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Sets » [INV] Invasion (350 Cards)

350 Cards

Card Name Type Mana Rarity Nr.
Instant (3) RRare #226
 
Counter target spell. You gain 3 life.
Sorcery (2) UUncommon #91
 
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Enchantment (3) RRare #227
 
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Instant (2) CCommon #181
 
Target creature gets +1/+1 until end of turn. · Draw a card.
Instant (4) CCommon #92
 
Kicker · Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Creature - Leech (1) RRare #1
 
(1/3) White spells you cast cost more to cast.
Artifact Creature - Golem (6) UUncommon #297
 
(4/4) As Alloy Golem enters the battlefield, choose a color. · Alloy Golem is the chosen color.
Creature - Kavu (4) CCommon #136
 
(3/3) : Ancient Kavu becomes colorless until end of turn.
Land CCommon #319
 
Ancient Spring enters the battlefield tapped. · : Add . · , Sacrifice Ancient Spring: Add .
Creature - Leech (3) RRare #93
 
(2/2) Black spells you cast cost more to cast. · : Andradite Leech gets +1/+1 until end of turn.
Creature - Angel (5) UUncommon #2
 
(3/3) Flying · When Angel of Mercy enters the battlefield, you gain 3 life.
Enchantment (2) UUncommon #228
 
Creatures you control get +0/+1. · Sacrifice Angelic Shield: Return target creature to its owner's hand.
Instant (5) UUncommon #94
 
Destroy target nonblack creature. It can't be regenerated. · Draw a card.
Land UUncommon #320
 
: Add . · , Sacrifice Archaeological Dig: Add one mana of any color.
Creature - Human Soldier (2) CCommon #3
 
(1/2) Kicker · Vigilance · If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
Enchantment - Aura (3) CCommon #229
 
Enchant creature · Enchanted creature gets +2/+2 and has trample. · Whenever enchanted creature deals damage, you gain that much life.
Creature - Cat Soldier (5) RRare #230
 
(2/5) : Target creature you control gains protection from the color of your choice until end of turn. · : Armored Guardian gains shroud until end of turn.
Instant (2) RRare #231
 
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.
Sorcery // Sorcery // (5) UUncommon #295
 
Assault deals 2 damage to any target. · // · Create a 3/3 green Elephant creature token.
Legendary Creature - Human Cleric (5) RRare #4
 
(2/3) , : Choose one -- · • Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. · • You gain X life. Spend only white mana on X.
Instant (2) RRare #232
 
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.
Enchantment (3) UUncommon #233
 
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Instant (3) UUncommon #234
 
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Sorcery (4) RRare #235
 
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Instant (2) CCommon #46
 
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Creature - Human Wizard (3) UUncommon #5
 
(1/4) Kicker · When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
Creature - Human Soldier (4) UUncommon #6
 
(2/4) , : Draw a card.
Creature - Human Knight (3) CCommon #7
 
(2/2) Kicker · If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
Creature - Human Soldier (2) CCommon #8
 
(1/2) , : Tap target creature.
Sorcery (4) RRare #137
 
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Ta…
Instant (2) RRare #182
 
Counter target activated ability. · Draw a card.
Creature - Specter (4) RRare #236
 
(2/2) Flying, haste · Whenever Blazing Specter deals combat damage to a player, that player discards a card.
Legendary Creature - Human Wizard (4) RRare #47
 
(3/3) : Target spell or permanent becomes the color of your choice until end of turn.
Sorcery (3) UUncommon #9
 
Tap all nonwhite creatures.
Artifact (3) UUncommon #298
 
: Add or .
Creature - Mongoose (2) RRare #183
 
(2/1) This spell can't be countered. · Shroud
Creature - Human Wizard (2) CCommon #95
 
(1/1) : Add .
Sorcery (4) RRare #48
 
You may cast Breaking Wave as though it had flash if you pay more to cast it. · Simultaneously untap all tapped creatures and tap all untapped creatures.
Sorcery (2) UUncommon #138
 
Kicker · Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Creature - Giant (6) RRare #139
 
(4/4) If a source would deal 3 or less damage to Callous Giant, prevent that damage.
Sorcery (2) UUncommon #184
 
Kicker · Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Creature - Unicorn (2) CCommon #10
 
(1/2) , , Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Legendary Creature - Human Soldier (4) RRare #237
 
(2/2) : Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
Instant (6) UUncommon #238
 
