Sets » [CMB1] Mystery Booster Playtest Cards (121 Cards)

121 Cards

Card Name Type Mana Rarity Nr.
Enchantment (6) RRare #86
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. · At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, y…
Legendary Planeswalker - Abian (7) RRare #87
(Loyalty: 5) As Abian, Luvion Usurper enters the battlefield, you become Abian. · +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. · +1: Create a 3/2 red and green Spi…
Land RRare #112
At the beginning of your combat step, tap Aggressive Crag. · : Add or .
Enchantment - Aura (1) RRare #16
Flash · Enchant instant or sorcery spell on the stack · When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in add…
Creature - Sliver (5) RRare #2
(3/3) All Slivers have banding.
Creature - Human Soldier (2) RRare #3
(2/2) Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
Basic Land - Cloud RRare #113
: Add .
Creature - Bear (2) RRare #71
(2/2) Vigilance · Aggressive
Instant // Instant // (4) RRare #88
Counter target activated ability. · Draw a card. · // · Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Elemental (4) RRare #17
(3/3) Scrycast · Flying
Creature - Vampire Cleric (3) RRare #34
(3/2) Spark · +1: Blood Poet gains lifelink until end of turn. · -3: Target opponent discards a card. You gain life equal to its converted mana cost.
Sorcery (1) RRare #53
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to an…
Creature - Skeleton (5) RRare #35
(4/4) When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
Enchantment (3) RRare #89
Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card.…
Creature - Zombie Ogre (4) RRare #36
(6/4) You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.
Creature - Human Warlock (4) RRare #37
(2/3) When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens. · Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player.
Creature - Lhurgoyf Imp (5) RRare #38
(*/*+1) Flying · Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. · When Chimney Goyf dies, target opponent puts a card f…
Artifact Creature - Construct (2) RRare #105
(2/2) When Chronobot enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield.
Instant (6) RRare #18
Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. · Exile Command the Chaff.
Creature - Whale (6) RRare #19
(*/*) This spell can't be countered. · Shroud · Control Win Condition's power and toughness are each equal to the number of turns you've taken this game.
Artifact - Key (1) RRare #39
As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Creature - Zombie Giant (8) RRare #40
(8/4) When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan. · , : Tap target creature, then return Cyclopean Titan to its owner's hand.
Instant (2) RRare #20
Restart the turn, except with Do-Over in exile.
Snow Creature - Mammoth (2) RRare #72
(5/4) Domesticated Mammoth enters the battlefield with a token copy of Pacifism attached to it.
Land RRare #114
Domesticated Watercourse enters the battlefield tapped. · : Add or . · : Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip . · Whenever equipped crea…
Enchantment Land RRare #115
Enchanted Prairie enters the battlefield tapped. · : Add or .
Enchantment - Aura (4) RRare #21
Enchant creature or enchantment · Enchanted permanent is an enchantment and loses all other card types.
Enchantment (4) RRare #4
You are a Flagbearer. · While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
Creature - Zombie (5) RRare #41
Everlasting Lich can't block. · Everlasting Lich can't die.
Instant (2) RRare #90
Choose one-- · • Evil Boros Charm deals 2 damage to any target and you gain 2 life. · • Unblocked attacking creatures get +1/+0 until end of turn. · • Create a 1/1 colorless Spirit creature token with li…
Creature - Bear Snake Mutant (1) RRare #73
(1/1) {Z}: Put a +1/+2 counter on Experiment Five.
Creature - Human Citizen (3) RRare #5
(1/5) Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.
Tribal Enchantment - Elemental (5) RRare #22
When Form of the Mulldrifter enters the battlefield, draw two cards. · You may cast creature cards from your hand as though they were the card Mulldrifter.
Creature - Spirit (2) RRare #74
(3/2) Protection from enemy-colored multicolored
Creature - Frog Rogue (2) RRare #42
(2/1) When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card.
Creature - Cat Scout (1) RRare #6
(2/1) , : Until end of turn, you may play one basic Plains card from outside the game.
Enchantment (4) RRare #75
At the beginning of your upkeep, create a Forest land token.
Creature - Weird (1) RRare #69
(1/1) At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stac…
Land RRare #116
: Add . · Legacy -- , Mark one of Gold Mine's unmarked nodes: Add one mana of any color. · ?, ?, ?, ?, ?
Creature - Bat Fungus Horror (5) RRare #91
(4/4) Flying, vigilance
Instant (2) RRare #76
Create a 2/2 green Gorilla creature token. · When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.
Sorcery (2) RRare #92
Return up to two target [black or green] creature cards from your graveyard to your hand. · You may cast this spell for . If you do, ignore the bracketed text.
