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Sets » [PCY] Prophecy (143 Cards)

143 Cards

Card Name Type Mana Rarity Nr.
Instant (3) UUncommon #1
 
You may discard a Plains card rather than pay this spell's mana cost. · Destroy target artifact or enchantment.
Creature - Human Mercenary (2) CCommon #55
 
(1/1) , Sacrifice a land: Target creature gets +2/+0 until end of turn.
Enchantment - Aura (2) CCommon #29
 
Flash · Enchant creature · Enchanted creature has shroud.
Legendary Creature - Human Spellshaper (5) RRare #28
 
(3/3) , , Discard two cards: Return X target creatures to their owners' hands.
Enchantment (3) CCommon #2
 
Sacrifice a land: Destroy target enchantment.
Creature - Avatar (8) RRare #82
 
(6/6) If an opponent controls seven or more lands, this spell costs less to cast. · Flying · : Avatar of Fury gets +1/+0 until end of turn.
Creature - Avatar (8) RRare #3
 
(4/9) If you have 3 or less life, this spell costs less to cast. · Flying · Avatar of Hope can block any number of creatures.
Creature - Avatar (8) RRare #109
 
(8/8) If an opponent controls at least four more creatures than you, this spell costs less to cast. · Trample
Creature - Avatar (8) RRare #30
 
(5/6) If an opponent has no cards in hand, this spell costs less to cast. · Flying
Creature - Avatar (8) RRare #56
 
(6/5) If there are ten or more creature cards total in all graveyards, this spell costs less to cast. · Fear · : Destroy target creature. It can't be regenerated.
Enchantment - Aura (4) UUncommon #83
 
Enchant land · Enchanted land has ": This land deals 1 damage to any target."
Sorcery (9) RRare #4
 
Target player's life total becomes 20.
Creature - Elemental (5) RRare #57
 
(5/4) Protection from white · At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
Creature - Human Mercenary (3) CCommon #58
 
(1/1) Flying · , Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
Creature - Human Soldier (1) CCommon #84
 
(2/2) Branded Brawlers can't attack if defending player controls an untapped land. · Branded Brawlers can't block if you control an untapped land.
Enchantment (1) UUncommon #85
 
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
Sorcery (4) CCommon #110
 
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Enchantment (4) RRare #5
 
Celestial Convergence enters the battlefield with seven omen counters on it. · At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celes…
Creature - Spirit (3) UUncommon #59
 
(1/1) : Regenerate Chilling Apparition. · Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
Artifact (3) UUncommon #136
 
: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
Enchantment (3) UUncommon #86
 
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
Creature - Bird (5) CCommon #31
 
(3/3) Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Creature - Zombie (5) RRare #60
 
(3/3) Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.
Artifact Creature - Angel (5) RRare #137
 
(2/2) Flying · , Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Creature - Bird Beast (4) UUncommon #111
 
(5/4) At the beginning of your upkeep, sacrifice Darba unless you pay .
Creature - Worm Mercenary (3) CCommon #61
 
(2/2) Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay .
Sorcery (9) RRare #32
 
Search target player's library for up to seven cards and exile them. Then that player shuffles their library.
Sorcery (4) CCommon #62
 
Destroy target land. Its controller loses 2 life.
Sorcery (5) CCommon #87
 
Destroy target land. Devastate deals 1 damage to each creature and each player.
Creature - Griffin (3) CCommon #6
 
(2/2) Flying, vigilance
Enchantment (6) RRare #112
 
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. · Whenever a nontoken creature leaves the battlefield, exile all tokens with the same…
Sorcery (2) RRare #113
 
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Enchantment (3) UUncommon #63
 
: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time they could cast a sorcery.
Enchantment - Aura (4) UUncommon #7
 
Enchant creature · Enchanted creature can block any number of creatures.
Enchantment (2) UUncommon #33
 
, Sacrifice a land: Draw a card. Any player may activate this ability.
Instant (1) CCommon #8
 
Exile target attacking creature unless its controller pays .
Creature - Human Soldier (3) CCommon #88
 
(2/2) Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
Creature - Nightstalker (4) CCommon #64
 
(3/2) Fen Stalker has fear as long as you control no untapped lands.
Creature - Efreet (4) RRare #89
 
(5/2) Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Sorcery (4) UUncommon #90
 
You may discard a Mountain card rather than pay this spell's mana cost. · Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Sorcery (4) CCommon #65
 
Target player discards a card at random. Then that player discards another card at random unless they pay .
Enchantment - Aura (2) UUncommon #9
 
Enchant land · Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Instant (4) UUncommon #34
 
You may discard an Island card and another card rather than pay this spell's mana cost. · Counter target spell.
Enchantment (2) RRare #114
 
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Creature - Cat (3) UUncommon #10
 
(2/2) Prevent all damage that would be dealt to Glittering Lion. · : Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this abil…
Creature - Cat (1) CCommon #11
 
(1/1) Prevent all damage that would be dealt to Glittering Lynx. · : Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this abil…
Enchantment - Aura (2) CCommon #67
 