Cast this spell only during combat. · Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. · You m…
Instant (2) UUncommon #140
 
Cast this spell only during combat after blockers are declared. · Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. · Draw a card.
Creature - Troll (4) UUncommon #239
 
(3/3) Vigilance · : Regenerate Charging Troll.
Artifact (1) UUncommon #299
 
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
Creature - Shade (3) UUncommon #240
 
(1/1) : Cinder Shade gets +1/+1 until end of turn. · , Sacrifice Cinder Shade: It deals damage equal to its power to target creature.
Sorcery (8) RRare #241
 
You win the game if you control a land of each basic land type and a creature of each color.
Land UUncommon #321
 
Coastal Tower enters the battlefield tapped. · : Add or .
Enchantment (4) RRare #141
 
Domain -- At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.
Enchantment (4) RRare #49
 
Domain -- Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Instant (1) UUncommon #96
 
Exile target card from a graveyard. · Draw a card.
Creature - Human Cleric (2) CCommon #11
 
(1/1) Protection from red · : Target creature gains protection from red until end of turn.
Legendary Creature - Dragon (6) RRare #242
 
(6/6) Flying · Whenever Crosis, the Purger deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
Artifact Creature - Golem (5) UUncommon #300
 
(3/3) , Sacrifice Crosis's Attendant: Add .
Enchantment - Aura (1) CCommon #142
 
Enchant creature · : Enchanted creature gets +1/+0 until end of turn. · : Return Crown of Flames to its owner's hand.
Creature - Human Knight (4) RRare #12
 
(2/2) Protection from black · Crusading Knight gets +1/+1 for each Swamp your opponents control.
Creature - Angel (5) RRare #97
 
(3/3) Flying, protection from white · When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Instant (3) RRare #50
 
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. · Draw a card.
Enchantment - Aura (1) CCommon #98
 
Enchant creature · Enchanted creature gets -1/-1 and has fear.
Legendary Creature - Dragon (6) RRare #243
 
(6/6) Flying · Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal…
Artifact Creature - Golem (5) UUncommon #301
 
(3/3) , Sacrifice Darigaaz's Attendant: Add .
Sorcery (5) RRare #13
 
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Instant (3) UUncommon #99
 
Until end of turn, target creature becomes black, gets +1/-1, and gains ": Regenerate this creature."
Sorcery (2) RRare #100
 
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Creature - Horror (8) RRare #101
 
(9/9) Flying, trample · At the beginning of your upkeep, sacrifice a creature. · Sacrifice a creature: Regenerate Devouring Strossus.
Instant (3) CCommon #14
 
Kicker · Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Instant (1) UUncommon #51
 
Counter target instant or sorcery spell unless its controller pays . · Draw a card.
Sorcery (3) RRare #52
 
Return X target nonland permanents to their owners' hands.
Enchantment (3) RRare #15
 
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Sorcery (2) RRare #102
 
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Artifact (3) UUncommon #302
 
: Add or .
Creature - Bird (2) CCommon #53
 
(1/1) Flying · : Target land becomes the basic land type of your choice until end of turn.
Instant (1) UUncommon #103
 
Sacrifice a creature or land. · Draw a card.
Legendary Creature - Dragon (6) RRare #244
 
(6/6) Flying · Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
Artifact Creature - Golem (5) UUncommon #303
 
(3/3) , Sacrifice Dromar's Attendant: Add .
Enchantment (3) RRare #245
 
No more than one creature can attack each combat. · No more than one creature can block each combat.
Creature - Human Minion (1) CCommon #104
 
(1/1) Kicker · If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear.
Land UUncommon #322
 
Elfhame Palace enters the battlefield tapped. · : Add or .
Enchantment (2) UUncommon #185
 
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
Creature - Elf (3) RRare #186
 
(2/2) Other Elf creatures get +1/+1 and have forestwalk.
Legendary Creature - Merfolk Noble (5) RRare #54
 
(1/3) , : Gain control of target legendary permanent.
Enchantment - Aura (1) UUncommon #55
 
Enchant permanent · As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Instant (3) CCommon #56
 
Counter target creature spell. · Draw a card.
Enchantment - Aura (3) CCommon #105
 
Enchant creature · Domain -- Enchanted creature gets -1/-1 for each basic land type among lands you control.
Instant (1) CCommon #187
 
