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Sets » [MOR] Morningtide (150 Cards)

150 Cards

Card Name Type Mana Rarity Nr.
Creature - Treefolk Warrior (4) CCommon #113
 
(3/3) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Creature - Goblin Rogue (3) RRare #57
 
(3/1) Auntie's Snitch can't block. · Prowl · Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your han…
Creature - Kithkin Soldier (2) CCommon #1
 
(2/1) Kithkin spells and Soldier spells you cast cost less to cast.
Creature - Kithkin Cleric (5) RRare #2
 
(3/4) If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Tribal Enchantment - Faerie (2) RRare #58
 
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Creature - Elf Druid (2) CCommon #59
 
(1/2) , Pay 1 life: Add .
Creature - Giant Warrior (4) RRare #85
 
(8/8) Trample · When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this …
Creature - Giant Warrior (7) UUncommon #86
 
(5/5) Cowards can't block Warriors. · : Target creature becomes a Coward until end of turn. · : Target creature becomes a Warrior until end of turn.
Creature - Giant Warrior (7) RRare #87
 
(4/4) Trample · Borderland Behemoth gets +4/+4 for each other Giant you control.
Creature - Treefolk Shaman (2) CCommon #114
 
(1/3) Treefolk spells and Shaman spells you cast cost less to cast.
Creature - Elf Warrior (2) UUncommon #115
 
(2/2) Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. · Each creature you control with a +1/+1 counter on it has trample.
Creature - Elemental Warrior (2) CCommon #88
 
(1/1) Elemental spells and Warrior spells you cast cost less to cast. · Reinforce 1--
Creature - Kithkin Soldier (3) CCommon #3
 
(2/2) Flying · Reinforce 2--
Creature - Kithkin Soldier (5) CCommon #4
 
(3/3) Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Creature - Kithkin Soldier (1) UUncommon #5
 
(1/1) , : Put a +1/+1 counter on target Soldier creature. · Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Creature - Shapeshifter (4) RRare #116
 
(4/4) Changeling · Protection from black · : Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Creature - Shapeshifter (4) CCommon #6
 
(3/2) Changeling · Vigilance
Tribal Artifact - Rogue Equipment (2) UUncommon #141
 
Equipped creature gets +2/+0 and has shroud. · Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. · Equip
Instant (1) CCommon #7
 
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Creature - Giant Warrior (3) RRare #89
 
(3/3) At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. · Whenever a land card is put into your graveyard from any…
Enchantment (2) RRare #117
 
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your libra…
Enchantment - Aura (1) UUncommon #8
 
Enchant creature · : Put a +1/+1 counter on enchanted creature.
Enchantment (2) RRare #29
 
As Declaration of Naught enters the battlefield, choose a card name. · : Counter target spell with the chosen name.
Instant (2) CCommon #118
 
Choose target artifact or enchantment. Its owner shuffles it into their library.
Creature - Faerie Rogue (3) CCommon #30
 
(2/2) Flash · Flying · When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
Instant (2) CCommon #31
 
Return target nonland permanent to its owner's hand.
Sorcery (4) CCommon #32
 
Choose a creature type. Draw a card for each permanent you control of that type.
Tribal Artifact - Wizard Equipment (3) UUncommon #142
 
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card." · Whenever a Wizard creature enters the battlefield, you may attach…
Artifact (4) RRare #143
 
As Door of Destinies enters the battlefield, choose a creature type. · Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. · Creatures you control of the chosen type…
Instant (2) CCommon #119
 
Target creature gets +3/+3 until end of turn. · Reinforce 1--
Creature - Goblin Rogue (5) RRare #60
 
(5/3) Prowl · When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles their library.
Creature - Elf Warrior (2) CCommon #120
 
(2/3)
Creature - Treefolk Shaman (5) CCommon #121
 
(3/5) , Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
Creature - Faerie Soldier (4) CCommon #33
 
