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Sets » [PO2] Portal Second Age (165 Cards)

165 Cards

Card Name Type Mana Rarity Nr.
Creature - Nightstalker (4) UUncommon #61
 
(2/2) Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
Creature - Elemental (5) UUncommon #31
 
(4/4) Flying
Creature - Human Knight (4) UUncommon #1
 
(2/2) Whenever Alaborn Cavalier attacks, you may tap target creature.
Creature - Human Soldier (2) CCommon #2
 
(2/2) Vigilance
Creature - Human Soldier (2) CCommon #3
 
(2/1) Reach
Creature - Human Soldier (3) CCommon #4
 
(2/3)
Creature - Human Knight (3) RRare #5
 
(2/2) : Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
Creature - Human Soldier (1) UUncommon #6
 
(1/1) When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
Sorcery (3) RRare #121
 
All creatures able to block target creature this turn do so.
Sorcery (4) RRare #62
 
You draw three cards and you lose 3 life.
Creature - Angel (6) RRare #7
 
(3/5) Flying · When Angel of Fury dies, you may shuffle it into its owner's library.
Creature - Angel (5) UUncommon #8
 
(3/3) Flying · When Angel of Mercy enters the battlefield, you gain 3 life.
Sorcery (3) CCommon #9
 
Target creature gets +3/+3 and gains flying until end of turn.
Creature - Wall (2) CCommon #10
 
(0/4) Defender · Flying
Creature - Human Wizard (3) UUncommon #32
 
(1/1) : Apprentice Sorcerer deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.
Creature - Angel (7) RRare #11
 
(5/5) Flying, vigilance
Sorcery (4) RRare #12
 
Destroy all lands.
Creature - Human Pirate (5) UUncommon #33
 
(5/4) Armored Galleon can't attack unless defending player controls an Island.
Creature - Griffin (4) UUncommon #13
 
(2/3) Flying, vigilance
Creature - Wurm (6) CCommon #122
 
(6/4)
Sorcery (3) UUncommon #14
 
Target opponent draws a card. · You gain 7 life.
Creature - Bear (2) CCommon #123
 
(2/2)
Sorcery (4) UUncommon #124
 
Bee Sting deals 2 damage to any target.
Sorcery (1) UUncommon #91
 
Blaze deals X damage to any target.
Sorcery (1) UUncommon #63
 
Target creature gets +X/+0 until end of turn.
Sorcery (4) CCommon #15
 
Return target creature card from your graveyard to the battlefield.
Creature - Dragon (8) RRare #92
 
(6/6) Flying, haste
Creature - Nightstalker (5) UUncommon #64
 
(3/2) When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
Sorcery (1) CCommon #65
 
Creatures you control get +1/+0 until end of turn.
Creature - Human Wizard (4) RRare #34
 
(1/1) : Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
Sorcery (3) UUncommon #66
 
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Sorcery (2) CCommon #67
 
Target opponent sacrifices a creature.
Creature - Giant (6) RRare #93
 
(4/4) If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
Creature - Bat (2) CCommon #68
 
(1/1) Flying
Sorcery (5) UUncommon #69
 
Dakmor Plague deals 3 damage to each creature and each player.
Creature - Scorpion (2) CCommon #70
 
(2/1)
Creature - Human Wizard (6) RRare #71
 
(*/4) Dakmor Sorceress's power is equal to the number of Swamps you control.
Sorcery (6) UUncommon #72
 
Destroy target nonblack creature. You gain 3 life.
Creature - Wurm (8) RRare #125
 
(7/6) You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
Instant (2) UUncommon #126
 
Cast this spell only during the declare attackers step and only if you've been attacked this step. · Prevent all damage that would be dealt to you this turn by attacking creatures.
Sorcery (3) CCommon #36
 
Return target sorcery card from your graveyard to your hand.
Creature - Serpent (8) RRare #35
 
(11/11) When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Sorcery (1) RRare #94
 
Earthquake deals X damage to each creature without flying and each player.
Sorcery (3) RRare #37
 
Creatures and lands target opponent controls don't untap during their next untap step.
Instant (2) CCommon #38
 
Counter target sorcery spell.
Sorcery (1) UUncommon #39
 
Look at the top card of target player's library. You may put that card into their graveyard.
Instant (2) CCommon #40
 
Counter target creature spell.
Sorcery (1) CCommon #16
 
You gain 2 life for each creature you control.
Basic Land - Forest LLand #163
Basic Land - Forest LLand #164
Basic Land - Forest LLand #165
Creature - Spirit (3) UUncommon #73
 