Kicker · Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Instant (4) UUncommon #57
 
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature - Faerie (1) CCommon #58
 
(1/1) Kicker · If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
Enchantment - Aura (2) CCommon #188
 
Enchant land · Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment (4) RRare #16
 
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Creature - Human Soldier (2) UUncommon #143
 
(2/1) , : You may put a basic land card from your hand onto the battlefield.
Enchantment (3) UUncommon #246
 
Creatures you control have haste. · Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Creature - Kavu (4) CCommon #106
 
(2/2) : Firescreamer gets +1/+0 until end of turn.
Basic Land - Forest LLand #347
Basic Land - Forest LLand #348
Basic Land - Forest LLand #349
Basic Land - Forest LLand #350
Sorcery (5) CCommon #247
 
Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Creature - Merfolk Knight (2) CCommon #248
 
(2/2) Protection from red
Land CCommon #323
 
Geothermal Crevice enters the battlefield tapped. · : Add . · , Sacrifice Geothermal Crevice: Add .
Sorcery (1) RRare #144
 
You may cast Ghitu Fire as though it had flash if you pay more to cast it. · Ghitu Fire deals X damage to any target.
Creature - Angel (4) CCommon #17
 
(2/2) Flying · : Glimmering Angel gains shroud until end of turn.
Sorcery (5) RRare #18
 
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Creature - Goblin Rogue (1) UUncommon #145
 
(1/1) Play with the top card of your library revealed.
Creature - Djinn (6) UUncommon #107
 
(5/5) : Regenerate Goham Djinn. · Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
Creature - Djinn (6) UUncommon #146
 
(6/5) Haste · Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
Legendary Creature - Human Artificer (3) RRare #249
 
(1/2) , : Return target artifact or enchantment card from your graveyard to your hand.
Instant (3) CCommon #189
 
As an additional cost to cast this spell, sacrifice a land. · Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Enchantment (4) RRare #19
 
As Harsh Judgment enters the battlefield, choose a color. · If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Creature - Zombie Wizard (2) UUncommon #108
 
(2/1) : Target blue or red creature gets +1/+0 until end of turn.
Instant (2) UUncommon #250
 
Target player gains 7 life.
Instant (1) CCommon #20
 
Prevent all combat damage that would be dealt this turn.
Creature - Kavu (3) CCommon #147
 
(2/2) : Hooded Kavu gains fear until end of turn.
Creature - Cat (4) UUncommon #251
 
(2/2) Whenever Horned Cheetah deals damage, you gain that much life.
Creature - Kavu (3) UUncommon #252
 
(2/3) , : Exile Hunting Kavu and target creature without flying that's attacking you.
Sorcery (2) CCommon #109
 
Kicker · Target player discards a card. If this spell was kicked, that player discards three cards instead.
Land CCommon #324
 
Irrigation Ditch enters the battlefield tapped. · : Add . · , Sacrifice Irrigation Ditch: Add .
Basic Land - Island LLand #335
Basic Land - Island LLand #336
Basic Land - Island LLand #337
Basic Land - Island LLand #338
Creature - Leech (4) RRare #190
 
(5/5) Green spells you cast cost more to cast.
Artifact (2) RRare #304
 
Creatures with power 1 or less don't untap during their controllers' untap steps.
Legendary Creature - Bird Wizard (4) RRare #253
 
(2/2) Kicker · Flying · When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. · Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keep…
Creature - Kavu (3) CCommon #148
 
(3/2) Kicker · Kavu Aggressor can't block. · If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
Creature - Kavu (5) UUncommon #191
 
(4/4) This spell can't be countered. · : Kavu Chameleon becomes the color of your choice until end of turn.
Creature - Kavu (5) CCommon #192
 
(3/3) When Kavu Climber enters the battlefield, draw a card.
Enchantment (3) RRare #193
 
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Creature - Kavu (4) RRare #149
 
(3/3) Kavu creatures have trample. · Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
Creature - Kavu (4) UUncommon #150
 
(3/3) Kavu Runner has haste as long as no opponent controls a white or blue creature.
Creature - Kavu Scout (3) CCommon #151
 
(0/2) Domain -- Kavu Scout gets +1/+0 for each basic land type among lands you control.
Creature - Kavu (2) RRare #194
 
(2/2) Kicker · If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
Legendary Land RRare #325
 
: Add . · , , Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
Instant (2) UUncommon #21
 
