Sets » [F06] Friday Night Magic 2006 (12 Cards)

12 Cards

Card Name Type Mana Rarity Nr.
Enchantment - Aura (3) RRare #2
Enchant creature · Enchanted creature gets +2/+2 and has trample. · Whenever enchanted creature deals damage, you gain that much life.
Creature - Wurm (5) RRare #10
(4/4) Trample · Madness
Enchantment (3) RRare #9
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Sorcery (2) RRare #7
Target player sacrifices a creature. · Flashback
Instant (3) RRare #8
Counter target spell unless its controller pays for each card in your graveyard. · Madness
Creature - Elf Druid (1) RRare #1
(1/1) : Add . Elves of Deep Shadow deals 1 damage to you.
Instant // Instant // (4) RRare #12a
Fire deals 2 damage divided as you choose among one or two targets. · // · Tap target permanent. · Draw a card.
Creature - Goblin Warrior (3) RRare #5
(2/2) Goblin spells you cast cost less to cast. · Goblins you control have haste.
Sorcery // Sorcery // (3) RRare #11a
All lands you control become 1/1 creatures until end of turn. They're still lands. · // · Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana co…
Sorcery (4) RRare #4
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and…
Instant (2) RRare #3
Destroy target creature. It can't be regenerated.
Creature - Hound (2) RRare #6
(2/2) Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
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