(3/2) Flying · : Put Fencer Clique on top of its owner's library.
Creature - Treefolk Shaman (5) RRare #61
 
(3/5) : Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
Creature - Elemental (3) CCommon #122
 
Fertilid enters the battlefield with two +1/+1 counters on it. · , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield t…
Creature - Elemental (2) CCommon #62
 
Festercreep enters the battlefield with a +1/+1 counter on it. · , Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
Tribal Sorcery - Giant (6) RRare #9
 
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Creature - Faerie Assassin (4) CCommon #63
 
(2/2) Flying · When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
Creature - Goblin Shaman (3) CCommon #90
 
(2/2) Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it.
Creature - Elemental (6) CCommon #34
 
Floodchaser enters the battlefield with six +1/+1 counters on it. · Floodchaser can't attack unless defending player controls an Island. · , Remove a +1/+1 counter from Floodchaser: Target land becom…
Instant (2) CCommon #10
 
Prevent all damage that would be dealt to creatures this turn.
Creature - Goblin Rogue (2) CCommon #64
 
(1/1) Haste · Goblin spells and Rogue spells you cast cost less to cast.
Creature - Shapeshifter (5) CCommon #123
 
(4/4) Changeling · Trample
Creature - Elf Druid (5) RRare #124
 
(3/3) Whenever you cast a Druid spell, you may draw a card. · Tap seven untapped Druids you control: Gain control of all lands target player controls.
Instant (2) UUncommon #11
 
When target creature dies this turn, return that card to the battlefield under its owner's control.
Creature - Elf Archer (5) RRare #125
 
(2/4) Other Archer creatures you control get +1/+1. · Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
Creature - Merfolk Rogue (2) RRare #35
 
(2/2) Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. · You may look at cards exiled with Grimoire Thief. · , Sacrifice Grimoire Thief: Turn all ca…
Creature - Elf Druid (1) UUncommon #126
 
(1/1) Tap three untapped Elves you control: Add .
Enchantment - Aura (3) CCommon #91
 
Enchant land · Enchanted land has ": Target creature can't block this turn."
Tribal Sorcery - Elf (4) UUncommon #127
 
Create three 1/1 green Elf Warrior creature tokens. · Reinforce 3--
Sorcery (3) RRare #12
 
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.
Creature - Treefolk Warrior (4) RRare #13
 
(2/10)
Creature - Merfolk Wizard (2) CCommon #36
 
(2/1) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top thre…
Creature - Faerie Wizard (4) UUncommon #37
 
(2/2) Flash · Flying · Whenever you cast a Wizard spell, you may untap Inspired Sprite. · : Draw a card, then discard a card.
Instant (1) CCommon #92
 
Target creature gets +1/+0 and gains first strike until end of turn.
Creature - Kithkin Soldier (3) RRare #14
 
(1/1) Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. · When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each…
Creature - Kithkin Knight (4) RRare #15
 
(2/2) Knight creatures you control have double strike.
Creature - Kithkin Soldier (3) CCommon #16
 
(2/2) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2…
Tribal Sorcery - Rogue (7) RRare #38
 
Prowl · Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles their library.
Creature - Faerie Rogue (4) CCommon #39
 
(3/1) Flying · Prowl · When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
Creature - Treefolk Shaman (4) RRare #128
 
(3/5) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card wit…
Creature - Goblin Shaman (4) RRare #93
 
(3/3) Champion a Goblin or Shaman · : Lightning Crafter deals 3 damage to any target.
Instant (3) CCommon #129
 
Choose a creature type. You gain 2 life for each permanent you control of that type.
Creature - Giant Warrior (6) CCommon #94
 
(4/4) Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
Creature - Elf Archer (3) CCommon #130
 
(2/2) Reach · Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
Legendary Creature - Elf Wizard (3) RRare #65
 
(2/3) Players can't draw cards. · At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles their library.
Creature - Elemental (4) UUncommon #17
 
(3/3) When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. · Evoke
Creature - Merfolk Rogue (1) CCommon #40
 