(3/2) Flying · When Foul Spirit enters the battlefield, sacrifice a land.
Creature - Goblin (3) CCommon #95
 
(3/2)
Creature - Goblin (1) UUncommon #96
 
(1/1) Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.
Creature - Goblin Warrior (3) RRare #97
 
(1/1) Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Creature - Goblin (2) CCommon #98
 
(1/1) Flying · Goblin Glider can't block.
Sorcery (2) UUncommon #99
 
Draw four cards, then discard three cards at random.
Creature - Goblin (3) UUncommon #100
 
(1/1) When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.
Creature - Goblin Scout (1) CCommon #101
 
(1/1) Mountainwalk
Creature - Goblin Warrior (2) CCommon #102
 
(2/1)
Creature - Goblin Warrior (2) CCommon #103
 
(2/2) Goblin Raider can't block.
Sorcery (3) UUncommon #104
 
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Sorcery (1) CCommon #105
 
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Creature - Bear (4) CCommon #127
 
(4/3)
Sorcery (3) CCommon #74
 
Destroy target nonblack creature.
Sorcery (3) UUncommon #128
 
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Creature - Horror (3) RRare #75
 
(4/4) When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
Sorcery (1) RRare #129
 
Hurricane deals X damage to each creature with flying and each player.
Creature - Ox (5) UUncommon #130
 
(4/4) Ironhoof Ox can't be blocked by more than one creature.
Basic Land - Island LLand #154
Basic Land - Island LLand #155
Basic Land - Island LLand #156
Sorcery (5) UUncommon #106
 
Jagged Lightning deals 3 damage to each of two target creatures.
Instant (3) RRare #17
 
Cast this spell only during the declare attackers step and only if you've been attacked this step. · Destroy target attacking creature.
Sorcery (6) UUncommon #76
 
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
Sorcery (5) CCommon #107
 
Lava Axe deals 5 damage to target player or planeswalker.
Creature - Wolf (3) UUncommon #131
 
(2/2) You may have Lone Wolf assign its combat damage as though it weren't blocked.
Creature - Nightstalker (2) CCommon #77
 
(1/1) Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
Creature - Cat (2) CCommon #132
 
(2/1) Forestwalk
Creature - Giant (7) RRare #108
 
(5/5) When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
Sorcery (3) CCommon #78
 
Target player discards two cards.
Creature - Spirit (3) CCommon #79
 
(2/1) Flying
Sorcery (2) CCommon #133
 
Target creature gets +4/+4 until end of turn.
Basic Land - Mountain LLand #160
Basic Land - Mountain LLand #161
Basic Land - Mountain LLand #162
Creature - Rat (1) CCommon #80
 
(1/1)
Instant (3) UUncommon #41
 
Counter target creature or sorcery spell.
Sorcery (5) CCommon #134
 
Target player gains 8 life.
Sorcery (2) CCommon #135
 
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Creature - Nightstalker (5) RRare #81
 
(*/3) Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Creature - Elf Archer (4) CCommon #136
 
(3/3) Reach
Creature - Elf Druid (4) RRare #137
 
(1/1) : You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
Creature - Elf Scout (1) CCommon #138
 
(1/2)
Creature - Elf (4) CCommon #139
 
(3/3) Norwood Riders can't be blocked by more than one creature.
Creature - Elf Warrior (3) CCommon #140
 
(2/2) Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
Creature - Giant (5) UUncommon #109
 
(4/4)
Creature - Ogre (5) UUncommon #110
 
(3/3) When Ogre Arsonist enters the battlefield, destroy target land.
Creature - Ogre Berserker (5) CCommon #111
 
(4/2) Haste
Creature - Ogre (4) UUncommon #112
 
(4/3) Ogre Taskmaster can't block.
Creature - Ogre Warrior (4) CCommon #113
 
(3/3)
Sorcery (4) CCommon #18
 
Destroy target creature. Its owner gains 4 life.
Sorcery (2) RRare #42
 
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
Basic Land - Plains LLand #151
Basic Land - Plains LLand #152
Basic Land - Plains LLand #153
Creature - Wurm (5) CCommon #141
 
(4/5)
Creature - Nightstalker (5) UUncommon #82
 
(3/2) When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
Creature - Nightstalker (4) CCommon #83
 
(2/2) Prowling Nightstalker can't be blocked except by black creatures.
Creature - Goblin Berserker (1) CCommon #114
 
(1/1) Haste
Creature - Nightstalker (3) CCommon #84
 
(2/2) Swampwalk
Sorcery (6) RRare #85
 
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Sorcery (1) CCommon #86
 
Return target creature card from your graveyard to your hand.
Instant (1) UUncommon #19
 
