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Sets » [PTK] Portal Three Kingdoms (180 Cards)

180 Cards

Card Name Type Mana Rarity Nr.
Creature - Human Soldier (3) UUncommon #1
 
(2/2) Vigilance
Sorcery (4) RRare #67
 
You draw three cards and you lose 3 life.
Sorcery (5) RRare #34
 
If target opponent has more cards in hand than you, draw cards equal to the difference.
Creature - Human Barbarian Soldier (5) UUncommon #100
 
(3/2) Horsemanship
Creature - Human Barbarian Soldier (4) CCommon #101
 
(3/3)
Sorcery (1) UUncommon #102
 
Blaze deals X damage to any target.
Sorcery (3) UUncommon #35
 
Draw a card for each tapped creature target opponent controls.
Sorcery (2) RRare #133
 
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Sorcery (5) UUncommon #36
 
Draw three cards.
Sorcery (1) CCommon #37
 
Tap one or two target creatures without horsemanship.
Sorcery (5) CCommon #103
 
Burning Fields deals 5 damage to target opponent or planeswalker.
Sorcery (6) RRare #104
 
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Legendary Creature - Human Soldier (5) RRare #68
 
(3/3) : Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.
Legendary Creature - Human Soldier Warrior (4) RRare #69
 
(3/3) Horsemanship · When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Sorcery (5) RRare #38
 
Take an extra turn after this one.
Instant (1) UUncommon #39
 
Cast this spell only during the declare attackers step and only if you've been attacked this step. · Return target attacking creature to its owner's hand.
Sorcery (3) UUncommon #70
 
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Sorcery (2) UUncommon #105
 
Draw four cards, then discard three cards at random.
Creature - Human Advisor (2) UUncommon #71
 
(1/1) When Corrupt Court Official enters the battlefield, target opponent discards a card.
Creature - Human Advisor (4) UUncommon #106
 
(2/2) When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.
Creature - Human Advisor (3) UUncommon #40
 
(1/1) When Council of Advisors enters the battlefield, draw a card.
Sorcery (4) UUncommon #41
 
Return one or two target creatures to their owners' hands.
Creature - Human Advisor (4) UUncommon #72
 
(1/1) : Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.
Sorcery (3) CCommon #73
 
Target opponent discards two cards.
Sorcery (3) CCommon #107
 
Desert Sandstorm deals 1 damage to each creature.
Sorcery (3) UUncommon #74
 
Creatures you control get +2/+0 until end of turn.
Legendary Creature - Human Advisor (4) RRare #108
 
(1/1) : Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
Legendary Creature - Human Soldier (5) RRare #109
 
(3/3) When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
Instant (3) RRare #2
 
Cast this spell only during the declare attackers step and only if you've been attacked this step. · Destroy target attacking creature.
Sorcery (1) UUncommon #3
 
Target opponent skips all combat phases of their next turn.
Sorcery (3) UUncommon #110
 
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Sorcery (3) RRare #42
 
Creatures and lands target opponent controls don't untap during their next untap step.
Instant (2) CCommon #43
 
Counter target sorcery spell.
Sorcery (4) CCommon #4
 
Return target creature card from your graveyard to the battlefield.
Sorcery (1) UUncommon #134
 
Put target card from your graveyard on top of your library.
Sorcery (5) UUncommon #75
 
Famine deals 3 damage to each creature and each player.
Sorcery (2) CCommon #111
 
Fire Ambush deals 3 damage to any target.
Creature - Human Soldier Archer (1) UUncommon #112
 
(1/1) Sacrifice Fire Bowman: It deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.
Creature - Human Soldier (4) UUncommon #5
 
(2/2) Whenever Flanking Troops attacks, you may tap target creature.
Sorcery (3) CCommon #44
 
Put target creature on top of its owner's library.
Basic Land - Forest LLand #178
Basic Land - Forest LLand #179
Basic Land - Forest LLand #180
Creature - Bear (2) CCommon #135
 
