon deals 3 damage to any target. · -X: Exile each permanent with converted mana cost X or less that's one or more colors. · -10: You gain 7 life, draw seven cards, then put up t…
Artifact Creature - Construct (4) UUncommon #164
 
(4/5) When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.
Instant (2) UUncommon #28
 
Choose one -- · • Target creature gains indestructible until end of turn. · • Destroy target creature with toughness 4 or greater.
Creature - Orc Rogue (4) UUncommon #117
 
(4/2) Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. · Dash
Creature - Human Monk (2) UUncommon #29
 
(3/1) Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
Instant (4) CCommon #158
 
Creatures you control get +2/+1 until end of turn. Untap those creatures.
Creature - Human (1) MMythic Rare #143
 
(1/1) : Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. · : If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample a…
Creature - Dragon (6) UUncommon #30
 
(4/4) Flying · As long as Wardscale Dragon is attacking, defending player can't cast spells.
Instant (3) CCommon #57
 
Put target attacking or blocking creature on top of its owner's library.
Creature - Human Shaman (2) CCommon #144
 
(0/2) : Add . · Ferocious -- : Add . Activate this ability only if you control a creature with power 4 or greater.
Creature - Elemental (5) MMythic Rare #145
 
(4/4) At the beginning of your end step, manifest the top card of your library. · Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, ma…
Instant (1) UUncommon #118
 
Ferocious -- If you control a creature with power 4 or greater, damage can't be prevented this turn. · Wild Slash deals 2 damage to any target.
Sorcery (2) RRare #146
 
Manifest the top card of your library, then put X +1/+1 counters on it.
Instant (6) CCommon #58
 
Delve · Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Land CCommon #175
 
Wind-Scarred Crag enters the battlefield tapped. · When Wind-Scarred Crag enters the battlefield, you gain 1 life. · : Add or .
Instant (2) UUncommon #147
 
Prevent all combat damage that would be dealt this turn. · Ferocious -- If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures y…
Sorcery (3) CCommon #59
 
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library.
Legendary Creature - Human Warrior (3) RRare #148
 
(4/2) Trample · At the beginning of combat on your turn, you may pay . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of…
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