(1/1) When Merrow Witsniper enters the battlefield, target player puts the top card of their library into their graveyard.
Sorcery (2) RRare #66
 
Target player discards X cards at random.
Sorcery (2) RRare #41
 
Draw X cards.
Creature - Shapeshifter (3) CCommon #67
 
(2/2) Changeling · : Moonglove Changeling gains deathtouch until end of turn.
Tribal Sorcery - Rogue (4) CCommon #68
 
Prowl · Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
Creature - Kithkin Soldier (1) CCommon #18
 
(1/1) First strike · Reinforce 1--
Creature - Shapeshifter (1) CCommon #42
 
(1/1) Changeling · Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
Creature - Goblin Warrior (1) CCommon #95
 
(1/1) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+…
Land - Forest RRare #147
 
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. · : Add or . Murmuring Bosk deals 1 damage…
Land RRare #148
 
: Add . · : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Instant (2) CCommon #43
 
Counter target noncreature spell.
Creature - Elemental (4) UUncommon #44
 
(2/3) Flying · When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. · Evoke
Creature - Faerie Wizard (5) UUncommon #69
 
(3/2) Flying · Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent los…
Tribal Sorcery - Rogue (4) UUncommon #70
 
Prowl · Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
Tribal Sorcery - Rogue (4) RRare #45
 
Prowl · Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after…
Tribal Artifact - Warrior Equipment (3) UUncommon #144
 
Equipped creature gets +2/+1 and has haste. · Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. · Equip
Creature - Elemental (3) UUncommon #71
 
(2/2) Flash · When Offalsnout leaves the battlefield, exile target card from a graveyard. · Evoke
Creature - Faerie Rogue (2) UUncommon #72
 
(1/1) Flying · Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. · Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player…
Creature - Treefolk Shaman (6) UUncommon #131
 
(4/6) Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
Creature - Kithkin Knight (2) CCommon #19
 
(2/2) Whenever Order of the Golden Cricket attacks, you may pay . If you do, it gains flying until end of turn.
Instant (2) CCommon #73
 
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Creature - Kithkin Soldier (3) RRare #20
 
(2/2) First strike · Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Creature - Goblin Rogue (1) CCommon #74
 
(1/1) Fear
Land RRare #149
 
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. · : Add . · : Add one mana of any color. Spe…
Sorcery (2) CCommon #75
 
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.
Creature - Elemental Shaman (5) UUncommon #96
 
(3/3) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 dam…
Creature - Elemental Shaman (3) UUncommon #97
 
(2/2) When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. · Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature …
Tribal Instant - Treefolk (5) RRare #132
 
Create a 2/5 green Treefolk Shaman creature token. · Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Sorcery (3) UUncommon #133
 
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, …
Instant (2) UUncommon #21
 
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.
Enchantment - Aura (4) CCommon #134
 
Enchant creature · Enchanted creature gets +2/+2. · When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creatu…
Instant (2) UUncommon #98
 
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand.
Sorcery (2) UUncommon #46
 
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand.
Creature - Elemental (5) RRare #22
 
(4/3) Flying · When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. · Evoke
Sorcery (2) UUncommon #76
 
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand.
Legendary Creature - Elf Warrior (3) RRare #135
 
(3/2) Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. · , Sacrifice an Elf: Regenerate Rhys the Exiled.
Sorcery (4) UUncommon #99
 
Choose two target creatures that share no creature types. Those creatures fight each other.
Sorcery (4) CCommon #100
 
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
Land RRare #150
 
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. · : Add . · Reinforce 1--
Creature - Merfolk Wizard (3) UUncommon #47
 
(2/2) Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. · , Remove a +1/+1 counter from a creature you control: Draw a card.
Tribal Instant - Wizard (3) UUncommon #48
 
Counter target spell unless its controller pays . If you control a Wizard, draw a card.
Sorcery (4) RRare #136
 