Cast this spell only during the declare attackers step and only if you've been attacked this step. · Untap all creatures you control.
Creature - Rat (2) CCommon #87
 
(1/1) When Ravenous Rats enters the battlefield, target opponent discards a card.
Creature - Bear (4) RRare #142
 
(3/3) Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
Sorcery (4) RRare #115
 
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Instant (1) UUncommon #43
 
Cast this spell only during the declare attackers step and only if you've been attacked this step. · Return target attacking creature to its owner's hand.
Sorcery (1) UUncommon #143
 
Shuffle any number of target creature cards from your graveyard into your library.
Sorcery (7) RRare #88
 
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Sorcery (3) CCommon #20
 
Creatures you control get +2/+2 until end of turn.
Sorcery (6) RRare #21
 
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Creature - Bear (4) UUncommon #144
 
(3/3) Islandwalk
Sorcery (1) CCommon #145
 
Put target card from your graveyard on top of your library.
Creature - Drake (4) CCommon #44
 
(2/2) Flying · When Screeching Drake enters the battlefield, draw a card, then discard a card.
Creature - Drake (3) UUncommon #45
 
(4/3) Flying · When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Sorcery (1) CCommon #46
 
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery (2) CCommon #116
 
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Creature - Human Soldier (5) RRare #22
 
(2/3) : Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
Creature - Human Pirate (3) CCommon #47
 
(3/3) Steam Frigate can't attack unless defending player controls an Island.
Sorcery (3) CCommon #117
 
Destroy target land.
Basic Land - Swamp LLand #157
Basic Land - Swamp LLand #158
Basic Land - Swamp LLand #159
Creature - Rat (2) CCommon #89
 
(*/1) Swarm of Rats's power is equal to the number of Rats you control.
Creature - Basilisk (5) RRare #146
 
(2/4) Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Creature - Yeti (4) RRare #147
 
(*/4) Sylvan Yeti's power is equal to the number of cards in your hand.
Creature - Human Pirate (4) CCommon #48
 
(3/2) Flying
Creature - Human Pirate Scout (2) CCommon #49
 
(1/1) Flying · When Talas Explorer enters the battlefield, look at target opponent's hand.
Creature - Human Pirate (2) CCommon #50
 
(1/3)
Creature - Human Pirate Wizard (5) RRare #51
 
(1/1) : Draw a card. Activate this ability only during your turn, before attackers are declared.
Creature - Human Pirate Scout (2) CCommon #52
 
(1/2) Flying
Creature - Human Pirate Warrior (3) RRare #53
 
(2/2) Talas Warrior can't be blocked.
Creature - Human Cleric (2) CCommon #23
 
(1/3) When Temple Acolyte enters the battlefield, you gain 3 life.
Creature - Human Cleric (3) UUncommon #24
 
(1/2) : You gain 1 life. Activate this ability only during your turn, before attackers are declared.
Sorcery (5) RRare #54
 
Take an extra turn after this one.
Sorcery (3) UUncommon #55
 
Draw a card for each tapped creature target opponent controls.
Sorcery (2) CCommon #56
 
Tap up to three target creatures without flying.
Sorcery (3) CCommon #57
 
Put target creature on top of its owner's library.
Sorcery (4) CCommon #58
 
Draw two cards.
Creature - Human Soldier (3) CCommon #25
 
(2/2) Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
Creature - Monkey (1) CCommon #148
 
(1/1) Reach
Sorcery (1) CCommon #118
 
Tremor deals 1 damage to each creature without flying.
Creature - Human Knight (4) CCommon #26
 
(3/3)
Sorcery (3) UUncommon #59
 
Return two target creatures to their owners' hands.
Sorcery (3) UUncommon #149
 
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Creature - Spirit (4) RRare #90
 
(4/3) Flying · When Vampiric Spirit enters the battlefield, you lose 4 life.
Sorcery (4) UUncommon #27
 
Destroy target tapped creature.
Sorcery (2) CCommon #119
 
Volcanic Hammer deals 3 damage to any target.
Creature - Human Soldier (1) CCommon #28
 
(1/2)
Instant (2) UUncommon #29
 
Cast this spell only during the declare attackers step and only if you've been attacked this step. · Creatures you control get +2/+2 until end of turn.
Creature - Griffin (3) CCommon #30
 
(2/2) Flying
Creature - Ox (4) UUncommon #150
 
(3/3) Swampwalk
Sorcery (6) RRare #120
 
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Sorcery (2) CCommon #60
 
One or two target creatures gain flying until end of turn.
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