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant (2) UUncommon #152
 
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
Creature - Human Soldier (3) CCommon #195
 
(1/4) : Llanowar Cavalry gains vigilance until end of turn.
Creature - Elf (1) CCommon #196
 
(1/1) Kicker · Trample · If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
Creature - Elf Knight (2) CCommon #254
 
(2/2) Protection from black
Creature - Dryad (3) CCommon #197
 
(1/1) : Llanowar Vanguard gets +0/+4 until end of turn.
Creature - Giant (5) RRare #153
 
(4/6) Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.
Sorcery (4) UUncommon #255
 
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and…
Artifact Creature - Dragon (7) RRare #305
 
(4/4) Flying · : Add one mana of any color.
Instant (3) RRare #154
 
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life …
Enchantment (2) RRare #59
 
Players can't cast spells that share a color with the spell most recently cast this turn.
Enchantment - Aura (2) CCommon #155
 
Enchant creature · Enchanted creature gets +2/+2 and can't block.
Sorcery (2) UUncommon #60
 
Search your library for three cards, exile them, then shuffle your library. · Draw a card.
Creature - Zombie Knight (4) RRare #110
 
(2/2) Protection from white · Marauding Knight gets +1/+1 for each Plains your opponents control.
Creature - Metathran (4) RRare #61
 
(2/2) Flying · : You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
Creature - Metathran (3) UUncommon #62
 
(1/3) Flying · Metathran Transport can't be blocked by blue creatures. · : Target creature becomes blue until end of turn.
Creature - Metathran Zombie (2) CCommon #63
 
(1/1) : Regenerate Metathran Zombie.
Enchantment (2) RRare #256
 
, Discard two cards at random: Meteor Storm deals 4 damage to any target.
Creature - Human Wizard (2) UUncommon #198
 
(2/1) : Target red or white creature gains trample until end of turn.
Legendary Creature - Elemental (7) RRare #199
 
(*/*) Trample · Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Basic Land - Mountain LLand #343
Basic Land - Mountain LLand #344
Basic Land - Mountain LLand #345
Basic Land - Mountain LLand #346
Enchantment - Aura (2) CCommon #111
 
Enchant creature · Enchanted creature gets -2/-0. · : Return Mourning to its owner's hand.
Creature - Zombie Wizard (1) CCommon #112
 
(1/1) , : Put target creature you control on top of its owner's library. · , : Target creature gains first strike until end of turn.
Creature - Zombie Wizard (4) RRare #113
 
(2/2) , : Return target creature to its owner's hand. · , : Nightscape Master deals 2 damage to target creature.
Creature - Cat (3) RRare #257
 
(3/3) : Noble Panther gains first strike until end of turn.
Creature - Elf Nomad (2) CCommon #200
 
(2/2) : Add one mana of any color.
Sorcery (8) RRare #156
 
This spell can't be countered. · Destroy all artifacts, creatures, and lands. They can't be regenerated.
Creature - Human Cleric (2) CCommon #22
 
(1/1) Protection from black · : Target creature gains protection from black until end of turn.
Instant (1) CCommon #64
 
Scry 1. · Draw a card.
Sorcery (5) UUncommon #258
 
Domain -- Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Instant (1) CCommon #23
 
Kicker · Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instea…
Enchantment (3) RRare #259
 
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
Instant (1) CCommon #157
 
Kicker · Destroy target artifact if its converted mana cost is 2 or less. If this spell was kicked, destroy that artifact if its converted mana cost is 5 or less instead.
Sorcery // Sorcery // (5) UUncommon #294
 
Target player discards a card. · // · Destroy target land.
Enchantment - Aura (2) CCommon #65
 
Enchant land · As Phantasmal Terrain enters the battlefield, choose a basic land type. · Enchanted land is the chosen type.
Artifact (3) RRare #306
 
Sacrifice a creature: Add one mana of any color.
Creature - Insect (1) CCommon #114
 
(0/1) Flying · : Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Creature - Zombie (5) RRare #115
 
(3/2) When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
Creature - Minion (3) RRare #116
 
(2/2) : Exchange control of Phyrexian Infiltrator and target creature.
Artifact (3) RRare #307
 
, Pay 1 life: Add one mana of any color.
Creature - Zombie (5) CCommon #117
 
(3/3) Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
Creature - Minion (4) CCommon #118
 