Flash · Enchant creature · Enchanted creature gets -3/-0.
Legendary Creature - Horror Spellshaper (5) RRare #66
 
(3/3) , , Discard two cards: Target player discards X cards at random.
Creature - Squid Beast (4) CCommon #35
 
(2/2) When Gulf Squid enters the battlefield, tap all lands target player controls.
Creature - Homunculus Illusion (2) CCommon #36
 
(1/1) Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
Enchantment (5) RRare #37
 
As Heightened Awareness enters the battlefield, discard your hand. · At the beginning of your draw step, draw an additional card.
Artifact Creature - Golem Warrior (4) UUncommon #138
 
(4/4) Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.
Enchantment (6) RRare #68
 
At the beginning of each player's upkeep, that player puts the top card of their library into their graveyard. Then they create X 1/1 black Minion creature tokens, where X is that card's converted man…
Instant (1) CCommon #91
 
Inflame deals 2 damage to each creature dealt damage this turn.
Creature - Spirit (5) RRare #12
 
(3/3) Flying · Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
Enchantment - Aura (2) CCommon #116
 
Flash · Enchant creature · : Regenerate enchanted creature.
Legendary Creature - Human Spellshaper (5) RRare #115
 
(3/3) , , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
Creature - Human Soldier (3) UUncommon #92
 
(1/1) , Sacrifice two lands: Destroy target land.
Artifact Creature - Juggernaut (5) RRare #139
 
(0/3) Trample · Keldon Battlewagon can't block. · When Keldon Battlewagon attacks, sacrifice it at end of combat. · Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where …
Creature - Human Soldier Berserker (4) CCommon #93
 
(2/3) Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
Creature - Human Soldier (5) RRare #94
 
(3/3) When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.
Enchantment - Aura (2) CCommon #96
 
Flash · Enchant creature · Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Legendary Creature - Human Spellshaper (5) RRare #95
 
(3/3) , , Discard two cards: Latulla, Keldon Overseer deals X damage to any target.
Creature - Beast (4) UUncommon #97
 
(6/4) Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Enchantment - Aura (4) UUncommon #117
 
Enchant land · Enchanted land is a 5/6 green Treefolk creature that's still a land.
Legendary Creature - Human Spellshaper (5) RRare #13
 
(3/3) , , Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
Enchantment - Aura (2) CCommon #14
 
Flash · Enchant creature · Enchanted creature gets +1/+2.
Sorcery (2) UUncommon #38
 
Lands target player controls don't untap during their next untap step.
Creature - Snake (1) CCommon #118
 
(1/1) Swampwalk
Creature - Human Rebel Mercenary (3) RRare #15
 
(2/1) Mercenary Informer can't be the target of black spells or abilities from black sources. · : Put target nontoken Mercenary on the bottom of its owner's library.
Creature - Human Soldier (3) CCommon #16
 
(1/1) , Sacrifice Mine Bearer: Destroy target attacking creature.
Instant (4) UUncommon #17
 
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Creature - Wurm (4) RRare #119
 
(6/5) You can't untap more than one land during your untap step.
Creature - Shade (2) UUncommon #69
 
(1/1) : Nakaya Shade gets +1/+1 until end of turn unless any player pays .
Enchantment - Aura (3) UUncommon #70
 
Enchant land · Enchanted land has ": This land deals 1 damage to each creature and each player."
Sorcery (4) UUncommon #71
 
You may discard a Swamp card rather than pay this spell's mana cost. · Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Enchantment (2) RRare #39
 
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Sorcery (3) CCommon #98
 
Up to three target creatures can't block this turn.
Creature - Bird Mercenary (4) UUncommon #72
 
(4/3) Flying, first strike · At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .
Creature - Insect (2) CCommon #73
 
(1/1) Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .
Sorcery (9) RRare #74
 
Destroy all creatures you don't control. They can't be regenerated.
Sorcery (2) RRare #40
 
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if …
Creature - Boar (2) CCommon #120
 
(2/1) Trample
Creature - Wall (3) UUncommon #41
 
(1/6) Defender · : Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
Creature - Human Mercenary Rebel (3) RRare #75
 
(1/2) Rebel Informer can't be the target of white spells or abilities from white sources. · : Put target nontoken Rebel on the bottom of its owner's library.
Instant (3) CCommon #42
 
Counter target spell unless its controller pays , where X is its converted mana cost.
Creature - Human Rebel (4) UUncommon #18
 
(3/3) Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
Land UUncommon #142
 
: Choose a color. Add one mana of that color unless any player pays . Activate this ability only any time you could cast an instant.
Enchantment (4) CCommon #19
 
: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment (3) CCommon #43
 
: Tap target creature unless its controller pays .
Instant (3) CCommon #99
 
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.
Sorcery (4) UUncommon #44
 
Draw three cards. Then if any player pays , discard three cards.
Instant (2) CCommon #20
 
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .
Enchantment (3) CCommon #45
 