Instant (3) RRare #77
Choose one-- · • Rampant Growth · • Giant Growth · • Regrowth
Creature - Slug (3) RRare #43
(2/3) When Gunk Slug enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library.
Creature - Troll Shaman (4) RRare #54
(4/1) All targeted spells and abilities cost less and have their targets chosen randomly.
Sorcery (1) RRare #93
Return How to Keep an Izzet Mage Busy to its owner's hand.
Sorcery - Arcane (2) RRare #7
Create three 0/0 white Spirit creature tokens with flying.
Creature - Lizard Wizard (2) RRare #55
(2/1) If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. · Haste
Creature - Eldrazi Insect (3) RRare #23
(2/1) Buyback · Flash · Flying · When you cast this spell, draw a card.
Creature - Antelope (2) RRare #78
(1/3) Legacy -- Before the game starts, choose a keyword or ability word and write it below. · Spells with ________ you cast cost less to cast.
Creature - Brushwagg (4) RRare #79
(6/4) Interplanar · Vigilance, haste · Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.
Land Creature - Island Fish RRare #117
(3/4) Jasconian Isle enters the battlefield tapped. · Jasconian Isle doesn't untap during your untap step. · At the beginning of your upkeep, you may pay . If you do, untap Jasconian Isle.
Legendary Planeswalker - Kaya (4) RRare #94
(Loyalty: 3) 0: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield. · -1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage…
Legendary Creature - Homarid Warrior (3) RRare #24
(2/3) All lands are Islands in addition to their other types. · Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
Enchantment - Aura (1) RRare #80
Enchant creature · Storm · Enchanted creature gets +1/+0 and has vigilance.
Artifact (1) RRare #106
You draw cards from the bottom of your library instead of the top of your library.
Sorcery (4) RRare #44
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then p…
Creature - Goblin (1) RRare #56
(2/1) Motivate · When Lazier Goblin enters the battlefield, it deals 2 damage to any target.
Creature - Cephalid Wizard (1) RRare #25
(0/3) As long as you have a maximum hand size other than 7, Learned Learner has ": Draw a card."
Instant Creature - Horse (5) RRare #57
(3/3) When Lightning Colt enters the battlefield, it deals 3 damage to any target.
Creature - Lobster (3) RRare #26
(?/?) Four-faced · Stage 1-- · Stage 2-- Evolve · Stage 3-- : Loopy Lobster gets +1/-1 until end of turn. · Stage 4-- Vigilance. : Draw two cards.
Legendary Creature - Mutant (4) RRare #95
(3/4) Protection from modified creatures · At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
World Enchantment (3) RRare #58
If a player would add mana, instead all players add that mana.
Enchantment (2) RRare #81
Double any effect that doubles.
Sorcery (2) RRare #27
Draw a card. · Bank
Creature - Human Advisor (2) RRare #8
(2/2) Cards in the winning deck of the latest Mythic Championship cost more to cast.
Artifact (0) RRare #107
Reflect · , Exile Mirrored Lotus: Add three mana of any one color.
Land RRare #118
: Add or . You get a poison counter.
Instant (1) RRare #45
You lose the game.
Creature - Turtle (4) RRare #82
(3/3) Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
Planeswalker - Duck (7) RRare #96
(Loyalty: *) Personal Decoy enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be at…
Sorcery (5) RRare #97
Choose any number of modes that total exactly 4. You may choose the same mode more than once. · [1] Put a +1/+1 counter on target creature. · [2] Create a 1/1 black Snake creature token with deathtouch.…
Artifact (2) RRare #108
As Pithing Spyglass enters the battlefield, name a keyword ability or ability word. · All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
Creature - Elf Warrior (5) RRare #83
(3/3) Landship -- At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. · Kinfall -- When…
Sorcery (1) RRare #59
Planequake deals X damage to each creature without flying and to each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.
Creature - Bird Wizard (4) RRare #9
(3/4) Flying · Players can't cast instant spells unless a spell or ability is on the stack.
World Enchantment (3) RRare #60
When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the …
Artifact Creature - Angel (8) RRare #109
(4/4) Flying, indestructible · When Puresteel Angel enters the battlefield, exile all artifacts that aren't colorless. · Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If yo…
Creature - Insect (4) RRare #61
(3/3) Haste · The stack is now first in, first out instead of last in, first out.
Vanguard RRare #1
Requirement -- Your starting deck contains only instant, sorcery, and land cards. · If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an ins…
Creature - Bird (1) RRare #28
(1/1) Flying · When Recycla-bird dies, put a flying counter on target creature you control.
