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Sets » [V16] From the Vault: Lore (16 Cards)

16 Cards

Card Name Type Mana Rarity Nr.
Sorcery (6) MMythic Rare #1
 
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Instant (2) MMythic Rare #2
 
Add . · Threshold -- Add instead if seven or more cards are in your graveyard.
Sorcery (8) MMythic Rare #3
 
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
Legendary Snow Land MMythic Rare #4
 
Dark Depths enters the battlefield with ten ice counters on it. · : Remove an ice counter from Dark Depths. · When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a…
Legendary Creature - Zombie Elf (3) MMythic Rare #5
 
(3/3) First strike, deathtouch · Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
Legendary Artifact (3) MMythic Rare #6
 
, : Exile target creature you control. · , : Exile target creature you don't control. · When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the bat…
Token Legendary Creature - Avatar MMythic Rare #16
 
(20/20) Flying, indestructible
Legendary Artifact Creature - Wizard (7) MMythic Rare #7
 
(4/5) : Target permanent becomes an artifact in addition to its other types. · : Gain control of target artifact.
Sorcery (6) MMythic Rare #8
 
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. · Storm
Legendary Creature - Elf Wizard (5) MMythic Rare #9
 
(2/2) Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. · Whenever you cast a blue creat…
Enchantment (5) MMythic Rare #10
 
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Sorcery (8) MMythic Rare #11
 
This spell can't be countered. · Destroy all artifacts, creatures, and lands. They can't be regenerated.
Artifact (4) MMythic Rare #12
 
As Phyrexian Processor enters the battlefield, pay any amount of life. · , : Create an X/X black Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
Land MMythic Rare #13
 
Tolaria West enters the battlefield tapped. · : Add . · Transmute
Legendary Artifact - Equipment (2) MMythic Rare #14
 
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. · Remove a charge counter from Umezawa's Jitte: Choose one -- · • Equipped creature gets +2/+2 until end of tu…
Sorcery (4) MMythic Rare #15
 
You may exile a black card from your hand rather than pay this spell's mana cost. · Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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