(2/2) Flying · Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
Creature - Spider (3) CCommon #201
 
(2/3) Kicker · Reach · If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
Creature - Horror (3) UUncommon #119
 
(2/2) At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. · When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.
Sorcery (6) CCommon #260
 
Destroy target nonblack creature and target land. They can't be regenerated.
Basic Land - Plains LLand #331
Basic Land - Plains LLand #332
Basic Land - Plains LLand #333
Basic Land - Plains LLand #334
Artifact (6) RRare #308
 
, : Search your library for a card and put that card into your hand. Then shuffle your library.
Enchantment - Aura (2) UUncommon #24
 
Enchant creature · Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Creature - Kavu (2) CCommon #158
 
(1/1) Kicker · First strike · If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.
Artifact (4) UUncommon #309
 
Domain -- , : Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Creature - Wall (2) CCommon #25
 
(1/3) Defender · Kicker · If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
Sorcery (3) CCommon #66
 
Kicker · Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Instant (2) CCommon #67
 
Kicker · Counter target spell if its converted mana cost is 2 or less. If this spell was kicked, counter that spell if its converted mana cost is 4 or less instead.
Enchantment (3) CCommon #26
 
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost.
Enchantment (5) RRare #68
 
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest converted mana cost may change the target or targets.…
Enchantment (4) UUncommon #202
 
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Enchantment (3) RRare #27
 
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the converted mana cost of that spell.
Creature - Zombie (3) RRare #261
 
(2/1) At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay . If you do, return Pyre Zombie to your hand. · , Sacrifice Pyre Zombie: It deals 2 damage to any tar…
Creature - Elf Druid (2) CCommon #203
 
(1/1) As Quirion Elves enters the battlefield, choose a color. · : Add . · : Add one mana of the chosen color.
Creature - Elf Druid (2) CCommon #204
 
(2/1) When Quirion Sentinel enters the battlefield, add one mana of any color.
Creature - Elf Scout (4) CCommon #205
 
(1/2) When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
Creature - Human Wizard (2) UUncommon #159
 
(2/1) : Target black or green creature gains haste until end of turn.
Creature - Kavu (3) RRare #262
 
(3/1) Flash · Haste
Creature - Bird (4) UUncommon #69
 
(2/2) Flying · : Rainbow Crow becomes the color of your choice until end of turn.
Creature - Elephant (4) CCommon #28
 
(2/2) : Target creature blocks Rampant Elephant this turn if able.
Creature - Rat (2) CCommon #120
 
(1/1) When Ravenous Rats enters the battlefield, target opponent discards a card.
Creature - Griffin (4) CCommon #29
 
(2/2) Flying · First strike
Enchantment (4) RRare #263
 
, Pay 2 life: Reckless Assault deals 1 damage to any target.
Instant (3) UUncommon #121
 
Destroy two target nonblack creatures. You lose 5 life.
Instant (3) CCommon #264
 
Return target permanent to its owner's hand. Then that player discards a card.
Sorcery (3) CCommon #122
 
Return target creature card from your graveyard to your hand. · Draw a card.
Instant (3) CCommon #70
 
Return target creature to its owner's hand. · Draw a card.
Sorcery (5) RRare #206
 
Return two target cards from your graveyard to your hand. Exile Restock.
Instant (3) CCommon #30
 
Prevent all combat damage that would be dealt by target attacking creature this turn. · Draw a card.
Instant (3) CCommon #31
 
You gain 3 life. · Draw a card.
Instant (4) UUncommon #265
 
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
Enchantment (3) UUncommon #32
 
Whenever an opponent casts a multicolored spell, you gain 4 life.
Legendary Creature - Angel (9) RRare #33
 
(4/6) Flying · At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Creature - Crab (3) UUncommon #266
 
(1/3) Vigilance · When Riptide Crab dies, draw a card.
Legendary Creature - Dragon (6) RRare #267
 
(6/6) Flying · Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Artifact Creature - Golem (5) UUncommon #310
 
(3/3) , Sacrifice Rith's Attendant: Add .
Creature - Kavu (2) CCommon #160
 
(1/1) Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Creature - Kavu (4) UUncommon #207
 
(4/3) When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
Sorcery (5) RRare #34
 
You may cast Rout as though it had flash if you pay more to cast it. · Destroy all creatures. They can't be regenerated.
Creature - Leech (2) RRare #161
 
