deckstats.net

Sets » [H09] Premium Deck Series: Slivers (41 Cards)

41 Cards

Card Name Type Mana Rarity Nr.
Creature - Sliver (2) UUncommon #13
 
(2/2) All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
Creature - Shapeshifter (2) CCommon #3
 
(1/1) Changeling · : Target creature gains all creature types until end of turn. · : Target creature loses all creature types until end of turn.
Land UUncommon #31
 
: Add one mana of any color. Spend this mana only to cast a creature spell.
Sorcery (4) CCommon #28
 
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Creature - Sliver (3) UUncommon #16
 
(2/2) All Sliver creatures have ": This creature gets +0/+1 until end of turn."
Creature - Sliver (3) UUncommon #18
 
(2/2) All Sliver creatures have ": This creature gets +1/+0 until end of turn."
Creature - Sliver (5) RRare #22
 
(3/3) Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
Creature - Sliver (2) CCommon #5
 
(1/1) All Slivers have ": Regenerate this permanent."
Artifact (5) RRare #29
 
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
Creature - Sliver (2) UUncommon #11
 
(2/2) All Slivers have shroud.
Sorcery (4) CCommon #27
 
Choose a creature type. Draw a card for each permanent you control of that type.
Basic Land - Forest LLand #41
Creature - Sliver (2) CCommon #6
 
(1/1) All Sliver creatures have frenzy 1.
Creature - Fungus Sliver (4) RRare #21
 
(2/2) All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it."
Creature - Sliver (6) UUncommon #25
 
(3/3) All Sliver creatures have double strike.
Creature - Sliver (2) CCommon #8
 
(1/1) All Slivers have ": Add one mana of any color."
Creature - Sliver (2) CCommon #7
 
(1/1) All Sliver creatures have haste.
Artifact (3) UUncommon #26
 
Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Sliver (2) UUncommon #12
 
(2/2) All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Creature - Sliver (3) CCommon #19
 
(2/2) Each Sliver card in each player's hand has slivercycling . · Slivercycling
Basic Land - Island LLand #38
Artifact Creature - Sliver (1) CCommon #1
 
(1/1)
Creature - Sliver (5) UUncommon #23
 
(2/2) All Sliver creatures get +2/+2.
Basic Land - Mountain LLand #40
Creature - Sliver (2) CCommon #9
 
(1/1) All Sliver creatures get +1/+1.
Creature - Sliver (3) UUncommon #20
 
(2/2) All Slivers have ", Sacrifice this permanent: Destroy target permanent."
Basic Land - Plains LLand #37
Creature - Sliver (2) CCommon #10
 
(1/1) Flash · Any player may cast Sliver spells as though they had flash.
Land RRare #32
 
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. · : Add or .
Land CCommon #33
 
Rupture Spire enters the battlefield tapped. · When Rupture Spire enters the battlefield, sacrifice it unless you pay . · : Add one mana of any color.
Legendary Creature - Sliver Mutant (5) MMythic Rare #24
 
(7/7) : Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. · : Gain control of target Sliver.
Creature - Sliver Spirit (3) UUncommon #17
 
(2/2) All Sliver creatures have ": This creature gets +1/+1 until end of turn."
Creature - Sliver (2) UUncommon #14
 
(2/2) Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Basic Land - Swamp LLand #39
Land CCommon #34
 
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Creature - Sliver (2) UUncommon #15
 
(2/2) All Slivers have ", Sacrifice this permanent: You gain 4 life."
Creature - Sliver (1) CCommon #2
 
(1/1) All Sliver creatures have poisonous 1.
Land UUncommon #35
 
Vivid Creek enters the battlefield tapped with two charge counters on it. · : Add . · , Remove a charge counter from Vivid Creek: Add one mana of any color.
Land UUncommon #36
 
Vivid Grove enters the battlefield tapped with two charge counters on it. · : Add . · , Remove a charge counter from Vivid Grove: Add one mana of any color.
Enchantment (6) RRare #30
 
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If y…
Creature - Sliver (2) CCommon #4
 
(1/1) All Sliver creatures have flying.
If you spot a mistake here, please contact us.

loading

Please wait, loading...

An error with your login session occured:

unknown

You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.

If the problem persists, please contact us.