Creature - Fish (2) RRare #62
(2/2) : Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change…
Legendary Land RRare #119
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. · Rift enters the battlefield tapped. · : Add .
Legendary Creature - Dog Soldier (4) RRare #10
(3/2) All Hounds are Dogs. · First strike, lifelink · Underdog -- If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.
Tribal Instant - Angel (1) RRare #11
Target creature or player gains flying until end of turn.
Sorcery (6) RRare #12
Choose one or more-- · • Destroy all small creatures. · • Destroy all medium creatures. · • Destroy all large creatures.
Creature - Bird Warrior (3) RRare #63
(5/2) Tasty
Sorcery (3) RRare #98
Choose one at random-- · • You get an emblem with "At the beginning of your upkeep, pay . If you don't, you lose the game." · • Each player discards their hand. · • Planeswalk to Pools of Becomi…
Creature - Elemental (6) RRare #64
(6/6) Trample · Untapped creatures can't block. · Tapped creatures can block.
Legendary Creature - Dragon Sliver (6) RRare #99
(4/4) Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and ": Draw a card."
Legendary Creature - Sliver Eldrazi (6) RRare #102
(8/8) Eldrazi you control are Slivers in addition to their other types. · Slivers you control have devoid and annihilator 1. · : Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this…
Instant // Sorcery // Sorcery //// (9) RRare #100
Destroy target artifact. · // · Create three 2/2 green Elk creature tokens. · // · Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
Enchantment - Aura (3) RRare #84
Enchant two creatures · Enchanted creatures each get +1/+1 and have hexproof. · When one of the enchanted creatures dies, destroy the other.
Instant (1) RRare #46
Return target creature card from your graveyard to your hand. · Spellmorph
Creature - Squid Pirate (5) RRare #29
(3/4) When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. · Ransom-- and 2 life
Enchantment (1) RRare #13
When Stack of Paperwork enters the battlefield, draw a card. · Combat damage uses the stack.
Instant // Instant // (5) RRare #101
Create two 1/1 white Warrior creature tokens with vigilance. · // · Fire deals 2 damage divided as you choose among one or two targets.
Sorcery (6) RRare #47
Reverse miracle · Exile all creatures.
Creature - Insect Locus (2) RRare #48
(1/1) Flying · Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.
Land RRare #120
Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. · : Add or .
Instant (2) RRare #30
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Summon Wolf (3) RRare #65
(3/1) You may cast Throat Wolf during an opponent's combat phase. · Firstest strike · After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack d…
Legendary Planeswalker - Tibalt (3) RRare #66
(Loyalty: 4) +1: Cast a copy of one of the following cards chosen at random--Ignorant Bliss, Crack the Earth, Blazing Volley. · -3: Cast a copy of one of the following cards chosen at random--Seething Song, Dance w…
Sorcery (8) RRare #31
Take an extra turn after this one. · If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Instant (2) RRare #67
Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
Elemental Instant - Fire (2) RRare #68
Whenever Trial and Error is countered or fizzles, you may copy it and choose new targets for the copy. · Trial and Error deals 3 damage to any target.
Sorcery (3) RRare #32
Target opponent chooses one -- · • Truth -- That player plays with their hand revealed for the rest of the game. · • Dare -- Mill all but the bottom ten cards of that player's library.
Creature - Beholder (6) RRare #49
(6/6) Underdark Beholder enters the battlefield with ten eyestalk counters on it. · If Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it…
Artifact - Equipment Vehicle (2) RRare #110
(3/1) First strike, haste · Equipped creature has first strike and haste. · Equip · Crew 1
Legendary Artifact Creature - Phyrexian (6) RRare #85
(7/7) Megalegendary · Vigilance, trample · Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
Instant Creature - Alien (2) RRare #33
(0/4) All creature cards you own with flash are instants in addition to their other types. · Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
Land RRare #121
: Add . · , Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes land token.
Artifact Creature - Construct (4) RRare #111
(6/6) Upgrade
Instant (1) RRare #70
Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any…
Creature - Demon (3) RRare #50
(4/3) Flying · When Witty Demon enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your lib…
Creature - Human Soldier Wizard (2) RRare #14
(2/1) When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
Sorcery (4) RRare #103
Put a manabond counter on all creatures.
Summon Specter (4) RRare #51
(2/2) Flying · Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two c…
Sorcery (3) RRare #52
Until end of turn, you may play face-up cards you own from exile. · If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
Sorcery (2) RRare #15
Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander.
Legendary Creature - Vampire Wizard (4) RRare #104
(3/4) Flying, deathtouch · When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then dis…
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