(2/2) First strike · Red spells you cast cost more to cast.
Creature - Djinn (6) UUncommon #35
 
(5/5) First strike · Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Creature - Cat Beast Warrior (6) RRare #268
 
(5/5) Trample, protection from blue and from red
Land UUncommon #326
 
Salt Marsh enters the battlefield tapped. · : Add or .
Creature - Human Cleric Archer (3) UUncommon #269
 
(1/1) : Prevent the next 1 damage that would be dealt to any target this turn. · : Samite Archer deals 1 damage to any target.
Instant (2) UUncommon #36
 
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Creature - Leech (2) RRare #71
 
(2/2) Flying · Blue spells you cast cost more to cast.
Enchantment (2) RRare #208
 
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
Sorcery (4) RRare #209
 
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. · Create a 1/1 green Saproling creature token for each creature you control.
Sorcery (2) CCommon #162
 
Kicker · Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Creature - Cat (1) CCommon #163
 
(2/1) Scarred Puma can't attack unless a black or green creature also attacks.
Enchantment - Aura (3) CCommon #123
 
Enchant creature · When Scavenged Weaponry enters the battlefield, draw a card. · Enchanted creature gets +1/+1.
Instant (2) CCommon #164
 
Kicker · Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Sorcery (2) UUncommon #210
 
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
Sorcery (3) UUncommon #165
 
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Artifact (3) UUncommon #311
 
: Add or .
Enchantment (4) UUncommon #270
 
Your opponents play with their hands revealed. · Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you…
Creature - Kavu (5) CCommon #211
 
(4/4) : Serpentine Kavu gains haste until end of turn.
Enchantment - Aura (3) CCommon #37
 
Enchant creature · Enchanted creature doesn't untap during its controller's untap step. · : Return Shackles to its owner's hand.
Enchantment - Aura (1) CCommon #72
 
Enchant creature · Enchanted creature has flying. · : Return Shimmering Wings to its owner's hand.
Creature - Human Wizard (3) UUncommon #166
 
(1/1) Kicker · When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
Enchantment (2) UUncommon #167
 
, Sacrifice a creature: Destroy target nonbasic land.
Land UUncommon #327
 
Shivan Oasis enters the battlefield tapped. · : Add or .
Creature - Barbarian Zombie (2) CCommon #271
 
(2/2) Protection from white
Creature - Merfolk (3) CCommon #73
 
(2/2) Protection from Kavu
Instant (2) UUncommon #272
 
Simoon deals 1 damage to each creature target opponent controls.
Creature - Kavu (2) UUncommon #168
 
(1/1) Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
Creature - Elemental (4) RRare #169
 
(5/3) Kicker · Trample, haste · At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
Creature - Metathran Wizard (2) UUncommon #74
 
(2/1) : Target white or black creature gains flying until end of turn.
Enchantment - Aura (2) UUncommon #273
 
Enchant creature · Enchanted creature has fear. · Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Creature - Kavu (3) CCommon #170
 
(2/2) : Target land becomes a Swamp until end of turn.
Creature - Serpent (4) UUncommon #274
 
(2/3) Forestwalk
Enchantment (4) UUncommon #275
 
At the beginning of your upkeep, target player loses 1 life. · Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
Sorcery (3) CCommon #124
 
Spend only black and/or red mana on X. · Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before …
Artifact Creature - Golem (3) UUncommon #312
 
(2/2) Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Instant (6) RRare #276
 
Cast this spell only during combat. · Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, y…
Enchantment (3) RRare #38
 
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Creature - Human Wizard (2) UUncommon #39
 
(2/1) : Target green or blue creature gets +0/+1 until end of turn.
Instant // Instant // (8) UUncommon #293
 
Counter target noncreature spell. · // · Destroy target nonblack creature. It can't be regenerated.
Enchantment (5) RRare #125
 
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
Creature - Human Assassin (3) RRare #277
 
(1/1) , : Tap target creature. · , : Destroy target tapped creature.
Instant // Instant // (4) UUncommon #292
 
Prevent the next 2 damage that would be dealt to target creature this turn. · // · Return target permanent to its owner's hand.
Enchantment (4) RRare #171
 
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block…
Enchantment (2) UUncommon #278
 
Other enchantments you control have shroud. · , Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Creature - Human Wizard (1) CCommon #75
 
(1/1) , : Tap target creature. · , : Target player loses 1 life.
Creature - Human Wizard (4) RRare #76
 