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Sorcery (5) UUncommon #76
 
Unless target player pays , that player loses 5 life and you gain 5 life.
Sorcery (3) RRare #77
 
Unless any player pays , search your library for a card, put that card into your hand, then shuffle your library.
Creature - Spider (3) CCommon #121
 
(1/4) Reach
Creature - Snake (3) CCommon #46
 
(2/3) Flying · : Ribbon Snake loses flying until end of turn. Any player may activate this ability.
Creature - Beast (3) CCommon #100
 
(1/2) : Ridgeline Rager gets +1/+0 until end of turn.
Enchantment (2) UUncommon #122
 
Mercenaries don't untap during their controllers' untap steps.
Enchantment (3) RRare #21
 
: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Creature - Cat (5) UUncommon #101
 
(3/3) Scoria Cat gets +3/+3 as long as you control no untapped lands.
Sorcery (3) RRare #102
 
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
Instant (9) RRare #103
 
Searing Wind deals 10 damage to any target.
Enchantment (1) RRare #22
 
Basic lands each player controls have shroud as long as that player controls three or fewer lands.
Creature - Human Rebel (3) UUncommon #23
 
(1/3) : The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
Creature - Serpent (7) RRare #47
 
(4/4) Whenever Shrouded Serpent attacks, defending player may pay . If that player doesn't, Shrouded Serpent can't be blocked this turn.
Creature - Beast (3) CCommon #123
 
(3/3) When Silt Crawler enters the battlefield, tap all lands you control.
Instant (4) UUncommon #124
 
You may discard a Forest card rather than pay this spell's mana cost. · Prevent all combat damage that would be dealt by unblocked creatures this turn.
Creature - Human Rebel (3) CCommon #24
 
(2/2) Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .
Sorcery (1) CCommon #78
 
Return two target creature cards from your graveyard to your hand unless any player pays .
Creature - Drake (5) UUncommon #48
 
(3/3) Flying · Sacrifice Spiketail Drake: Counter target spell unless its controller pays .
Creature - Drake (2) CCommon #49
 
(1/1) Flying · Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
Creature - Spider (5) UUncommon #125
 
(3/5) Reach · Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
Creature - Frog (1) CCommon #126
 
(1/1) Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Creature - Beast (3) CCommon #104
 
(2/1) Spur Grappler gets +2/+1 as long as you control no untapped lands.
Creature - Human Druid (4) RRare #127
 
(2/2) , Sacrifice a land: Create two 1/1 green Squirrel creature tokens. · , Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Instant (2) CCommon #79
 
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Creature - Bird (4) CCommon #50
 
(2/1) Flying · Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
Enchantment - Aura (2) UUncommon #51
 
Enchant land · Enchanted land has ": Counter target spell unless its controller pays ."
Creature - Human Rebel (2) UUncommon #25
 
(1/2) : Target attacking creature gets -1/-0 until end of turn.
Enchantment (3) RRare #105
 
When there are no creatures on the battlefield, sacrifice Task Mage Assembly. · : Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time they co…
Creature - Beast (5) CCommon #128
 
(4/4) Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
Sorcery (1) CCommon #129
 
Put a +1/+1 counter on each of X target creatures.
Creature - Horse Rebel (4) CCommon #26
 
(2/3) Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
Creature - Human Cleric (3) CCommon #27
 
(1/2) Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
Creature - Spirit (4) RRare #52
 
(3/4) Flying · At the beginning of your end step, tap all lands you control.
Enchantment - Aura (3) UUncommon #130
 
Enchant land · Enchanted land has ": Target creature gets +1/+1 until end of turn."
Creature - Human Soldier (2) RRare #106
 
(4/4) Veteran Brawlers can't attack if defending player controls an untapped land. · Veteran Brawlers can't block if you control an untapped land.
Creature - Elephant (5) CCommon #131
 
(4/3) Trample · : Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Creature - Turtle (2) UUncommon #132
 
(2/2) Vintara Snapper has shroud as long as you control no untapped lands.
Instant (9) RRare #133
 
Creatures you control get +7/+7 until end of turn.
Creature - Snake Wall (3) UUncommon #80
 
(2/4) Defender · : Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
Artifact (6) RRare #140
 
At the beginning of your end step, if you control no untapped lands, draw a card.
Artifact (4) UUncommon #141
 
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Creature - Human Soldier (3) UUncommon #107
 
(2/1) : Target creature gains haste until end of turn.
Creature - Zombie (2) CCommon #81
 
(2/2) At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay .
Instant (2) CCommon #134
 
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .
Creature - Human Scout (4) UUncommon #53
 
(3/3) Flying · When Windscouter attacks or blocks, return it to its owner's hand at end of combat.
Sorcery (3) UUncommon #135
 
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Land RRare #143
 
Wintermoon Mesa enters the battlefield tapped. · : Add . · , , Sacrifice Wintermoon Mesa: Tap two target lands.
Instant (2) CCommon #54
 
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .
Creature - Minotaur (4) CCommon #108
 
(3/3) First strike · : Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
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