(2/2)
Sorcery (3) CCommon #76
 
Destroy target nonblack creature.
Legendary Creature - Human Soldier Warrior (5) RRare #6
 
(3/5) Horsemanship · When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Sorcery (6) RRare #7
 
Destroy all tapped creatures.
Instant (2) UUncommon #136
 
Cast this spell only during the declare attackers step and only if you've been attacked this step. · Prevent all damage that would be dealt to you this turn by attacking creatures.
Legendary Creature - Human (3) RRare #137
 
(1/2) : Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
Legendary Creature - Human Soldier (4) RRare #8
 
(2/3) Huang Zhong, Shu General can't be blocked by more than one creature.
Creature - Cat (3) UUncommon #138
 
(2/3) Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
Sorcery (2) CCommon #77
 
Target opponent chooses a creature they control. Destroy that creature.
Creature - Human Advisor (3) UUncommon #113
 
(1/1) When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.
Sorcery (1) RRare #78
 
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Creature - Human Soldier (2) CCommon #114
 
(2/1)
Basic Land - Island LLand #169
Basic Land - Island LLand #170
Basic Land - Island LLand #171
Legendary Creature - Human Advisor (4) RRare #9
 
(2/2) Other creatures you control get +1/+1.
Creature - Human Soldier (4) RRare #10
 
(2/4) : Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.
Legendary Creature - Human Advisor (3) RRare #45
 
(1/1) : Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
Legendary Creature - Human Soldier Warrior (5) RRare #139
 
(4/3) Horsemanship
Legendary Creature - Human Soldier (5) RRare #11
 
(2/4) Horsemanship · Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
Creature - Wolf (3) UUncommon #140
 
(2/2) You may have Lone Wolf assign its combat damage as though it weren't blocked.
Creature - Human Advisor (3) UUncommon #12
 
(1/1) Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.
Legendary Creature - Human Soldier Warrior (6) RRare #115
 
(4/3) Haste; horsemanship
Legendary Creature - Human Soldier (5) RRare #46
 
(4/4) Horsemanship
Legendary Creature - Human Advisor (5) RRare #47
 
(1/2) : Draw a card. Activate this ability only during your turn, before attackers are declared.
Legendary Creature - Human Soldier (4) RRare #48
 
(1/3) Horsemanship · Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
Legendary Creature - Human Soldier Warrior (5) RRare #116
 
(3/3) Horsemanship · Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
Sorcery (2) RRare #141
 
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Legendary Creature - Human Barbarian Soldier (5) RRare #142
 
(4/4) Other green creatures you control get +1/+1.
Creature - Human Soldier (5) CCommon #143
 
(4/5)
Sorcery (4) CCommon #13
 
Destroy target creature. Its owner gains 4 life.
Basic Land - Mountain LLand #175
Basic Land - Mountain LLand #176
Basic Land - Mountain LLand #177
Creature - Human Soldier Rogue (1) CCommon #117
 
(1/1) Haste
Instant (3) UUncommon #49
 
Counter target creature or sorcery spell.
Sorcery (8) RRare #79
 
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Legendary Creature - Human Advisor (3) RRare #14
 
(1/2) : Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
Sorcery (1) UUncommon #15
 
You gain 2 life for each creature you control.
Basic Land - Plains LLand #166
Basic Land - Plains LLand #167
Basic Land - Plains LLand #168
Sorcery (6) UUncommon #80
 
Destroy target nonblack creature. You gain 3 life.
Instant (2) CCommon #50
 
Counter target creature spell.
Instant (1) UUncommon #16
 
Cast this spell only during the declare attackers step and only if you've been attacked this step. · Untap all creatures you control.
Sorcery (4) RRare #17
 
Destroy all lands.
Creature - Human Soldier (5) UUncommon #118
 
(3/3) When Ravaging Horde enters the battlefield, destroy target land.
Creature - Human Soldier (5) UUncommon #51
 