(2/2) , : Target creature gains protection from the color of your choice until end of turn. · , : Target player loses 2 life and you gain 2 life.
Enchantment - Aura (4) CCommon #40
 
Enchant creature · Domain -- Enchanted creature gets +1/+1 for each basic land type among lands you control.
Instant (2) CCommon #172
 
Target creature can't block this turn. · Draw a card.
Creature - Djinn (6) UUncommon #212
 
(6/6) Trample · Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
Land CCommon #328
 
Sulfur Vent enters the battlefield tapped. · : Add . · , Sacrifice Sulfur Vent: Add .
Creature - Human Wizard (1) CCommon #41
 
(1/1) , : Target creature gets +1/+1 until end of turn. · , : Put target creature you control on top of its owner's library.
Creature - Human Wizard (4) RRare #42
 
(2/2) , : Creatures you control get +2/+2 until end of turn. · , : Return target creature to its owner's hand.
Basic Land - Swamp LLand #339
Basic Land - Swamp LLand #340
Basic Land - Swamp LLand #341
Basic Land - Swamp LLand #342
Instant (2) UUncommon #77
 
Any number of target creatures become the color of your choice until end of turn. · Draw a card.
Enchantment - Aura (3) CCommon #126
 
Enchant land · When Tainted Well enters the battlefield, draw a card. · Enchanted land is a Swamp.
Instant (2) UUncommon #213
 
Prevent all combat damage that would be dealt this turn. · Each attacking creature doesn't untap during its controller's next untap step.
Enchantment (3) RRare #173
 
Whenever a land enters the battlefield, tap all lands its controller controls.
Enchantment (3) UUncommon #43
 
, Sacrifice an enchantment: Destroy target enchantment. · : Counter target enchantment spell.
Enchantment (5) RRare #279
 
As Teferi's Moat enters the battlefield, choose a color. · Creatures of the chosen color without flying can't attack you.
Instant (2) RRare #78
 
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. · Draw two cards.
Artifact Creature - Dragon (5) RRare #313
 
(2/2) Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has tram…
Enchantment (5) RRare #79
 
Whenever a creature or land becomes tapped, put an hourglass counter on it. · Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. · At the beginning of each …
Creature - Elemental (5) RRare #214
 
(4/4) Kicker · When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the b…
Creature - Human Wizard (1) CCommon #215
 
(1/1) , : Target creature gains first strike until end of turn. · , : Tap target creature.
Creature - Human Wizard (4) RRare #216
 
(2/2) , : Thornscape Master deals 2 damage to target creature. · , : Target creature gains protection from the color of your choice until end of turn.
Creature - Human Wizard (1) CCommon #174
 
(1/1) , : Target player loses 1 life. · , : Target creature gets +1/+1 until end of turn.
Creature - Human Wizard (4) RRare #175
 
(2/2) , : Target player loses 2 life and you gain 2 life. · , : Creatures you control get +2/+2 until end of turn.
Creature - Merfolk Wizard (1) CCommon #80
 
(1/1) : Target creature becomes the color of your choice until end of turn.
Artifact (3) UUncommon #314
 
: Add or .
Land CCommon #329
 
Tinder Farm enters the battlefield tapped. · : Add . · , Sacrifice Tinder Farm: Add .
Creature - Human Wizard (3) UUncommon #81
 
(1/2) Kicker · Flying · When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
Creature - Drake (3) CCommon #82
 
(2/1) Flying · : Tower Drake gets +0/+1 until end of turn.
Sorcery (3) CCommon #217
 
Destroy all enchantments.
Enchantment - Aura (3) CCommon #83
 
Enchant creature · As Traveler's Cloak enters the battlefield, choose a land type. · When Traveler's Cloak enters the battlefield, draw a card. · Enchanted creature has landwalk of the chosen type.
Creature - Treefolk Cleric (5) UUncommon #218
 
(2/3) , : Prevent the next 2 damage that would be dealt to any target this turn.
Creature - Wurm (4) UUncommon #127
 
(3/3) , : Destroy target nonbasic land.
Legendary Creature - Dragon (6) RRare #280
 
(6/6) Flying · Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.
Artifact Creature - Golem (5) UUncommon #315
 
(3/3) , Sacrifice Treva's Attendant: Add .
Sorcery (2) CCommon #176
 
Domain -- Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Artifact (3) UUncommon #316
 
