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Sets » [GNT] Game Night (68 Cards)

68 Cards

Card Name Type Mana Rarity Nr.
Creature - Zombie Horror (5) UUncommon #18
 
(3/4) Flying · , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
Creature - Dwarf Soldier (3) UUncommon #6
 
(2/3) Flying, vigilance, lifelink
Creature - Elemental (5) UUncommon #19
 
(4/4) Flying
Enchantment (3) RRare #7
 
Nontoken creatures you control get +1/+1 and have vigilance.
Creature - Elemental Avatar (6) MMythic Rare #5
 
(4/4) This spell costs less to cast for each opponent you have. · Trample · When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto …
Creature - Human Knight (3) RRare #8
 
(3/3) Other creatures you control get +1/+1.
Instant (3) CCommon #37
 
Bombard deals 4 damage to target creature.
Sorcery (1) CCommon #27
 
As an additional cost to cast this spell, sacrifice a creature. · Destroy target creature.
Instant (5) UUncommon #9
 
Destroy target attacking creature. · Draw a card.
Sorcery (4) CCommon #10
 
Create two 2/2 white Knight creature tokens with vigilance.
Creature - Human Pirate (4) RRare #38
 
(4/3) : Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Enchantment - Aura (3) CCommon #20
 
Enchant creature · When Claustrophobia enters the battlefield, tap enchanted creature. · Enchanted creature doesn't untap during its controller's untap step.
Instant (5) UUncommon #28
 
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Sorcery (2) CCommon #39
 
Create two 1/1 red Goblin creature tokens.
Artifact Creature - Construct (2) CCommon #51
 
(2/2) When Eager Construct enters the battlefield, each player may scry 1.
Creature - Human Soldier (3) UUncommon #11
 
(2/2) Prevent all combat damage that would be dealt to Everdawn Champion.
Creature - Zombie (1) CCommon #12
 
(1/2) , : Tap target creature.
Enchantment (2) UUncommon #21
 
Creatures you control with flying get +1/+1.
Artifact Creature - Fox (3) UUncommon #52
 
(2/2) When Filigree Familiar enters the battlefield, you gain 2 life. · When Filigree Familiar dies, draw a card.
Creature - Zombie Warrior (3) UUncommon #29
 
(3/1) When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Basic Land - Forest LLand #67
Basic Land - Forest LLand #68
Legendary Creature - Elder Dinosaur (12) RRare #44
 
(12/12) This spell costs less to cast, where X is the total power of creatures you control. · Trample
Creature - Goblin Mutant (6) MMythic Rare #4
 
(5/4) When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. · , : If a source you control would deal damage to an o…
Sorcery (3) CCommon #30
 
Each opponent loses 1 life for each creature you control.
Artifact Creature - Golem (3) UUncommon #53
 
(2/3) Whenever Howling Golem attacks or blocks, each player draws a card.
Instant (3) UUncommon #22
 
Attacking creatures get -2/-0 until end of turn. · Draw a card.
Instant (4) CCommon #13
 
Creatures you control get +2/+1 until end of turn.
Creature - Sphinx (7) MMythic Rare #2
 
(5/5) Flying · When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. · : Create a 1/1 colorless Thopter artifact creature token with flying.
Creature - Human Knight (4) CCommon #14
 
(3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
Basic Land - Island LLand #61
Basic Land - Island LLand #62
Creature - Merfolk Warrior (1) CCommon #45
 
(1/1) : Put a +1/+1 counter on Jungle Delver.
Sorcery (4) RRare #31
 
All creatures get -4/-4 until end of turn.
Enchantment (5) RRare #32
 
Zombies you control get +1/+1. · When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
Creature - Elf Druid (1) CCommon #46
 
(1/1) : Add .
Creature - Zombie (3) UUncommon #33
 
(2/3) Other Zombies you control get +1/+1. · , : All Zombies gain menace until end of turn.
Artifact (3) CCommon #54
 
: Add one mana of any color.
Creature - Unicorn (2) CCommon #15
 
(2/2) Lifelink
Creature - Angel (5) MMythic Rare #1
 
(3/4) Flying, lifelink · When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Basic Land - Mountain LLand #65
Basic Land - Mountain LLand #66
Sorcery (7) RRare #47
 
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Sorcery (5) UUncommon #48
 
Creatures you control get +2/+2 and gain trample until end of turn.
Artifact Creature - Thopter (3) UUncommon #55
 
(1/1) Flying · When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Basic Land - Plains LLand #59
Basic Land - Plains LLand #60
Creature - Human Wizard (3) UUncommon #23
 
(2/1) : Target player draws a card, then discards a card.
Legendary Artifact (3) UUncommon #56
 
Green creature spells you cast cost less to cast. · Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Sorcery (2) UUncommon #40
 
Rolling Thunder deals X damage divided as you choose among any number of targets.
Creature - Zombie (7) MMythic Rare #3
 
(5/5) Menace · When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Sorcery (2) CCommon #49
 
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature - Elemental (5) UUncommon #41
 
(4/4) When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
Creature - Angel (5) UUncommon #16
 
(4/4) Flying, vigilance
Creature - Goblin (5) RRare #42
 
(2/2) When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. · , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
Artifact Creature - Thopter (4) UUncommon #57
 
(3/2) Flying, haste
Creature - Djinn (5) RRare #24
 
(4/3) Flying · Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Creature - Angel (6) UUncommon #17
 
(4/3) Flying · When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Basic Land - Swamp LLand #63
Basic Land - Swamp LLand #64
Creature - Zombie Jackal (2) CCommon #34
 
(1/2) When Tattered Mummy dies, each opponent loses 2 life.
Creature - Fungus (4) UUncommon #35
 
(2/3) , Sacrifice a creature: Draw a card.
Creature - Dinosaur (3) UUncommon #50
 
(3/4) , Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
Sorcery (2) CCommon #43
 
As an additional cost to cast this spell, discard a card. · Draw two cards.
Artifact Creature - Construct (2) CCommon #58
 
(2/1) : Welder Automaton deals 1 damage to each opponent.
Creature - Human Rogue Artificer (4) UUncommon #25
 
(2/2) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. · Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Legendary Creature - Djinn (6) RRare #26
 
(5/6) You may pay and tap an untapped artifact you control rather than pay this spell's mana cost. · Flying
Creature - Human Rogue Ally (2) UUncommon #36
 
(1/1) Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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