(5/4) Red Cliffs Armada can't attack unless defending player controls an Island.
Sorcery (4) RRare #119
 
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Creature - Human Soldier (5) UUncommon #120
 
(4/2) Haste
Sorcery (1) CCommon #81
 
Return target creature card from your graveyard to your hand.
Sorcery (3) CCommon #18
 
Target creature gets +3/+3 and gains horsemanship until end of turn.
Sorcery (3) RRare #144
 
Target creature gets +2/+2 and gains horsemanship.
Sorcery (2) UUncommon #121
 
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
Sorcery (1) RRare #122
 
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Sorcery (3) CCommon #52
 
Return target sorcery card from your graveyard to your hand.
Creature - Human Soldier (3) CCommon #19
 
(2/2) Horsemanship
Creature - Human Soldier (3) CCommon #20
 
(2/2) Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Creature - Human Soldier (5) UUncommon #21
 
(3/3) Horsemanship
Creature - Human Soldier (4) CCommon #22
 
(3/3)
Creature - Human (2) CCommon #23
 
(1/1) : You gain 1 life. Activate this ability only during your turn, before attackers are declared.
Creature - Human Soldier (3) CCommon #24
 
(2/3)
Creature - Human Soldier (4) UUncommon #25
 
(2/2) Vigilance; horsemanship
Creature - Human Soldier (3) CCommon #26
 
(2/2) When Shu Grain Caravan enters the battlefield, you gain 2 life.
Creature - Human Soldier (5) UUncommon #27
 
(2/4) When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Legendary Creature - Human Soldier (6) RRare #82
 
(*/4) Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
Creature - Cat (4) RRare #145
 
(3/3) Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
Creature - Elephant (4) CCommon #146
 
(3/4)
Sorcery (3) UUncommon #147
 
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
Sorcery (5) CCommon #148
 
You gain 8 life.
Creature - Cat (4) CCommon #149
 
(3/3) Stalking Tiger can't be blocked by more than one creature.
Sorcery (6) UUncommon #83
 
Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.
Creature - Human Soldier (5) RRare #84
 
(1/2) : Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.
Sorcery (3) CCommon #123
 
Destroy target land.
Sorcery (2) UUncommon #53
 
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature - Scarecrow Soldier (2) CCommon #54
 
(1/3)
Legendary Creature - Human Soldier (5) RRare #55
 
(3/3) Horsemanship · When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
Legendary Creature - Human Soldier (6) RRare #56
 
(4/4) Creatures you control have horsemanship.
Basic Land - Swamp LLand #172
Basic Land - Swamp LLand #173
Basic Land - Swamp LLand #174
Creature - Human Mystic (3) UUncommon #150
 
(2/2) Hexproof
Creature - Human Mystic (3) RRare #151
 
(2/2) Taoist Mystic can't be blocked by creatures with horsemanship.
Sorcery (3) RRare #152
 
All creatures able to block target creature this turn do so.
Sorcery (2) CCommon #153
 
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Creature - Cat (3) UUncommon #154
 
(2/2) Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
Creature - Jackal (1) CCommon #155
 
(1/2)
Sorcery (3) UUncommon #156
 
Destroy target creature with horsemanship.
Sorcery (4) UUncommon #28
 
Destroy target tapped creature.
Sorcery (3) CCommon #29
 
Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier (1) CCommon #30
 
(1/2)
Sorcery (2) RRare #124
 
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant (2) UUncommon #31
 
Cast this spell only during the declare attackers step and only if you've been attacked this step. · Creatures you control get +2/+2 until end of turn.
Creature - Human Soldier (2) CCommon #85
 
(1/1) Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
Creature - Human Soldier Assassin (5) UUncommon #86
 
(3/2) When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature.
Creature - Human Soldier (5) UUncommon #87
 