: Add or .
Legendary Creature - Horror (7) RRare #281
 
(7/4) First strike, protection from legendary creatures · , : Destroy target legendary creature. It can't be regenerated.
Creature - Zombie Assassin (4) RRare #128
 
(1/1) : Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
Instant (6) RRare #129
 
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Artifact (2) RRare #317
 
When Tsabo's Web enters the battlefield, draw a card. · Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Instant (3) CCommon #177
 
Target player can't play lands this turn. · Draw a card.
Sorcery (6) RRare #130
 
You may cast Twilight's Call as though it had flash if you pay more to cast it. · Each player returns all creature cards from their graveyard to the battlefield.
Instant (3) RRare #282
 
Counter target spell. Its controller loses 3 life.
Creature - Drake (3) UUncommon #283
 
(2/3) Flying · Urborg Drake attacks each combat if able.
Creature - Human Wizard (3) UUncommon #131
 
(3/1) Kicker · When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
Creature - Spirit Minion (3) CCommon #132
 
(3/1) Urborg Phantom can't block. · : Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
Creature - Horror (4) UUncommon #133
 
(4/3) Other black creatures get -1/-1.
Creature - Skeleton (1) CCommon #134
 
(0/1) Kicker · : Regenerate Urborg Skeleton. · If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
Land UUncommon #330
 
Urborg Volcano enters the battlefield tapped. · : Add or .
Artifact (4) RRare #318
 
Multicolored spells cost up to less to cast.
Instant (3) RRare #178
 
Kicker · This spell can't be countered. · Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be preve…
Creature - Plant (2) RRare #219
 
(0/2) : Add one mana of any color.
Legendary Creature - Treefolk (6) RRare #220
 
(4/7) Kicker · Saproling creatures and other Treefolk creatures get +1/+1. · When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
Creature - Human Wizard (3) UUncommon #221
 
(2/3) Kicker · When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
Creature - Viashino (3) CCommon #179
 
(3/1) : Viashino Grappler gains trample until end of turn.
Creature - Kavu (3) UUncommon #284
 
(2/2) Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
Instant (1) CCommon #222
 
Kicker · Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Enchantment (3) RRare #285
 
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Creature - Merfolk Wizard (2) UUncommon #84
 
(1/1) , : Target player discards a card. Activate this ability only any time you could cast a sorcery.
Creature - Merfolk (2) CCommon #85
 
(1/2) When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
Creature - Serpent (4) CCommon #86
 
(2/2) Kicker · Vodalian Serpent can't attack unless defending player controls an Island. · If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
Creature - Merfolk Zombie (2) CCommon #286
 
(2/2) Protection from green
Sorcery (5) RRare #287
 
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals their hand and discards all nonland cards with converted mana cost equal …
Creature - Snake (4) UUncommon #288
 
(2/2) First strike · Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
Sorcery (2) UUncommon #223
 
Destroy target blue or black creature with flying.
Sorcery (3) CCommon #224
 
Domain -- You gain 2 life for each basic land type among lands you control.
Sorcery (4) UUncommon #87
 
Return all permanents of the color of your choice to their owners' hands.
Instant // Instant // (2) UUncommon #296
 
Target creature gets +2/+2 until end of turn. · // · Destroy target enchantment.
Creature - Giant (6) UUncommon #44
 
(1/3) Domain -- Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Enchantment (3) RRare #88
 
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Enchantment - Aura (1) CCommon #225
 
Enchant creature · Enchanted creature has reach. · : Return Whip Silk to its owner's hand.
Enchantment - Aura (2) CCommon #289
 
Enchant creature · Enchanted creature gets +1/+3 and has flying.
Instant (2) RRare #45
 
Destroy target nonland permanent if another permanent with the same name is on the battlefield. · Draw a card.
Instant (2) CCommon #89
 
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library i…
Creature - Elf Barbarian (2) CCommon #290
 
(2/2) Protection from blue
Creature - Kavu (4) UUncommon #291
 
(*/*) Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. · Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
Enchantment (5) RRare #135
 
You can't cast more than one spell each turn. · You may play lands and cast spells from your graveyard. · If a card would be put into your graveyard from anywhere, exile it instead.
Creature - Djinn (6) UUncommon #90
 
(5/6) Flying · Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
Instant (3) CCommon #180
 
Zap deals 1 damage to any target. · Draw a card.
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