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
Creature - Elf Assassin (2) RRare #77
 
(2/2) , Exile an Assassin card from your graveyard: Destroy target creature.
Creature - Elemental Warrior (3) CCommon #101
 
(2/2) Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Creature - Goblin Shaman (3) RRare #102
 
(2/2) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their h…
Instant (1) CCommon #103
 
As an additional cost to cast this spell, sacrifice a land. · Shard Volley deals 3 damage to any target.
Enchantment (3) RRare #104
 
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Creature - Elemental (2) CCommon #23
 
Flying · Shinewend enters the battlefield with a +1/+1 counter on it. · , Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Creature - Merfolk Wizard (3) RRare #49
 
(2/2) , Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Elemental (4) RRare #50
 
(3/3) When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. · Evoke
Creature - Elemental (6) UUncommon #105
 
(6/1) When Spitebellows leaves the battlefield, it deals 6 damage to target creature. · Evoke
Creature - Goblin Shaman (4) CCommon #78
 
(3/2) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent disca…
Creature - Elemental (4) RRare #79
 
(6/5) Flying · At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
Creature - Elemental (4) CCommon #106
 
Stingmoggie enters the battlefield with two +1/+1 counters on it. · , Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
Creature - Goblin Rogue (4) UUncommon #80
 
(2/1) Prowl · Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Sorcery (3) UUncommon #107
 
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any …
Creature - Giant Warrior (5) RRare #24
 
(4/4) Vigilance · , : Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
Creature - Merfolk Wizard (2) CCommon #51
 
(1/1) Islandwalk · Merfolk spells and Wizard spells you cast cost less to cast.
Creature - Merfolk Wizard (3) CCommon #25
 
(1/2) Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Tribal Instant - Wizard (1) CCommon #52
 
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Creature - Elemental Shaman (2) CCommon #108
 
(2/1) , : Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.
Creature - Elemental (7) RRare #53
 
(10/10) Flying · Champion an Elemental
Instant (5) UUncommon #26
 
Creatures you control get +2/+2 until end of turn. · Reinforce X--
Creature - Shapeshifter (3) RRare #109
 
(2/2) Changeling · Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
Tribal Instant - Rogue (3) UUncommon #54
 
Prowl · Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Tribal Artifact - Shaman Equipment (2) UUncommon #145
 
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." · Whenever a Shaman creature enters the battlefield, you may attach Tho…
Sorcery (2) RRare #110
 
Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand.
Creature - Treefolk Warrior (4) RRare #137
 
(5/5) Trample · Champion a Treefolk or Warrior · Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Legendary Creature - Faerie Wizard (3) RRare #55
 
(3/1) Flash · Flying · When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom …
Creature - Elemental Warrior (4) RRare #111
 
(5/2) Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. · : Vengeful Firebrand gets +1/+0 until end of turn.
Tribal Artifact - Soldier Equipment (2) UUncommon #146
 
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." · Whenever a Soldier creature enters the battlefield, you may attach Veter…
Tribal Instant - Faerie (5) CCommon #81
 
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
Creature - Elemental (8) UUncommon #138
 
(7/7) When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. · Evoke
Creature - Giant Wizard (5) UUncommon #27
 
(4/4) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
Creature - Shapeshifter (4) CCommon #112
 
(3/3) Changeling · : War-Spike Changeling gains first strike until end of turn.
Tribal Sorcery - Goblin (2) UUncommon #82
 
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
Creature - Merfolk Wizard (5) UUncommon #56
 
(3/3) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control …
Creature - Treefolk Assassin (5) CCommon #83
 
(3/3) At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
Enchantment - Aura (2) CCommon #28
 
Enchant creature · Enchanted creature can't attack. · Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Creature - Goblin Shaman (2) RRare #84
 
(2/1) , Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
Creature - Elf Warrior (3) CCommon #139
 
(3/2) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnow…
Creature - Elf Shaman (2) UUncommon #140
 
(2/2) Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf cre…
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