(3/3) Horsemanship
Creature - Human Soldier (2) CCommon #88
 
(2/1)
Creature - Human Soldier (4) UUncommon #89
 
(2/2) Horsemanship · Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
Creature - Human Soldier Scout (2) CCommon #90
 
(1/1) Horsemanship
Creature - Human Soldier (3) CCommon #91
 
(2/1) Horsemanship
Sorcery (2) CCommon #157
 
Target creature gets +4/+4 until end of turn.
Creature - Wolf (8) RRare #158
 
(7/6) You may have Wolf Pack assign its combat damage as though it weren't blocked.
Creature - Human Soldier (5) UUncommon #57
 
(3/3) Wu Admiral gets +1/+1 as long as an opponent controls an Island.
Creature - Human Soldier (4) CCommon #58
 
(2/3) Horsemanship
Creature - Human Soldier (2) CCommon #59
 
(2/1)
Creature - Human Soldier (2) CCommon #60
 
(1/2) Horsemanship
Creature - Human Soldier Archer (3) UUncommon #61
 
(1/1) : Wu Longbowman deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.
Creature - Human Soldier Scout (2) CCommon #62
 
(1/1) Horsemanship · When Wu Scout enters the battlefield, look at target opponent's hand.
Creature - Human Soldier Rogue (2) UUncommon #63
 
(1/1) When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
Creature - Human Soldier (3) CCommon #64
 
(3/3) Wu Warship can't attack unless defending player controls an Island.
Legendary Creature - Human Soldier (4) RRare #92
 
(3/2) Horsemanship · Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
Legendary Creature - Human Advisor (3) RRare #93
 
(1/1) : Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.
Creature - Human Soldier (2) CCommon #125
 
(1/1) Horsemanship · Yellow Scarves Cavalry can't block.
Creature - Human Soldier (4) RRare #126
 
(2/2) Horsemanship · Yellow Scarves General can't block.
Creature - Human Soldier (2) CCommon #127
 
(2/2) Yellow Scarves Troops can't block.
Creature - Human Soldier (2) CCommon #94
 
(2/2) Young Wei Recruits can't block.
Legendary Creature - Human Soldier (5) RRare #128
 
(2/3) Horsemanship · Each creature you control can't be blocked by more than one creature.
Creature - Human Soldier (4) UUncommon #129
 
(2/2) Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
Legendary Creature - Human Soldier Warrior (6) RRare #32
 
(4/4) Vigilance; horsemanship
Legendary Creature - Human Soldier (5) RRare #95
 
(4/2) Horsemanship · Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
Legendary Creature - Human Soldier (6) RRare #96
 
(3/3) Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
Legendary Creature - Human Soldier Warrior (5) RRare #33
 
(3/3) Horsemanship · Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
Legendary Creature - Human Soldier (7) RRare #65
 
(8/8) Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
Legendary Creature - Human Advisor (3) RRare #66
 
(1/1) : Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared.
Creature - Dog (3) CCommon #130
 
(2/2) Mountainwalk
Creature - Dragon (9) RRare #131
 
(8/8) When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
Creature - Goat (1) CCommon #132
 
(1/1) Mountainwalk
Creature - Horse (4) UUncommon #159
 
(3/3) Islandwalk
Creature - Monkey (2) CCommon #160
 
(2/1) Forestwalk
Creature - Ox (4) UUncommon #161
 
(3/3) Swampwalk
Creature - Boar (4) UUncommon #97
 
(3/3) Swampwalk
Creature - Rabbit (1) CCommon #162
 
(1/1) Forestwalk
Creature - Rat (1) CCommon #98
 
(1/1) Swampwalk
Creature - Bird (2) CCommon #163
 
(2/1) Plainswalk
Creature - Snake (3) CCommon #99
 
(2/2) Swampwalk
Creature - Cat (4) UUncommon #164
 
(3/4) Forestwalk
Legendary Creature - Human Advisor (3) RRare #165
 
(1/2) Hexproof · Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
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